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https://w.atwiki.jp/bloodplus/pages/87.html
【種別】メディアミックス/DVD 【発売日】2006.3.29 ¥6,300(税込) 【発売元】ソニー・ピクチャーズエンタテインメント 本編:4話収録(Episode-11〜14) 映像特典「inside BLOOD+」:キャストインタビュー 初回生産分のみ 解説集「Materials of BLOOD+ 1」 ビジュアルブックレット「BLOOD+ File 04」封入 (寺田克也・箸井地図描き下ろしイラスト掲載) 特製ステッカー メタリックジャケット仕様 ※初回生産分は数量に限りがあります。 コメント この巻のキャストインタビューはデヴィット役の人とルイス役の人が二人合わせてインタビューを受けている(普段は一人づつ) -- 名前 コメント
https://w.atwiki.jp/dsdate/pages/2.html
Counter 今日 - 昨日 - 総合 - Menu Top Page 注意書き Menu解説 投稿について 投稿例 DS-10 sounds Movie ニコニコ動画 Youtube その他の動画共有サイト Music MP3 Wave Sound リード音 ベース音 ドラム音 効果音 アップローダー Communication 掲示板 2ch ここを編集
https://w.atwiki.jp/legendofnorrath/pages/25.html
Title type set # rarity archtype cost faction attack damage bonus defense health level trait Element restriction chilled to the bone Quest 1 1 U Figher 6 expose the corrupt guards Quest 1 2 U Figher 5 forge of the noble sword Quest 1 3 U Figher 2 guardian of the farm Quest 1 4 U Figher 5 hides of rabid grizzlies Quest 1 5 U Figher 4 retrieve the stolen coinpurse Quest 1 6 U Figher 4 Reward slayer of gnolls Quest 1 7 U Figher 2 Reward task of the northern wolf Quest 1 8 U Figher 6 battle chant Ability 1 9 C Figher 4 2 2 battle cry Ability 1 10 C Figher 1 1 1 blessed aid Ability 1 11 C Figher 3 1 1 bloodlust Ability 1 12 C Figher 2 2 bob and weave Ability 1 13 C Figher 2 3 2 charge Ability 1 14 C Figher 2 2 2 final stand Ability 1 15 C Figher 5 2 2 focus rage Ability 1 16 R Figher 2 2 0 gift of armament Ability 1 17 R Figher 2 Light 2 greater fury Ability 1 18 R Figher 2 Stance healing will Ability 1 19 R Figher 4 0 0 hunker down Ability 1 20 C Figher 2 2 2 infernal sacrament Ability 1 21 R Figher 6 Shadow 2 2 instigate Ability 1 22 U Figher 4 4 3 lay on hands Ability 1 23 U Figher 2 Light 1 2 resistant Ability 1 24 C Figher 3 2 1 sap strength Ability 1 25 U Figher 3 Shadow 0 3 sentry watch Ability 1 26 R Figher 2 2 0 shield slam Ability 1 27 R Figher 3 1 3 unflinching will Ability 1 28 U Figher 3 2 0 Stance whirlwind attack Ability 1 29 R Figher 5 0 2 bladestopper Item 1 30 C Figher 5 1 Shield Secondary bone bladed claymore Item 1 31 R Figher 3 1 +1 Weapon Two Handed boots of the storm Item 1 32 C Figher 3 Armor Feet bronze gauntlets Item 1 33 C Figher 2 2 Armor Hand fiery avenger Item 1 34 R Figher 6 Light 3 +3 Weapon Fire Two Handed ghoulbane Item 1 35 R Figher 2 1 +1 Weapon Primary greaves of the pious Item 1 36 U Figher 1 Armor Leg katana of pain Item 1 37 R Figher 4 3 +3 Weapon Two Handed lightning battle hammer Item 1 38 R Figher 5 2 +1 Weapon Two Handed longsword Item 1 39 C Figher 1 1 +1 Weapon Primary mithril bloodaxe Item 1 40 U Figher 2 2 +2 Weapon Primary scourge blade Item 1 41 C Figher 4 Shadow 2 +2 Weapon Primary shield of strife Item 1 42 C Figher 3 1 2 Shield Secondary shiny brass shield Item 1 43 U Figher 2 1 Shield Secondary steelspine chestplate Item 1 44 U Figher 3 3 Armor Chest thunder stone Item 1 45 R Figher 3 +1 Range vengeance blade of the dead Item 1 46 U Figher 5 2 +2 Weapon Primary warlord s breast plate Item 1 47 R Figher 5 3 Armor Chest call of command Tactic 1 48 R Figher 0 drain of blood Tactic 1 49 R Figher 6 Shadow holy aura Tactic 1 50 C Figher 2 Light intercept Tactic 1 51 U Figher 0 kick Tactic 1 52 C Figher 1 mutilate Tactic 1 53 C Figher 1 offering of armament Tactic 1 54 R Figher 1 soul shield Tactic 1 55 U Figher 0 wind walk Tactic 1 56 C Figher 0 bag of ice goblin beads Quest 1 57 U Mage 6 concordance of research Quest 1 58 U Mage 5 Reward eyes for the hollow skull Quest 1 59 U Mage 2 Reward miragul s menagerie Quest 1 60 U Mage 5 Reward note to neclo Quest 1 61 U Mage 2 Reward orb of the defender Quest 1 62 U Mage 4 Reward practice the sorcerous arts Quest 1 63 U Mage 4 spokes of tarton s wheel Quest 1 64 U Mage 6 celerity Ability 1 65 R Mage 2 2 2 circle of force Ability 1 66 C Mage 2 1 1 column of ice Ability 1 67 C Mage 3 2 2 Cold depart Ability 1 68 R Mage 3 2 3 fiery inferno Ability 1 69 R Mage 5 2 0 Fire fleeting thought Ability 1 70 R Mage 1 1 1 frost spiral Ability 1 71 R Mage 6 3 3 Cold gravity flux Ability 1 72 U Mage 4 3 2 hastening Ability 1 73 C Mage 1 1 1 intensify Ability 1 74 C Mage 1 1 1 lava storm Ability 1 75 C Mage 5 1 1 Fire phantasmal brilliance Ability 1 76 C Mage 4 2 2 provocation Ability 1 77 R Mage 2 2 0 Stance renew servant Ability 1 78 C Mage 2 Light 1 2 ring of ice Ability 1 79 U Mage 5 3 2 Cold shards of ice Ability 1 80 U Mage 4 2 3 Cold shock of fire Ability 1 81 C Mage 2 1 1 Fire skeletal grasp Ability 1 82 U Mage 2 Shadow 2 2 stone skin Ability 1 83 R Mage 5 2 Earth summon servant Ability 1 84 C Mage 2 3 sunstrike Ability 1 85 R Mage 6 2 3 Fire cap of woven whispers Item 1 86 C Mage 2 Armor Head fiery twisted earring Item 1 87 U Mage 2 Fire Ear glowing dagger of the arcanist Item 1 88 C Mage 5 2 +1 Weapon Primary greatstaff of power Item 1 89 R Mage 6 3 +2 Weapon Fire Two Handed red glowing robe Item 1 90 U Mage 2 1 Armor Chest rod of confusion Item 1 91 R Mage 4 2 +1 Weapon Two Handed scintilla of essence Item 1 92 C Mage 1 1 slippers of dark mana Item 1 93 R Mage 2 Shadow Armor Feet staff of the exalted Item 1 94 R Mage 5 2 +1 Weapon Two Handed staff of the observer Item 1 95 C Mage 3 1 +2 Weapon Two Handed tome of the enchanter Item 1 96 R Mage 1 Secondary wand of the sun Item 1 97 U Mage 2 Light 2 +1 Weapon Primary allure Tactic 1 98 C Mage 1 aqueous stalkers Tactic 1 99 C Mage 0 Cold beguile Tactic 1 100 U Mage 1 intellectual superiority Tactic 1 101 R Mage 1 mana sieve Tactic 1 102 C Mage 0 memory flux Tactic 1 103 R Mage 0 roaring flames Tactic 1 104 C Mage 1 shifting sight Tactic 1 105 R Mage 0 swarm of bats Tactic 1 106 U Mage 0 aery outrider Unit 1 107 C Mage 2 1 +0 2 2 Pet Air aery stalker Unit 1 108 U Mage 3 1 +0 1 2 Pet Air igneous adept Unit 1 109 C Mage 3 1 +2 1 1 Pet Fire igneous savant Unit 1 110 R Mage 5 3 +2 2 3 Pet Fire tellurian avenger Unit 1 111 R Mage 5 3 +1 3 4 Pet Earth tellurian follower Unit 1 112 U Mage 2 1 +0 2 2 Pet Earth collecting donations Quest 1 113 U Priest Light 5 Reward errand for wolten Quest 1 114 U Priest 2 Reward forging stormhealer armor Quest 1 115 U Priest 2 gale weaver test of faith Quest 1 116 U Priest 4 Reward honeycombs for healing Quest 1 117 U Priest Light 6 severed paw of opolla Quest 1 118 U Priest 4 summoning of the dread Quest 1 119 U Priest Shadow 6 symbol of cazic thule Quest 1 120 U Priest Shadow 5 agility Ability 1 121 R Priest 3 2 blessing of piety Ability 1 122 R Priest 4 Light 2 breath of spirits Ability 1 123 C Priest 2 Light 1 2 cannibalize Ability 1 124 U Priest 0 Shadow 1 1 celestial strike Ability 1 125 R Priest 2 1 2 complacency Ability 1 126 R Priest 4 2 3 conviction Ability 1 127 C Priest 5 3 3 courage Ability 1 128 C Priest 1 3 1 daring Ability 1 129 U Priest 2 1 2 divine aura Ability 1 130 R Priest 2 2 enduring breath Ability 1 131 C Priest 1 1 ethereal remedy Ability 1 132 C Priest 6 1 0 extinguish fatigue Ability 1 133 R Priest 2 2 2 fortune Ability 1 134 C Priest 4 2 2 hallowed aura Ability 1 135 U Priest 3 2 healing ritual Ability 1 136 C Priest 2 2 2 healing touch Ability 1 137 R Priest 2 Light 1 2 holy armor Ability 1 138 C Priest 1 Light 2 1 primeval awakening Ability 1 139 C Priest 3 1 2 reanimate Ability 1 140 R Priest 5 Shadow 3 restoration Ability 1 141 C Priest 2 2 resurrection Ability 1 142 U Priest 4 Light 2 slow healing Ability 1 143 C Priest 2 1 tranquility Ability 1 144 R Priest 3 1 wave of fear Ability 1 145 U Priest 4 Shadow 2 word of healing Ability 1 146 U Priest 4 2 word of vigor Ability 1 147 R Priest 5 1 bark shield Item 1 148 C Priest 1 Shield Secondary blight, hammer of the scourge Item 1 149 R Priest 3 Shadow 1 +1 Weapon Two Handed bracers of forbidden rites Item 1 150 R Priest 1 Shadow Armor Wrist ebon eye robe Item 1 151 U Priest 2 Armor Chest grand shield of faith Item 1 152 R Priest 4 2 Shield Secondary hammer of divine truth Item 1 153 U Priest 4 2 +2 Weapon Primary headband of vigor Item 1 154 C Priest 3 Armor Head hierophant s crook Item 1 155 R Priest 5 Light 2 +2 Weapon Two Handed imbued chain coif Item 1 156 C Priest 2 1 Armor Head mark of fortune Item 1 157 U Priest 5 Charm rod of faith Item 1 158 C Priest 2 1 +1 Weapon Primary screaming mace Item 1 159 R Priest 5 2 +1 Weapon Primary bravery Tactic 1 160 C Priest 1 condemn Tactic 1 161 U Priest 3 Shadow divine intervention Tactic 1 162 R Priest 3 Light hammer of wrath Tactic 1 163 C Priest 0 heroic bond Tactic 1 164 R Priest 1 holy might Tactic 1 165 C Priest 1 intercession Tactic 1 166 C Priest 2 poison storm Tactic 1 167 R Priest 4 Shadow smite Tactic 1 168 U Priest 0 Shadow brewing gidlin s poison Quest 1 169 U Scout 2 crafting pine scout armor Quest 1 170 U Scout 4 guise of horror Quest 1 171 U Scout 4 job of the white rose Quest 1 172 U Scout 2 recover the tome of thunder Quest 1 173 U Scout 6 replacing grandmaster s vials Quest 1 174 U Scout 6 retrieve the thieves message Quest 1 175 U Scout 5 slaying the moon beasts Quest 1 176 U Scout 5 agonizing wound Ability 1 177 C Scout 3 1 1 assail Ability 1 178 C Scout 1 1 1 backstab Ability 1 179 C Scout 4 Shadow 2 3 Stealth bleeder s talent Ability 1 180 R Scout 2 1 1 blinding flash Ability 1 181 R Scout 4 2 2 circle attack Ability 1 182 C Scout 1 1 1 counterstrike Ability 1 183 R Scout 4 3 3 dirty tricks Ability 1 184 C Scout 1 1 duelist Ability 1 185 R Scout 4 Light 3 3 false blade Ability 1 186 R Scout 3 Light 2 2 flamboyant swathe Ability 1 187 U Scout 3 2 2 flaming arrow Ability 1 188 R Scout 3 2 2 head shot Ability 1 189 R Scout 2 1 2 jolting blades Ability 1 190 C Scout 2 2 2 kidney blow Ability 1 191 U Scout 3 2 2 lethal resolve Ability 1 192 U Scout 2 2 0 Stance lie low Ability 1 193 C Scout 3 2 2 Stealth sneak attack Ability 1 194 C Scout 2 Shadow 1 2 Stealth strangling throw Ability 1 195 C Scout 2 1 1 thief s vengeance Ability 1 196 U Scout 5 2 3 thorny trap Ability 1 197 R Scout 3 3 1 basilisk poison Item 1 198 U Scout 1 Charm boots of the slickfinger Item 1 199 R Scout 2 Armor Feet caress of the specter Item 1 200 U Scout 2 Shadow Charm dagger of the white rose Item 1 201 C Scout 3 1 Weapon Primary darkwood shortbow Item 1 202 C Scout 3 2 Weapon Archery Ranged dirk of nightfall Item 1 203 R Scout 5 3 +1 Weapon Primary gloves of agony Item 1 204 C Scout 2 1 Armor Hands guise of the deceiver Item 1 205 R Scout 5 Stealth rain caller Item 1 206 R Scout 4 1 Weapon Archery Ranged rancor blade Item 1 207 U Scout 4 2 +1 Weapon Primary scoundrel s dirk Item 1 208 R Scout 2 1 +1 Weapon Primary tunic of dark refelection Item 1 209 C Scout 3 1 Armor Chest assassin s feint Tactic 1 210 R Scout 3 cheap shot Tactic 1 211 C Scout 2 Shadow Stealth daggerfall Tactic 1 212 R Scout 2 disarming thrust Tactic 1 213 U Scout 1 divert Tactic 1 214 R Scout 0 Stealth edged swipe Tactic 1 215 U Scout 3 false bravado Tactic 1 216 R Scout 0 gouge Tactic 1 217 U Scout 2 Shadow hawk eye Tactic 1 218 C Scout 1 Archery honed reflexes Tactic 1 219 C Scout 0 low blow Tactic 1 220 C Scout 0 pick off Tactic 1 221 C Scout 1 Archery sap Tactic 1 222 R Scout 0 Stealth triple shot Tactic 1 223 C Scout 4 Archery vicious flurry Tactic 1 224 U Scout 2 aiding the storm callers Quest 1 225 U Generic Light 2 beware the ogres Quest 1 226 U Generic Shadow 6 collecting gnoll bounty Quest 1 227 U Generic 4 donation for sir morgan Quest 1 228 U Generic Light 2 Reward exterminate the vermin Quest 1 229 U Generic 5 find the frozen crystal Quest 1 230 U Generic 6 gharin s note Quest 1 231 U Generic 2 recovering ivan s remains Quest 1 232 U Generic 4 Reward scouting blackburrow Quest 1 233 U Generic 5 seek the adventurer s stone Quest 1 234 U Generic 5 Reward sleeping on the job Quest 1 235 U Generic 4 Reward vengeful musicians Quest 1 236 U Generic 5 assault Ability 1 237 C Generic 1 1 1 back away Ability 1 238 R Generic 2 4 1 balance Ability 1 239 R Generic 2 2 2 brutality Ability 1 240 C Generic 3 Shadow 2 2 decoy Ability 1 241 C Generic 2 1 2 disable Ability 1 242 U Generic 3 1 1 displace Ability 1 243 R Generic 1 1 1 foolhardy Ability 1 244 R Generic 4 Shadow 0 4 forge ahead Ability 1 245 U Generic 2 1 3 gambit Ability 1 246 R Generic 2 2 2 intimidate Ability 1 247 R Generic 3 2 2 overrun Ability 1 248 U Generic 3 2 2 reclaim Ability 1 249 C Generic 1 1 1 salvage Ability 1 250 C Generic 3 1 2 stun Ability 1 251 C Generic 2 2 2 black bone dirk Item 1 252 C Generic 3 2 +2 Weapon Primary brittle bone wand Item 1 253 U Generic 3 1 +1 Weapon Primary crown of king tranix Item 1 254 R Generic 4 Armor Head dwarven work boots Item 1 255 R Generic 6 Armor Feet fippy s paw Item 1 256 U Generic 3 Charm fire crafted belt Item 1 257 C Generic 1 1 Armor Fire Waist flowing black silk sash Item 1 258 R Generic 4 Armor Waist journeyman s boots Item 1 259 R Generic 3 Armor Feet mana stone Item 1 260 R Generic 1 Charm necklace of fiery gazes Item 1 261 R Generic 5 Fire Neck steel dagger Item 1 262 C Generic 1 2 Weapon Primary stein of moggok Item 1 263 R Generic 5 Secondary blindside Tactic 1 264 R Generic 0 cower Tactic 1 265 U Generic 0 improvise Tactic 1 266 R Generic 0 outwit Tactic 1 267 C Generic 0 pierce Tactic 1 268 C Generic 0 pummel Tactic 1 269 U Generic 0 sacrifice Tactic 1 270 C Generic 2 Shadow sidestep Tactic 1 271 C Generic 0 slash Tactic 1 272 C Generic 0 snare Tactic 1 273 R Generic 0 Light sunder Tactic 1 274 U Generic 2 wager Tactic 1 275 R Generic 0 barbarian butcher Unit 1 276 C Generic 3 Light 1 +1 3 1 Barbarian barbarian chieftain Unit 1 277 R Generic 2 Light 1 +1 1 2 Barbarian barbarian hunter Unit 1 278 R Generic 2 Light 1 +0 1 2 Barbarian barbarian spiritualist Unit 1 279 U Generic 4 Light 2 +0 2 3 Barbarian barbarian veteran Unit 1 280 C Generic 4 Light 2 +2 2 3 Barbarian barbarian warrior Unit 1 281 U Generic 2 Light 1 +1 1 1 Barbarian belligerent barbarian Unit 1 282 C Generic 3 Light 1 +1 1 2 Barbarian berserk dwarf Unit 1 283 U Generic 4 Light 1 +0 1 3 Dwarf cave basilisk Unit 1 284 R Generic 3 Light 2 +0 1 3 Animal chipped bone skeleton Unit 1 285 R Generic 3 Shadow 2 +2 2 2 Undead clockwork spider Unit 1 286 C Generic 2 2 +1 2 3 Animal cloudsong maiden Unit 1 287 C Generic 4 Light 2 +2 3 2 Maiden corrupted coercer Unit 1 288 C Generic 4 Shadow 1 +0 3 3 Undead dain frostreaver Unit 1 289 R Generic 7 2 +2 3 4 Dwarf dark vampire Unit 1 290 R Generic 6 Shadow 2 +2 3 3 Undead decaying skeleton Unit 1 291 U Generic 3 Shadow 2 +1 2 2 Undead dry bone skeleton Unit 1 292 R Generic 4 Shadow 1 +0 2 3 Undead dwarven champion Unit 1 293 U Generic 3 Light 2 +0 2 3 Dwarf dwarven cleric Unit 1 294 R Generic 1 Light 1 +0 1 1 Dwarf dwarven gladiator Unit 1 295 C Generic 2 Light 1 +0 1 2 Dwarf dwarven sentry Unit 1 296 C Generic 1 Light 0 +0 2 3 Dwarf dwarven soldier Unit 1 297 C Generic 1 Light 1 +0 1 2 Dwarf elven priest Unit 1 298 U Generic 3 Light 2 +0 2 2 Elf elven summoner Unit 1 299 R Generic 3 Light 1 +0 3 3 Elf emperor crush Unit 1 300 R Generic 5 Shadow 3 +1 3 4 Orc everfrost grizzly Unit 1 301 C Generic 2 2 +1 1 2 Animal fallen berserker Unit 1 302 U Generic 3 Shadow 1 +1 1 3 Orc, Undead fallen chieftain Unit 1 303 R Generic 3 Shadow 2 +1 2 2 Orc, Undead fallen orc Unit 1 304 C Generic 1 Shadow 1 +0 2 1 Orc, Undead firiona vie Unit 1 305 R Generic 6 Light 3 +0 4 3 Elf furious berserker Unit 1 306 U Generic 2 Light 1 +0 1 3 Barbarian galebreaker maiden Unit 1 307 C Generic 2 Light 1 +0 2 3 Maiden giant field rat Unit 1 308 C Generic 1 0 +1 1 2 Animal gnoll archer Unit 1 309 C Generic 4 Shadow 2 +0 2 3 Gnoll gnoll courier Unit 1 310 U Generic 3 Shadow 0 +0 3 2 Gnoll gnoll guard Unit 1 311 R Generic 4 Shadow 3 +1 2 3 Gnoll gnoll high shaman Unit 1 312 R Generic 6 Shadow 0 +2 0 4 Gnoll gnoll runner Unit 1 313 C Generic 1 Shadow 2 +0 0 1 Gnoll gnoll scout Unit 1 314 C Generic 2 Shadow 3 +1 1 1 Gnoll gnoll shaman Unit 1 315 U Generic 3 Shadow 0 +1 0 3 Gnoll gnoll soothsayer Unit 1 316 R Generic 2 Shadow 1 +0 1 2 Gnoll gnoll zealot Unit 1 317 U Generic 2 Shadow 0 +0 2 3 Gnoll greater sphinx Unit 1 318 R Generic 7 Light 1 +2 3 4 griffon Unit 1 319 C Generic 3 0 +1 2 3 Animal hoard hound Unit 1 320 U Generic 2 0 +0 2 3 Animal howling frost giant Unit 1 321 C Generic 5 2 +2 1 4 Giant inspiring dwarf Unit 1 322 R Generic 4 Light 3 +0 3 3 Dwarf kylan o danos Unit 1 323 R Generic 6 Light 4 +2 2 4 Barbarian lord nagafen Unit 1 324 R Generic 8 Shadow 2 +2 3 5 Dragon lucan d lere Unit 1 325 R Generic 6 Shadow 2 +2 2 3 Human mayong mistmoore Unit 1 326 R Generic 6 Shadow 2 +2 2 4 Undead oathbound acolyte Unit 1 327 U Generic 2 2 +0 1 1 orc enforcer Unit 1 328 C Generic 4 Shadow 1 +1 2 3 Orc orc fanatic Unit 1 329 U Generic 2 Shadow 1 +0 1 2 Orc orc spellflinger Unit 1 330 R Generic 3 Shadow 1 +1 2 2 Orc orc taskmaster Unit 1 331 C Generic 1 Shadow 2 +0 2 1 Orc orcish swordmaster Unit 1 332 U Generic 2 Shadow 1 +0 2 2 Orc rabid hound Unit 1 333 C Generic 3 1 +1 2 2 Animal raging berserker Unit 1 334 C Generic 3 Shadow 2 +0 1 3 Barbarian rotting ghoul Unit 1 335 R Generic 3 Light 2 +0 2 2 Undead rousing dwarf Unit 1 336 U Generic 4 Shadow 3 +1 2 2 Dwarf savage dire wolf Unit 1 337 C Generic 2 2 +0 2 2 Animal sun shaman Unit 1 338 R Generic 3 Light 1 +0 3 2 Barbarian terror wrath Unit 1 339 U Generic 3 Shadow 2 +1 2 2 Undead thought defiler Unit 1 340 R Generic 3 Shadow 2 +1 2 3 Undead thulian terrorlord Unit 1 341 U Generic 6 Shadow 5 +2 2 2 truth captain Unit 1 342 C Generic 2 Light 1 +0 1 1 Knight, Human truth guard Unit 1 343 U Generic 2 Light 2 +1 2 2 Knight, Human truth patrolman Unit 1 344 C Generic 2 Light 1 +0 1 1 Knight, Human venril sathir Unit 1 345 R Generic 7 Shadow 5 +1 2 4 Iksar vigilant dwarf Unit 1 346 C Generic 4 Light 1 +1 4 2 Dwarf wailing banshee Unit 1 347 R Generic 3 Shadow 2 +1 2 2 Undead wandering spirit Unit 1 348 U Generic 2 2 +1 2 2 Undead watchful dwarf Unit 1 349 U Generic 3 Light 2 +0 2 2 Dwarf wild barbarian Unit 1 350 C Generic 1 Light 1 +0 0 1 Barbarian windrider maiden Unit 1 351 R Generic 3 Light 2 +1 2 2 Maiden terin Avatar 1 1 F Figher 2 +1 2 11 0 Human firiona s blessing Ability 1 2 F Figher 4 3 2 karlemayn Avatar 1 3 F Mage 3 +1 2 9 0 Gnome fascinate Ability 1 4 F Mage 4 3 2 eluviel Avatar 1 5 F Priest 2 +1 2 10 0 Dark Elf bloodlust maul Ability 1 6 F Priest 5 3 +1 Weapon Two Handed cyndra Avatar 1 7 F Scout 3 +1 1 9 0 Elf deft dance Ability 1 8 F Scout 3 0 3 aged bloodwine Item 1 9 F Generic 1 clockwork talisman Item 1 10 F Generic 2 Charm cyclops eye Item 1 11 F Generic 2 Charm necromantic orb Item 1 12 F Generic 5 Charm rage filled gem Item 1 13 F Generic 7 Charm turtleshell helm Item 1 14 F Generic 3 1 Armor Helm hamstring Tactic 1 15 F Generic 1 fippy darkpaw Unit 1 16 F Generic 4 Shadow 2 +1 1 3 Gnoll gargoyle Unit 1 17 F Generic 2 0 +1 3 3 Animal glacier bear Unit 1 18 F Generic 2 2 +0 2 2 Animal Cold moon shaman Unit 1 19 F Generic 5 Light 1 +0 1 3 Barbarian
https://w.atwiki.jp/warband/pages/260.html
qstr_Next_Page|Next Page qstr_Game_Rules ^|Game Rules ^ qstr_0|0 qstr_Show_game_rules|Show game rules qstr_What_will_be_the_nam|What will be the name of your party? qstr_Continue...|Continue... qstr_What_will_be_the_name|What will be the name of your secret camp? qstr_What_shall_be_the_ne|What shall be the new name of the Order stronghold? qstr_What_shall_be_the_ti|What shall be the title of your male vassals? qstr_What_shall_be_the_tit|What shall be the title of your female vassals? qstr_Use_specified_titles|Use specified titles. qstr_Use_titles_default_f|Use titles default for your kingdom's culture. qstr_What_shall_be_the_na|What shall be the name of your Order? qstr_Order_of_the|Order of the qstr_Knights_of_{s0}|Knights of {s0} qstr_What_shall_be_called|What shall be called your Order Knight (singular and plural)? qstr_What_shall_be_called_|What shall be called your Order Sergeant (singular and plural)? qstr_Candidate_#1 _{s1}|Candidate #1 {s1} qstr_Candidate_#2 _{s1}|Candidate #2 {s1} qstr_{s3}_of_{s4}_wishes_|{s3} of {s4} wishes to select a new marshall and invites his vassals for a counsel. {s1} and {s2} are the likely candidates. qstr_Who_do_you_wish_to_s|Who do you wish to support? qstr_{s1}_gives_his_suppo|{s1} gives his support to {s2}. qstr_Number_of_Supporters|Number of Supporters {reg0} qstr_{s2}_has_heard_his_v|{s2} has heard his vassals' counsel. He selects {s1} as the marshall of {s3}. qstr_Action|Action qstr_Mount|Mount qstr_Attack_Order|Attack Order qstr_Stand_Ground|Stand Ground qstr_Charge|Charge qstr_Follow_Me|Follow Me qstr_Hold_This_Position|Hold This Position qstr_Spread_Out|Spread Out qstr_Stand_Closer|Stand Closer qstr_Fall_Back|Fall Back qstr_Advance|Advance qstr_Dismount|Dismount qstr_Fire_At_Will|Fire At Will qstr_Hold_Your_Fire|Hold Your Fire qstr_Use_Blunt_Weapons|Use Blunt Weapons qstr_Use_Any_Weapon|Use Any Weapon qstr_Ready|Ready qstr_Wounded|Wounded qstr_Dead|Dead qstr_Opponents_knocked_do|Opponents knocked down {reg1} qstr_Opponents_left _{reg|Opponents left {reg1} qstr_Opponents_beaten _{r|Opponents beaten {reg1} qstr_Opponents_remaining |Opponents remaining {reg1} qstr_Remain_in_retirement|Remain in retirement. qstr_Go_back_to_the_adven|Go back to the adventuring. qstr_You_have_retired_at_|You have retired at level {reg4} after {reg5} days of adventuring. qstr_Effect_on_Score|Effect on Score qstr_Settlements_owned_by|Settlements owned by you {reg0} qstr_Friendly_Settlements|Friendly Settlements {reg0} qstr_Hostile_Settlements |Hostile Settlements {reg0} qstr_Friendly_Lords _{reg|Friendly Lords {reg0} qstr_Enemy_Lords _{reg0}|Enemy Lords {reg0} qstr_Victories _{reg0}|Victories {reg0} qstr_Defeats _{reg0}|Defeats {reg0} qstr_Quests_Completed _{r|Quests Completed {reg0} qstr_Companions_Found _{r|Companions Found {reg0} qstr_Companions_Lost/Depa|Companions Lost/Departed {reg0} qstr_Wealth _{reg0}_denar|Wealth {reg0} denars qstr_Inventory _{reg0}_de|Inventory {reg0} denars qstr_Renown _{reg0}|Renown {reg0} qstr_Experience _{reg0}|Experience {reg0} qstr_Days_Passed _{reg0}|Days Passed {reg0} qstr_Difficulty _{reg0}%|Difficulty {reg0}% qstr_TOTAL_SCORE _{reg0}|TOTAL SCORE {reg0} qstr_the_{s15}|the {s15} qstr_the_{s16}_and_{s15}|the {s16} and {s15} qstr_the_{s16}_{s15}|the {s16}, {s15} qstr__conquered_{s15}| conquered {s15}, qstr_self_proclaimed_{reg|self-proclaimed {reg63?king queen} qstr_minor_lord|minor lord qstr_mercenary_captain|mercenary captain qstr_None|None qstr_{s4}_s_achievements_|{s4}'s achievements after {reg5} days of adventuring (checked once a day). qstr_Deathbringer|Deathbringer qstr__killed_{reg0}_enemi|(killed {reg0} enemies in a single battle) qstr_Masterful_Warrior|Masterful Warrior qstr__{reg0}_enemies_kill|({reg0} enemies killed or wounded) qstr_Legendary_Warrior|Legendary Warrior qstr_Battle_Master|Battle Master qstr__won_{reg0}_victorie|(won {reg0} victories) qstr_Great_General|Great General qstr_Defender_of_Pendor|Defender of Pendor qstr__defeated_{reg0}_her|(defeated {reg0} heroes) qstr_Guardian_of_Pendor|Guardian of Pendor qstr_Bane_of_Vejovis|Bane of Vejovis qstr__wiped_out_a_Mystmou|(wiped out a Mystmountain army) qstr_Cult_Banisher|Cult Banisher qstr__wiped_out_a_Snake_C|(wiped out a Snake Cult army) qstr_Scourge_of_Jatu|Scourge of Jatu qstr__wiped_out_a_Jatu_ar|(wiped out a Jatu army) qstr_Purger_of_Heresy|Purger of Heresy qstr__wiped_out_a_Heretic|(wiped out a Heretic army) qstr_Arena_Survivor|Arena Survivor qstr__won_in_{reg0}_tourn|(won in {reg0} tournaments) qstr_Tournament_Champion|Tournament Champion qstr_{reg63?Hero Heroine}|{reg63?Hero Heroine} of Pendor qstr__gained_{reg0}_renow|(gained {reg0} renown) qstr_{reg63?Lion Lioness}|{reg63?Lion Lioness} of Pendor qstr_Chevalier_of_Pendor|Chevalier of Pendor qstr__gained_{reg0}_honor|(gained {reg0} honor) qstr_Rogue_{reg63?King Qu|Rogue {reg63?King Queen} qstr__declared_a_sovereig|(declared a sovereign kingdom) qstr_Great_Persuader|Great Persuader qstr__persuaded_{reg0}_lo|(persuaded {reg0} lords to join kingdom) qstr_Master_Builder|Master Builder qstr__built_{reg0}_improv|(built {reg0} improvements) qstr_Competent_Aide|Competent Aide qstr__completed_{reg0}_qu|(completed {reg0} quests) qstr_Epitome_of_Ineptitud|Epitome of Ineptitude qstr__failed_{reg0}_quest|(failed {reg0} quests) qstr_Slippery_Fellow|Slippery Fellow qstr__captured_{reg0}_tim|(captured {reg0} times) qstr_Caravan_Marauder|Caravan Marauder qstr__raided_{reg0}_carav|(raided {reg0} caravans) qstr_Village_Plunderer|Village Plunderer qstr__raided_{reg0}_villa|(raided {reg0} villages) qstr_Blatant_Deceiver|Blatant Deceiver qstr__cheated_in_battle_|(cheated in battle) qstr_Order_Grandmaster|Order Grandmaster qstr__became_a_leader_of_|(became a leader of a Knighthood Order) qstr_More.|More. qstr_Back.|Back. qstr_You_have_been_awarde|You have been awarded an Achievement! qstr_Continue.|Continue. qstr_A_Knighthood_Order_c|A Knighthood Order chapterhouse is founded qstr_{s11}_of_the_{s12}_h|{s11} of the {s12} has founded a chapterhouse of the Order of the {s13} in {s14}. qstr_Pendor_ __Conquered_|Pendor Conquered by {s11} qstr_The_{s11}_has_defeat|The {s11} has defeated all rivals and stands as the sole kingdom. The Prophecy of Madigan has been fulfilled!^^ An Alternate Probability has been created. qstr_Pendor_ __Conquered_b|Pendor Conquered by One Kingdom qstr_{s11}_has_defeated_a|{s11} has defeated all rivals and stands as the sole kingdom. The Prophecy of Madigan has been fulfilled!^^ An Alternate Probability has been created. qstr_Factions|Factions qstr_Show_towns|Show towns qstr_Show_castles|Show castles qstr_Show_villages|Show villages qstr_Tip _move_the_mouse_|Tip move the mouse onto the black blocks to show their names. qstr_The_World_Map|The World Map qstr_Done|Done qstr_P_o_P___O_p_t_i_o_n_|P o P O p t i o n s qstr_Scroll_down_for_more|Scroll down for more options qstr_Battle_options|Battle options qstr_Battlefield_size_|Battlefield size qstr_840x840m|840x840m qstr_550x550m|550x550m qstr_240x240m|240x240m qstr_Adaptive|Adaptive qstr_Battle_reinforcement|Battle reinforcement waves qstr_Unlimited|Unlimited qstr_18|18 qstr_16|16 qstr_14|14 qstr_12|12 qstr_10|10 qstr_8|8 qstr_6|6 qstr_4|4 qstr_2|2 qstr_Siege_reinforcement_|Siege reinforcement waves qstr_36|36 qstr_32|32 qstr_28|28 qstr_24|24 qstr_20|20 qstr_Enhanced_horse_arche|Enhanced horse archers AI qstr_Disabled|Disabled qstr_NPCs_only|NPCs only qstr_All_units|All units qstr_Garrison_left_by_AI_|Garrison left by AI in taken fief qstr_Large__default_|Large (default) qstr_Medium|Medium qstr_Small|Small qstr_Disable_troop_routin|Disable troop routing qstr_Enable_Formations_|Enable Formations qstr_Battle_interface|Battle interface qstr_Show_personal_kill_c|Show personal kill count qstr_Battle_ratio_bar_|Battle ratio bar qstr_shows_proportion_of_|shows proportion of soldiers alive on each side qstr_Ratio_bar_shows_rese|Ratio bar shows reserve forces too qstr_reports_global_battl|reports global battle forces including reinforcements qstr_Display_a_message_on|Display a message on ally death qstr_best_with__report_ca|best with 'report casualties' ticked off qstr_Display_a_message_on_|Display a message on player kill qstr_Custom_Knighthood_Or|Custom Knighthood Order qstr_Chance_of_stats_upgr|Chance of stats upgrade during 18hr training session qstr_1.5%|1.5% qstr_2%|2% qstr_3%__Default_|3% (Default) qstr_4%|4% qstr_5.5%|5.5% qstr_7.5%|7.5% qstr_10%|10% qstr_13%|13% qstr_17%|17% qstr_25%|25% qstr_50%|50% qstr_Equipment_cost_|Equipment cost qstr_200%|200% qstr_150%|150% qstr_120%|120% qstr_110%|110% qstr_100%__Default_|100% (Default) qstr__90%| 90% qstr__80%| 80% qstr__60%| 60% qstr__40%| 40% qstr__20%| 20% qstr__10%| 10% qstr_Equipping_time_|Equipping time qstr_Miscellaneous|Miscellaneous qstr_Fade_from_black_|Fade from black qstr_when_entering_a_room|when entering a room qstr_Lords_don_t_bring_fi|Lords don't bring fiefs when joining player qstr_No_auto_defections_|No auto-defections qstr_Village_requests_in_|Village requests in notifications only qstr_Village_attacks_in_n|Village attacks in notifications only qstr_Important_news_only_|Important news only qstr_Play_companion_dialo|Play companion dialogs qstr_Reinforcement_waves_|Reinforcement waves for normal battles have been set to {reg0} qstr_Reinforcement_waves_f|Reinforcement waves for siege battles have been set to {reg0} qstr_Others|Others qstr_KOs_Knights|KOs Knights qstr_KOs_Sergeants|KOs Sergeants qstr_Mercenaries|Mercenaries qstr_Adventurers|Adventurers qstr_Kingdom_of_Pendor|Kingdom of Pendor qstr_Close|Close qstr_Click_the_avatars_to|Click the avatars to view details of them qstr_Level _{reg3}^Health|Level {reg3}^Health {reg4} qstr_Attributes|Attributes qstr_STR^AGI^INT^CHA|STR^AGI^INT^CHA qstr_{reg2}|{reg2} qstr_{s1}^{reg2}|{s1}^{reg2} qstr_Skills|Skills qstr_Ironflesh^Power_Stri|Ironflesh^Power Strike^Power Throw^Power Draw^Shield^Athletics^Riding^Horse Archery qstr_Proficiencies|Proficiencies qstr_1H_Weapons^2H_Weapon|1H Weapons^2H Weapons^Polearms^Archery^Crossbows^Throwing^Firearms qstr_Equipment|Equipment qstr_0_kills|0 kills qstr_{reg3}_kill|{reg3} kill qstr_{reg3}_kills|{reg3} kills qstr_{s1}_of_the_{s3}_was|{s1} of the {s3} was defeated in battle but managed to escape. qstr_The_{s2}_have_sacked|The {s2} have sacked {s1}. qstr_{s54}_is_a_claimant_|{s54} is a claimant to the throne of {s56}. qstr_no_holdings|no holdings qstr_{s57}_and_{s58}|{s57} and {s58} qstr_{reg3?She He}|{reg3?She He} qstr_The_town_of_{s50}|The town of {s50} qstr_The_village_of_{s50}|The village of {s50} near {s52} qstr_{s51}_belongs_to_{s1|{s51} belongs to {s1} of {s2}.^ qstr_{s2}There_is_a_chapt|{s2}There is a chapterhouse of the {s1} here.^ qstr_{s2}Garrison_trainin|{s2}Garrison training is enabled.^ qstr_{s2}Garrison_training|{s2}Garrison training is disabled.^ qstr_{s7}_and_{s8}|{s7} and {s8} qstr_{s2}It_has_no_villag|{s2}It has no villages.^ qstr_{s2}{reg0?Its_villag|{s2}{reg0?Its villages are Its village is} {s8}.^ qstr_{s2}Its_prosperity_i|{s2}Its prosperity is {s50} qstr_noone|noone qstr_{s9}_and_{s10}|{s9} and {s10} qstr_{s5}_has_been_defeat|{s5} has been defeated! qstr_{s7}_opened_the_gate|{s7} opened the gate qstr_{s7}_closed_the_gate|{s7} closed the gate qstr_+{reg1}_to_party_mor|+{reg1} to party morale qstr_Requires_{reg1}_inte|Requires {reg1} intelligence to read qstr_Reading_Progress _{r|Reading Progress {reg1}% qstr_Improves_Noldor_rela|Improves Noldor relations qstr_Quest_item|Quest item qstr_wound_treatment|wound treatment qstr_trainer|trainer qstr_surgery|surgery qstr_+2_to_{s1}_while_in_|+2 to {s1} while in inventory qstr_+1_to_{s1}_while_in_|+1 to {s1} while in inventory qstr__interesting_to_Orde|(interesting to Orders) qstr_Missile_speed _{reg3|Missile speed {reg33} qstr_Upgrade_cost _{reg0}|Upgrade cost {reg0} qstr_Time_to_upgrade _{re|Time to upgrade {reg1} days qstr_Move_here|Move here qstr_View_notes|View notes qstr_Unstick_from_River|Unstick from River qstr_Accompany|Accompany qstr_Party_strength _{reg|Party strength {reg0} qstr_Party_no _{reg0}|Party no {reg0} qstr_killed|killed qstr_wounded|wounded qstr_{s0}^TOTAL _{reg3}__|{s0}^TOTAL {reg3} ({s2}) qstr_^None|^None qstr_nothing|nothing qstr_{reg0}_village{reg1?|{reg0} village{reg1?s } qstr_{reg0}_castle{reg1?s|{reg0} castle{reg1?s } qstr_{reg0}_castle{reg1?s |{reg0} castle{reg1?s } and {s0} qstr_{reg0}_town{reg1?s }|{reg0} town{reg1?s } qstr_{reg0}_town{reg1?s }_|{reg0} town{reg1?s } and {s0} qstr_{reg0}_town{reg1?s }_{|{reg0} town{reg1?s }, {s0} qstr_Your_opponents_are_r|Your opponents are ready for the fight. qstr_Try_to_destroy_as_ma|Try to destroy as many targets as you can. You have two and a half minutes to clear the track. qstr_Stay_behind_the_line|Stay behind the line on the ground and shoot the targets. Try not to waste any shots. qstr_Battle_Advantage_=_{|Battle Advantage = {reg0}. qstr_{s9}_wants_you_to_re|{s9} wants you to resume following his army until further notice. qstr_{s0}_fails_to_bring_|{s0} fails to bring over any centers to your faction! qstr_{s4}_is_awarded_to_{|{s4} is awarded to {s5} of the {s6}. qstr_From_now_{s4}_belong|From now {s4} belongs to {s5} of the {s6}. qstr__Word_reaches_you_th| Word reaches you that Meregan Kierlic has brought together the Griffonsword Adventuring Company under the banner of King Ulric! qstr__Word_reaches_you_tha| Word reaches you that Kodan Ironsword has gathered nobles and knights and has joined King Ulric! qstr__Word_reaches_you_that| Word reaches you that King Ulric of Sarleon has employed the Free Company! qstr__Word_reaches_you_that_| Word reaches you that King Ulric of Sarleon has employed a Mettenheim Mercenary Company! qstr__Word_reaches_you_Sy| Word reaches you Syla Uzas, a renowned Immortal warrior of the Empire, has gathered together a small army of veteran Legionnaires and has joined King Ulric! qstr__Word_reaches_you_that_K| Word reaches you that King Ulric of Sarleon has employed a Veccavi Mercenary Company! qstr__Word_reaches_you_that_Ki| Word reaches you that King Ulric of Sarleon has employed the Freybrueder! qstr__Word_reaches_you_that_Kin| Word reaches you that King Ulric of Sarleon has employed the Veccavi Renegades! qstr__Word_reaches_you_that_King| Word reaches you that King Ulric of Sarleon has employed the Primera Guardia Real! qstr__Word_reaches_you_that_King_| Word reaches you that King Ulric of Sarleon has employed the Sarno Expedition! qstr__Word_reaches_you_that_King_U| Word reaches you that King Ulric of Sarleon has employed the 1st Banneret of Marleons! qstr__Word_reaches_you_that_King_Ul| Word reaches you that King Ulric of Sarleon has employed the Snowlion Brigade! qstr__Word_reaches_you_that_King_Ulr| Word reaches you that King Ulric of Sarleon has employed a Unicorn Knight company! qstr__Word_reaches_you_that_King_Ulri| Word reaches you that King Ulric of Sarleon has employed a Mercenary Company! qstr__Word_reaches_you_that_O| Word reaches you that Oswald de Fleur has assembled all of his Adventuring Companies and has joined King Gregory IV! qstr__Word_reaches_you_that_B| Word reaches you that Boris the Raven has gathered a company of Raven Spear Knights and has joined King Gregory IV! qstr__Word_reaches_you_that_Ko| Word reaches you that Kodan Ironsword has gathered nobles and knights and has joined King Gregory IV! qstr__Word_reaches_you_that_King_G| Word reaches you that King Gregory IV of Ravenstern has employed the Free Company! qstr__Word_reaches_you_that_King_Gr| Word reaches you that King Gregory IV of Ravenstern has employed several Vanskerry Jarls as a Mercenary Company! qstr__Word_reaches_you_that_King_Gre| Word reaches you that King Gregory IV of Ravenstern has employed the Freybrueder! qstr__Word_reaches_you_that_King_Greg| Word reaches you that King Gregory IV of Ravenstern has employed the Veccavi Renegades! qstr__Word_reaches_you_that_King_Grego| Word reaches you that King Gregory IV of Ravenstern has employed the Primera Guardia Real! qstr__Word_reaches_you_that_King_Gregor| Word reaches you that King Gregory IV of Ravenstern has employed the Sarno Expedition! qstr__Word_reaches_you_that_King_Gregory| Word reaches you that King Gregory IV of Ravenstern has employed a Unicorn Knight company! qstr__Word_reaches_you_that_King_Gregory_| Word reaches you that King Gregory IV of Ravenstern has employed a Mercenary Company! qstr__Word_reaches_you_that_Bu| Word reaches you that Burilgi the Usurper has gathered an army and now fights for Kadan Bahadur Khan! qstr__Word_reaches_you_that_Ka| Word reaches you that Kadan Bahadur Khan has employed the Free Company! qstr__Word_reaches_you_that_Kad| Word reaches you that Kadan Bahadur Khan has employed a Mettenheim Mercenary Company! qstr__Word_reaches_you_Syl| Word reaches you Syla Uzas, a renowned Immortal warrior of the Empire, has gathered together a small army of veteran Legionnaires and has joined Kadan Bahadur Khan! qstr__Word_reaches_you_that_Kada| Word reaches you that Kadan Bahadur Khan has employed several Vanskerry Jarls as a Mercenary Company! qstr__Word_reaches_you_that_Kadan| Word reaches you that Kadan Bahadur Khan has employed Jatu Warlords as a Mercenary Company! qstr__Word_reaches_you_that_Kadan_| Word reaches you that Kadan Bahadur Khan has employed the Freybrueder! qstr__Word_reaches_you_that_Kadan_B| Word reaches you that Kadan Bahadur Khan has employed the Veccavi Renegades! qstr__Word_reaches_you_that_Kadan_Ba| Word reaches you that Kadan Bahadur Khan has employed the Primera Guardia Real! qstr__Word_reaches_you_that_Kadan_Bah| Word reaches you that Kadan Bahadur Khan has employed the Sarno Expedition! qstr__Word_reaches_you_that_Kadan_Baha| Word reaches you that Kadan Bahadur Khan has employed a Singalian Slaver company! qstr__Word_reaches_you_that_Kadan_Bahad| Word reaches you that Kadan Bahadur Khan has employed the Chosen of Indar! qstr__Word_reaches_you_that_Kadan_Bahadu| Word reaches you that Kadan Bahadur Khan has employed a Singalian Mercenary Company! qstr__Word_reaches_you_that_Bur| Word reaches you that Burilgi the Usurper has gathered an army and now fights for Koningur Valdis! qstr__Word_reaches_you_that_M| Word reaches you that Meregan Kierlic has brought together the Griffonsword Adventuring Company under the banner of Koningur Valdis! qstr__Word_reaches_you_that_Kon| Word reaches you that Koningur Valdis has employed a Mettenheim Mercenary Company! qstr__Word_reaches_you_that_Koni| Word reaches you that Koningur Valdis has employed the Free Company! qstr__Word_reaches_you_that_Konin| Word reaches you that Koningur Valdis has employed a Veccavi Mercenary Company! qstr__Word_reaches_you_that_Koning| Word reaches you that Koningur Valdis has employed Jatu Warlords as a Mercenary Company! qstr__Word_reaches_you_that_Koningu| Word reaches you that Koningur Valdis has employed a company of Barclay Conquistadores qstr__Word_reaches_you_that_Koningur| Word reaches you that Koningur Valdis has employed the Freybrueder! qstr__Word_reaches_you_that_Koningur_| Word reaches you that Koningur Valdis has employed the Veccavi Renegades! qstr__Word_reaches_you_that_Koningur_V| Word reaches you that Koningur Valdis has employed the Primera Guardia Real! qstr__Word_reaches_you_that_Koningur_Va| Word reaches you that Koningur Valdis has employed the Sarno Expedition! qstr__Word_reaches_you_that_Koningur_Val| Word reaches you that Koningur Valdis has employed the Chosen of Indar! qstr__Word_reaches_you_that_Koningur_Vald| Word reaches you that Koningur Valdis has employed several Vanskerry Jarls as a Mercenary Company! qstr__Word_reaches_you_that_Os| Word reaches you that Oswald de Fleur has assembled all of his Adventuring Companies and has joined Marius Imperator! qstr__Word_reaches_you_that_Bo| Word reaches you that Boris the Raven has gathered a company of Raven Spear Knights and has joined Marius Imperator! qstr_Word_reaches_you_tha|Word reaches you that Marius Imperator has employed Barclay Conquistadores as a Mercenary Company! qstr__Word_reaches_you_that_Kod| Word reaches you that Kodan Ironsword has gathered nobles and knights and have joined Marius Imperator! qstr__Word_reaches_you_that_Ma| Word reaches you that Marius Imperator has employed the Free Company! qstr__Word_reaches_you_that_S| Word reaches you that Sheik Shalavan has united the Desert warriors and now fights under the banner of Marius Imperator! qstr_Word_reaches_you_that|Word reaches you that Marius Imperator has employed Jatu Warlords as a Mercenary Company! qstr__Word_reaches_you_that_Mar| Word reaches you that Marius Imperator has employed the Freybrueder! qstr__Word_reaches_you_that_Mari| Word reaches you that Marius Imperator has employed the Veccavi Renegades! qstr__Word_reaches_you_that_Mariu| Word reaches you that Marius Imperator has employed the Primera Guardia Real! qstr__Word_reaches_you_that_Marius| Word reaches you that Marius Imperator has employed the Sarno Expedition! qstr__Word_reaches_you_that_Marius_| Word reaches you that Marius Imperator has employed the Chosen of Indar! qstr_Word_reaches_you_that_|Word reaches you that Marius Imperator has employed a Mercenary Company! qstr_{s1}_Merchant_Carava|{s1} Merchant Caravan qstr__Being_Raided_|(Being Raided) qstr__Looted_|(Looted) qstr__Under_Siege_|(Under Siege) qstr_The_village_of_{s1}_|The village of {s1} has been looted by {s2}. qstr_{s3}_is_no_longer_un|{s3} is no longer under siege. qstr_Small_bands_of_enemi|Small bands of enemies spotted near {s1}. qstr_Enemy_patrols_spotte|Enemy patrols spotted near {s1}. qstr_Medium_sized_group_o|Medium-sized group of enemies spotted near {s1}. qstr_Significant_group_of|Significant group of enemies spotted near {s1}. qstr_Army_of_enemies_spot|Army of enemies spotted near {s1}. qstr_Large_army_of_enemie|Large army of enemies spotted near {s1}. qstr_Great_host_of_enemie|Great host of enemies spotted near {s1}. qstr_{s1}_has_been_besieg|{s1} has been besieged by {s2} of the {s3}. qstr__{s1}__{s11} _{s14}|({s1}) {s11} {s14} qstr_{s14}__{s21}_|{s14} ({s21}) qstr_{s1}_is_the_new_mars|{s1} is the new marshal of the {s2}. qstr_You_gained_{reg12}_r|You gained {reg12} renown. qstr_You_lose_{reg12}_ren|You lose {reg12} renown. qstr_Your_relation_with_{|Your relation with {s1} has improved. qstr_Your_relation_with_{s|Your relation with {s1} has deteriorated. qstr_You_have_broken_the_|You have broken the mercenary contract. qstr_You_gain_honor.|You gain honor. qstr_You_lose_honor.|You lose honor. qstr_The_{s1}_declared_wa|The {s1} declared war against the {s2}. qstr_The_{s1}_and_the_{s2|The {s1} and the {s2} have made peace with each other. qstr_{s2}_{reg3?was is_cu|{s2} {reg3?was is currently} at {s3}. qstr_{s2}_{reg3?was is}_t|{s2} {reg3?was is} travelling to {s3} and {reg4?she he} {reg3?was should be} close to {s4}{reg3? at the moment}. qstr_{s2}_{reg3?was is}_i|{s2} {reg3?was is} in the field and {reg4?she he} {reg3?was should be} close to {s3}{reg3? at the moment}. qstr_{s2}_{reg3?was is}_b|{s2} {reg3?was is} being held captive at {s3}. qstr_{s2}_{reg3?was has_b|{s2} {reg3?was has been} taken captive by {reg4?her his} enemies. qstr_{reg3?{s2}_s_locatio|{reg3?{s2}'s location was unknown I don't know where {s2} is}. qstr_{s6}_has_joined_your|{s6} has joined your party. qstr_You_now_owe_{reg2}_d|You now owe {reg2} denars to {s1}. qstr_Renown_value_for_thi|Renown value for this battle is {reg8}. qstr_You_have_run_into_a_|You have run into a trap! qstr_You_are_attacked_by_|You are attacked by a group of bandits! qstr_Holding|Holding qstr_Following|Following qstr_Charging|Charging qstr_Advancing|Advancing qstr_Falling_Back|Falling Back qstr_Standing_Closer|Standing Closer qstr_Spreading_Out|Spreading Out qstr_Standing|Standing qstr_N/A|N/A qstr_Free|Free qstr_Any_Weapon|Any Weapon qstr_Blunt_Weapons|Blunt Weapons qstr_{s1}_Farmers|{s1} Farmers qstr_{s1}_Rebels|{s1} Rebels qstr_Given_by _{s62}|Given by {s62} qstr_Given_on _{s60}|Given on {s60} qstr_You_have_{reg0}_days|You have {reg0} days to finish this quest. qstr_This_quest_has_been_|This quest has been concluded. Talk to {s59} to finish it. qstr_This_quest_has_been_s|This quest has been successfully completed. Talk to {s59} to claim your reward. qstr_This_quest_has_faile|This quest has failed. Talk to {s59} to explain the situation. qstr_At_the_time_quest_wa|At the time quest was given ^{s1} qstr_{s5}_has_a_strength_|{s5} has a strength of {reg1} men in total. qstr_The_last_time_you_sa|The last time you saw {reg1?her him}, {s1} qstr_The_last_time_you_he|The last time you heard about {reg1?her him}, {s1} qstr_Current_garrison_con|Current garrison consists of {reg5} men.^Has food stock for {reg6} days. qstr_Impoverished|Impoverished qstr_Extremely_Poor|Extremely Poor qstr_Very_Poor|Very Poor qstr_Poor|Poor qstr_Very_Neglected|Very Neglected qstr_Neglected|Neglected qstr_Below_Average|Below Average qstr_Average|Average qstr_Above_Average|Above Average qstr_Prosperous|Prosperous qstr_Wealthy|Wealthy qstr_Rich|Rich qstr_Opulent|Opulent qstr_Loyal|Loyal qstr_Devoted|Devoted qstr_Fond|Fond qstr_Gracious|Gracious qstr_Friendly|Friendly qstr_Supportive|Supportive qstr_Favorable|Favorable qstr_Cooperative|Cooperative qstr_Accepting|Accepting qstr_Indifferent|Indifferent qstr_Wary|Wary qstr_Suspicious|Suspicious qstr_Hostile|Hostile qstr_Resentful|Resentful qstr_Angry|Angry qstr_Hateful|Hateful qstr_Revengeful|Revengeful qstr_Vengeful|Vengeful qstr_{s1}_Militia_Patrol|{s1} Militia Patrol qstr_Red_Brotherhood_from|Red Brotherhood from {s1} qstr_Red_Brotherhood_Thie|Red Brotherhood Thieves qstr_Rogue_Red_Brotherhoo|Rogue Red Brotherhood Outlaws qstr_Red_Brotherhood_Slav|Red Brotherhood Slavers qstr_Singalian_Slavers|Singalian Slavers qstr_Singalian_Raiders|Singalian Raiders qstr_Rogue_Singalian_Slav|Rogue Singalian Slavers qstr_Singalian_Hunters|Singalian Hunters qstr_Snake_Cult_Patrol|Snake Cult Patrol qstr_Snake_Worshipers|Snake Worshipers qstr_Serpent_Coven|Serpent Coven qstr_Snake_Cult_Killers|Snake Cult Killers qstr_Snake_Cult_Virgin_Hu|Snake Cult Virgin Hunters qstr_Snake_Cult_Kidnapper|Snake Cult Kidnappers qstr_Snake_Cult_Warband|Snake Cult Warband qstr_Snake_Cult_Doomrider|Snake Cult Doomriders qstr_Serpent_High_Prieste|Serpent High Priestess Guards qstr_Snake_Cult_Raiders|Snake Cult Raiders qstr__A_wandering_travele| A wandering traveler tells you that Maltise and her Dread Legion have landed near Cez and are invading Pendor! qstr__A_wandering_traveler| A wandering traveler tells you that the worshipers of the snake goddess have landed an army near Cez and are invading Pendor! qstr_Heretic_Coven|Heretic Coven qstr_Demon_Worshippers|Demon Worshippers qstr_Black_Coven|Black Coven qstr_Death_Cult|Death Cult qstr_Heretic_Virgin_Hunte|Heretic Virgin Hunters qstr_Heretic_Sacrifice_Ki|Heretic Sacrifice Kidnappers qstr__You_come_across_a_m| You come across a monk on a pilgrimage who tells you that a powerful demonic warrior called Eyegrim the Devourer is invading Pendor with an army of undead! qstr__Word_reaches_you_that_a| Word reaches you that a mysterious trio of witches roams the countryside with an army of followers! qstr__You_receive_word_fr| You receive word from a traveler that Heretics have managed to summon demonic warriors and have raised an army! qstr_Inquisition_Patrol|Inquisition Patrol qstr_Interrogation_Band|Interrogation Band qstr_Inquisition_Missiona|Inquisition Missionaries qstr_Inquisition_Devoted|Inquisition Devoted qstr_Inquisition_Heathen_|Inquisition Heathen Hunters qstr_Inquisition_Crusader|Inquisition Crusaders qstr_Zealot_Purgers|Zealot Purgers qstr_Inquisition_Holy_Gua|Inquisition Holy Guard qstr_Heresy_Hunters|Heresy Hunters qstr_Inquisition_Heretic_|Inquisition Heretic Hunters qstr__Word_reaches_you_that_H| Word reaches you that Holy Inquisitor Rasmus Devatica has assembled an army to hunt heretic and spread his religious might to the uncivilized D'Shar tribes. qstr__A_wandering_traveler_| A wandering traveler tells you that The Holy Inquisition has assembled an army and started a crusade against the D'Shar tribes. qstr__Word_reaches_you_that_Buri| Word reaches you that Burilgi the Usurper has gathered an army near Torbah! qstr__Word_reaches_you_that_Osw| Word reaches you that Oswald de Fleur has assembled all of his Adventuring Companies to form a single army! qstr__Word_reaches_you_that_Bor| Word reaches you that Boris the Raven has gathered a company of Raven Spear Knights! qstr__Word_reaches_you_Me| Word reaches you Meregan Kierlic has brought together the Griffonsword Adventuring Company! qstr__Word_reaches_you_that_t| Word reaches you that there is free ale, fine entertainment and a troublemaker called Alaric Von Brouhaha marching a small army of deserters in a state of drunken revelry around Sarleon! qstr__Word_reaches_you_that_Koda| Word reaches you that Kodan Ironsword has gathered nobles and knights to challenge any who cross his path! qstr__Word_reaches_you_that_Sh| Word reaches you that Sheik Shalavan has united the Desert warriors to challenge the city dwellers in the D'Shar Steppes. qstr__Word_reaches_you_Syla| Word reaches you Syla Uzas, a renowned Immortal warrior of the Empire, has gathered together a small army of veteran Legionnaires and are inciting rebellion near Janos. qstr__You_come_across_a_mo| You come across a monk on a pilgrimage who tells you that a Champion Jarl of Vanskerry has landed an army on the Western coast! qstr__You_overhear_two_yo| You overhear two young farmers talking about a Heroic Adventurer who is leading a peasant revolt! qstr__You_have_the_feelin| You have the feeling that someone or something is watching you. Your spotting skill has increased by 1. qstr__You_suddenly_realiz| You suddenly realize that there is utter silence surrounding you. The lack of sound seems deafening. Your leadership skill has been increased by 1. qstr__Suddenly_you_feel_u| Suddenly you feel unusually alert and the hairs on the back of your neck stand on end! Your training skill has been increased by 1. qstr__As_if_in_a_daze_you| As if in a daze, you look around you with a sense of deja-vu, recalling a dream you once had of conversing with a woman who had long dark hair and almond eyes. The conversation was important, but try as you will, you cannot remember what was said. Your tactics skill has been increased by 1. qstr__There_is_a_strangel| There is a strangely hypnotic melody playing in your mind. You cannot put your finger on where or when you heard it before, but it keeps playing over and over again and you can't get it out of your head. You have a feeling that if you could recall who had played it, the significance of the tune would be important. Your Engineering skill has been increased by 1. qstr__You_were_idly_watch| You were idly watching cloud formations in the sky as you did when you were a child, seeing shapes and faces within the clouds. One form seemed to be that of a fleet horse archer racing across the sky. Suddenly, an arrow drives into the ground before you, seemingly shot from the archer in the sky. Your horse archery skill has been increased by 1. qstr__In_the_sound_of_a_g| In the sound of a gusting wind you hear voices but cannot make out what they are saying. You strain to listen, but the voices fade away. You know they were trying to tell you something, but could not make out the message. Your prisoner management skill has been increased by 1. qstr__As_you_travel_you_s| As you travel, you strain your eyes towards the distant horizon. Something is there; you can just make out far off movement but cannot see clearly. A misty form flashes briefly in front of the trees and is gone. Your weapons master skill has been increased by 1. qstr__Last_night_you_drea| Last night you dreamed that you were riding a horse swifter than the wind, which never tired, though you rode for an eternity. You bent over his neck and his mane blew against your face. You recall the dream perfectly and wonder what it might portend. Your riding skill has been increased by 1. qstr__Carried_by_the_wind| Carried by the wind, the sound of a cheerful tune played upon a Noldor flute reaches your ears, but there is no one visible. You know that if you could just find the musician, you would be enthralled utterly by the music. As you look about, the music ends. Your first aid skill has been increased by 1. qstr__A_chill_runs_down_y| A chill runs down your spine and you shiver. Someone must be walking over your future grave. Your athletics skill has been increasd by 1. qstr__You_have_the_oddest| You have the oddest feeling that something ghostly is behind you and keep looking over your shoulder. All you see is the men who follow you. A chill hand brushes your cheek. Your inventory management skill has been increased by 1. qstr__As_you_travel_somet| As you travel, something flashes in the grass. You pick it up and see it is a curiously curved dagger of obviously ancient provenance. Your surgery skill has been increased by 1. qstr_You_overhear_talk_of|You overhear talk of death cult marauders ravaging the land in the name of Azi Dahaka! qstr_Questing_Lords|Questing Lords qstr_Errant_Knights|Errant Knights qstr_Patrolling_Knights|Patrolling Knights qstr_Errant_Lords|Errant Lords qstr_Secular_Knights|Secular Knights qstr_Knight_Company|Knight Company qstr_Order_Knights|Order Knights qstr_Knight_Adventurers|Knight Adventurers qstr_Questing_Honour_Knig|Questing Honour Knights qstr_Loyal_Knights|Loyal Knights qstr_Questing_Knights|Questing Knights qstr_Lost_Knight_Patrol|Lost Knight Patrol qstr_Clandestine_Patrol|Clandestine Patrol qstr_Jatu_Black_Hand_Trib|Jatu Black Hand Tribesmen qstr_Jatu_Thunder_Tribe_W|Jatu Thunder Tribe Warriors qstr_Jatu_Horsemen|Jatu Horsemen qstr_Jatu_Raiding_Party|Jatu Raiding Party qstr__A_traveling_peddler| A traveling peddler hails you and tells you the news that the Jatu tribes have united and formed a mighty army! qstr__A_traveling_peddler_| A traveling peddler hails you and tells you the news that the Jatu tribes have united under K'Juda the Ravager! qstr__A_traveling_peddler_h| A traveling peddler hails you and tells you the news that the Jatu tribes have united under Warlord Zulkar! qstr_Mystmountain_Raiders|Mystmountain Raiders qstr_Blackroot_Clan_Warri|Blackroot Clan Warriors qstr_Blood_Valley_Clan_Ra|Blood Valley Clan Raiders qstr_Snow_Wolf_Clan_Warri|Snow Wolf Clan Warriors qstr_Bear_Tooth_Clan_Raid|Bear Tooth Clan Raiders qstr_A_farmer_hails_you_a|A farmer hails you and tells you the news that the Mystmountain tribes have united under a mighty hero and are invading Pendor! qstr_A_farmer_hails_you_an|A farmer hails you and tells you the news that the Mystmountain tribes have united under Wolfbode the Slayer and are invading Pendor! qstr_Jarl_Haggar_Three_Fi|Jarl Haggar Three Finger's Vanskerry Raiders qstr_Jarl_Hrolf_Ironbreek|Jarl Hrolf Ironbreeks Raiders qstr_Jarl_Ivan_the_Bersar|Jarl Ivan the Bersark's Blood Raiders qstr_Jarl_Thon_Redsword_s|Jarl Thon Redsword's Vanskerry Raiders qstr_Jarl_Ragnar_the_Drag|Jarl Ragnar the Dragon's Berserkers qstr_Jarl_Gunder_Goldtoot|Jarl Gunder Goldtooth's Grim Raiders qstr_Queen_Agnus_One_eye_|Queen Agnus One-eye's She Devil Freebooters qstr_Vanskerry_Raiders|Vanskerry Raiders qstr_Noldor_House_of_Aeld|Noldor House of Aeldarian Rangers qstr_Noldor_House_of_Ithi|Noldor House of Ithilrandir Scouts qstr_Noldor_House_of_Cael|Noldor House of Caelvanir Rangers qstr_Noldor_House_of_Faer|Noldor House of Faergwethanir Warriors qstr_Noldor_Rangers|Noldor Rangers qstr_Noldor_Patrol|Noldor Patrol qstr__You_receive_word_fro| You receive word from a traveler that the Noldor lord Aeldarian has gathered a large army and is attacking any humans who dare to enter the Woods of Laria! qstr__You_receive_word_from| You receive word from a traveler that the Noldor lord Ithilrandir has gathered a large army and is driving the Jatu back into their steppes! qstr_Sarleon|Sarleon qstr_Eastern|Eastern qstr_Ravenstern|Ravenstern qstr_Northern|Northern qstr_D_Shar|D'Shar qstr_Foreign|Foreign qstr_Fierdsvain|Fierdsvain qstr_Western|Western qstr_Baccus|Baccus qstr_Southern|Southern qstr_Red_Fletcher_Hunting|Red Fletcher Hunting Party qstr_Order_of_the_Boar_Ou|Order of the Boar Outlaws qstr_Outlaw_Order_of_the_|Outlaw Order of the Owl Knights qstr_House_of_Morgan_Rene|House of Morgan Renegades qstr_Outlaw_Merchant_Hous|Outlaw Merchant House of Felin qstr_Outlaw_Melitine_Adve|Outlaw Melitine Adventurers qstr_Deathwind_Renegades|Deathwind Renegades qstr_Renegade_Omen_Seeker|Renegade Omen Seekers qstr_Outlaw_Skyblade_Assa|Outlaw Skyblade Assassins qstr_Disgraced_Zelshai_Re|Disgraced Zelshai Renegade Tribesmen qstr_Outlaw_Barclay_Noble|Outlaw Barclay Nobles qstr_Veccavian_Slavers|Veccavian Slavers qstr_First_Blood_Hunting_|First Blood Hunting Party qstr_Outlaw_Heretic_Svarg|Outlaw Heretic Svargeon Nobles qstr_Outlaw_Iceguard_Rang|Outlaw Iceguard Rangers qstr_Renegade_Ravenstern_|Renegade Ravenstern Halfbreed Knights qstr_Outlaw_Knights_of_th|Outlaw Knights of the Falcon qstr_Outlaw_Snow_Lion_Kni|Outlaw Snow Lion Knights qstr_Renegades_of_House_B|Renegades of House Breathnach qstr_Ebony_Knights_Huntin|Ebony Knights Hunting Cadre qstr_House_Gnaeus_Outlaw_|House Gnaeus Outlaw Knights qstr_Renegade_Centurions_|Renegade Centurions of the Iron Circle qstr_Outlaw_Merchant_House|Outlaw Merchant House of Manius (depraved dog torturers) qstr_Escaped_Gladiators|Escaped Gladiators qstr_Red_Brotherhood_Elve|Red Brotherhood Elven Slave Caravan qstr_Ebony_Gauntlet_Priso|Ebony Gauntlet Prisoner Train qstr_Grave_Robber_Corpse_|Grave Robber Corpse Caravan qstr_Outlawed_Adventure_C|Outlawed Adventure Company qstr_Renegade_Adventure_C|Renegade Adventure Company qstr_Treasure_Seekers|Treasure Seekers qstr_Treasure_Hunters|Treasure Hunters qstr_Adventure_Company|Adventure Company qstr_Bounty_Hunter_Advent|Bounty Hunter Adventure Company qstr__Word_reaches_you_a_| Word reaches you a large Outlaw warband has arrived from Barclay, laying waste to the countryside. qstr__Word_reaches_you_Ob| Word reaches you Obrist Heynrich, a former Barclay Empire general from Mettenheim, has landed in Pendor at the head of a large army. qstr__Word_reaches_you_Th| Word reaches you The Renegade Witch Hunt has arrived from Veccavia, hunting for a royal fugitive. qstr__Word_reaches_you_Se| Word reaches you Sebastokrator Kaspax of the Melitine Empire have unexpectedly landed in Pendor at the head of a large army. qstr_Singalian_Warband|Singalian Warband qstr_Singalian_Temptress_|Singalian Temptress Patrol qstr_Mountain_Outlaws|Mountain Outlaws qstr_Mystmountain_Outcast|Mystmountain Outcasts qstr_Renegade_Mountain_Me|Renegade Mountain Men qstr_Mountain_Hermits|Mountain Hermits qstr_Forest_Outlaws|Forest Outlaws qstr_Brigands|Brigands qstr_Robbers|Robbers qstr_Desperate_Highwaymen|Desperate Highwaymen qstr_Highwaymen|Highwaymen qstr_Forest_Bandits|Forest Bandits qstr_Forest_Robbers|Forest Robbers qstr_Thieves|Thieves qstr_D_Shar_Yusafzai_Raid|D'Shar Yusafzai Raiders qstr_D_Shar_Afridi_Warrio|D'Shar Afridi Warriors qstr_D_Shar_Turkmani_Ride|D'Shar Turkmani Riders qstr_D_Shar_Pathani_Tribe|D'Shar Pathani Tribesmen Raiders qstr_D_Shar_Pansjiri_Warr|D'Shar Pansjiri Warriors qstr__Yusafzai_Omen_Seeke| Yusafzai Omen Seekers qstr_Death_Seekers|Death Seekers qstr_D_Shar_Pansjiri_Omen|D'Shar Pansjiri Omen Seekers qstr_D_Shar_Raiders|D'Shar Raiders qstr_Desperate_Outcasts|Desperate Outcasts qstr_Foraging_Looters|Foraging Looters qstr_Hungry_Bandits|Hungry Bandits qstr_Desperate_Dirt_Bandi|Desperate Dirt Bandits qstr_Angry_Outcasts|Angry Outcasts qstr_Desperate_Refugees|Desperate Refugees qstr_Rabble|Rabble qstr_Hungry_Refugees|Hungry Refugees qstr_Angry_Peasants|Angry Peasants qstr_Red_Brotherhood_Hunt|Red Brotherhood Hunters qstr_Barclay_Assassins|Barclay Assassins qstr_Murdering_Outlaw|Murdering Outlaw qstr_Murdering_Arsonist|Murdering Arsonist qstr_Murdering_Barclay_No|Murdering Barclay Nobleman qstr_Hired_Hunters|Hired Hunters qstr_Hired_Sky_Blade_Assa|Hired Sky Blade Assassins qstr_Hired_Assassins|Hired Assassins qstr_Red_Brotherhood_Kill|Red Brotherhood Killers qstr_Mine|Mine qstr_A_mine_creates_direc|A mine creates direct income based upon the mineral value found during prospecting and increases prosperity by 5. qstr_Prospecting|Prospecting qstr_Hires_and_sends_out_|Hires and sends out a group of prospectors to find minerals and stone around the location. qstr_Herbalist|Herbalist qstr_A_herbalist_helps_th|A herbalist helps the health of your community, increasing the prosperity by 10 and relations by 5. qstr_Market|Market qstr_A_market_increases_b|A market increases base income by 50 and prosperity by 50. qstr_Skilled_Craftsmen|Skilled Craftsmen qstr_Skilled_Craftsmen_in|Skilled Craftsmen increases village prosperity by 20 and increases base income by 100. They also allow for independent weekly building repairs. qstr_Manor|Manor qstr_A_manor_lets_you_res|A manor lets you rest at the village, increases prosperity by 10 and increases base income by 10. qstr_Fish_Pond|Fish Pond qstr_A_fish_pond_increase|A fish pond increases base income by 10 and village prosperity by 10. qstr_School|School qstr_A_school_increases_t|A school increases the loyalty of the villagers to you by +1 every week. qstr_Watch_Tower|Watch Tower qstr_A_watch_tower_lets_t|A watch tower lets the villagers raise the alarm earlier. The time it takes for enemies to loot the village increases by 25. It also improves relations by 5. qstr_Messenger_Post|Messenger Post qstr_A_messenger_post_let|A messenger post lets the inhabitants send you a message whenever enemies are nearby, even if you are far away. It also improves relations by 5. qstr_Prison_Tower|Prison Tower qstr_A_prison_tower_reduc|A prison tower reduces the chance of held captives successfully escaping. qstr_Winery|Winery qstr_A_Winery_increases_b|A Winery increases base income by 50, prosperity by 10 and relations by 3. qstr_Hunting_Lodge|Hunting Lodge qstr_A_Hunting_Lodge_send|A Hunting Lodge sends out hunting parties that increase income by 5 and prosperity by 10. qstr_Foresters|Foresters qstr_Foresters_organize_t|Foresters organize the gathering of resources and lumber that increase income by 5 and prosperity by 5. qstr_Sheriff|Sheriff qstr_This_keeper_of_order|This keeper of order and the law improves prosperity by 10, relations by 5, influences bandit spawns in the area and sends out militia patrols. qstr_Shrine|Shrine qstr_A_shrine_increases_t|A shrine increases the prosperity of the location by 5 and relations by 5. It will also attract pious nobles to your cause. qstr_Blacksmith|Blacksmith qstr_A_blacksmith_increas|A blacksmith increases income by 5 and the prosperity by 5. qstr_Hospital|Hospital qstr_A_hospital_increases|A hospital increases income by 5, prosperity by 10 and relations by 5. qstr_University|University qstr_A_University_increas|A University increases income by 10, prosperity by 10 and relations by 5. qstr_Thieves_Guild|Thieves Guild qstr_The_Thieves_Guild_br|The Thieves Guild brings the Red Brotherhood into your town, increasing direct income by 20 and prosperity by 15. It also reduces town relations by 10. qstr_Training_Grounds|Training Grounds qstr_Training_grounds_inc|Training grounds increase the direct income of a location by 3, allows additional training of garrison troops and hiring noble recruits. qstr_Church|Church qstr_A_Church_increases_i|A Church increases income by 5, prosperity by 10 and relations by 5. It will also attract pious nobles to your cause. qstr_Cathedral|Cathedral qstr_A_Cathedral_increase|A Cathedral increases income by 20, prosperity by 20 and relations by 10. qstr_Monastery|Monastery qstr_A_Monastery_increase|A Monastery increases income by 5, prosperity by 5 and relations by 5. qstr_Chapel|Chapel qstr_A_Chapel_increases_i|A Chapel increases income by 5. qstr_Crop_Rotation|Crop Rotation qstr_Crop_Rotation_increa|Crop Rotation increases income by 20 and prosperity by 5. qstr_Court_System|Court System qstr_A_court_system_incre|A court system increases income by 5, prosperity by 10% and relations by 5. qstr_Warehouse|Warehouse qstr_A_warehouse_increase|A warehouse increases income by 5 and prosperity by 5. qstr_Organized_Guilds|Organized Guilds qstr_Organized_Guilds_inc|Organized Guilds increase base income by 50 and prosperity by 25. qstr_Lamplighters|Lamplighters qstr_Lamplighters_increas|Lamplighters increase prosperity by 2 and relations by 2. qstr_Well_Cleaners|Well Cleaners qstr_Well_Cleaners_increa|Well Cleaners increase income by 2, prosperity by 2 and relations by 2. qstr_Street_Sweepers|Street Sweepers qstr_Street_sweepers_incr|Street sweepers increase prosperity by 3 and relations by 3. qstr_Building_Inspectors|Building Inspectors qstr_Building_Inspectors_|Building Inspectors increase base income by 2, prosperity by 3 and relations by 1. qstr_Renderers|Renderers qstr_Renderers_increase_d|Renderers increase direct income by 4 and prosperity by 4. qstr_Tax_collector_office|Tax collector office qstr_A_Tax_collector_offi|A Tax collector office increases base income at a location by 10, lowers prosperity by 10 and lowers relations by 2. qstr_Fire_Brigade|Fire Brigade qstr_A_Fire_Brigade_incre|A Fire Brigade increases prosperity by 5 and relations by 3. qstr_Town_Crier|Town Crier qstr_The_Town_Crier_incre|The Town Crier increases base income by 1, prosperity by 2 and relations by 1. qstr_Civic_Patrols|Civic Patrols qstr_Civic_Patrols_increa|Civic Patrols increase base income by 1%, prosperity by 2 and relations by 5. qstr_Improved_Roads|Improved Roads qstr_Improved_roads_incre|Improved roads increase base income by 5, prosperity by 20, and relations by 2. qstr_Sanitation_Standards|Sanitation Standards qstr_Sanitation_Standards_|Sanitation Standards increase base income by 2, prosperity by 2 and relations by 5. qstr_Prosperity_of_{s2}_h|Prosperity of {s2} has {reg0?increased decreased} from {s3} to {s4}. qstr_ERROR _Companion_str|ERROR Companion strings actual/needed {reg1}/{reg2} qstr_{s4}_looks_upset.|{s4} looks upset. qstr_{s11}_and_{s12}_are_|{s11} and {s12} are upset at each other. qstr_{s11}_likes_{s12}.|{s11} likes {s12}. qstr_your_party|your party qstr_{reg0?One_of_your_pr|{reg0?One of your prisoners, }{s1} of {s3} has escaped from captivity! qstr_You_brought_{reg3}_h|You brought {reg3} heads of cattle to {s1}. qstr_I_heard_that_there_w|I heard that there will be a tournament in {s62} soon. qstr_I_heard_that_one_can|I heard that one can buy {s62} very cheap at {s63}. qstr_I_heard_that_they_pa|I heard that they pay a very high price for {s62} at {s63}. qstr_two_days_ago|two days ago qstr_DEBUG _{s3}_doesn_t_|DEBUG {s3} doesn't have a guardian. (checking on behalf of {s4}) qstr_Best_threat_of_{s4}_|Best threat of {s4} has value level of {reg1} qstr_No_center_found_to_d|No center found to defend qstr_You_gain_right_to_ru|You gain right to rule. qstr_You_lose_right_to_ru|You lose right to rule. qstr_{s9}_{reg4?She He}_s|{s9} {reg4?She He}'s calling {reg4?herself himself} now {s7}. qstr_{s13}_Snake_Cult_Arm|{s13} Snake Cult Army^ qstr_{s13}_{reg0}_Snake_C|{s13} {reg0} Snake Cult Armies^ qstr_{s13}_Mystmountain_A|{s13} Mystmountain Army^ qstr_{s13}_{reg0}_Mystmou|{s13} {reg0} Mystmountain Armies^ qstr_{s13}_Vanskerry_Army|{s13} Vanskerry Army^ qstr_{s13}_{reg0}_Vansker|{s13} {reg0} Vanskerry Armies^ qstr_{s13}_Heretic_Army^|{s13} Heretic Army^ qstr_{s13}_{reg0}_Heretic|{s13} {reg0} Heretic Armies^ qstr_{s13}_Jatu_Army^|{s13} Jatu Army^ qstr_{s13}_{reg0}_Jatu_Ar|{s13} {reg0} Jatu Armies^ qstr_{s13}_Inquisition_Ar|{s13} Inquisition Army*^ qstr_{s13}_{reg0}_Inquisi|{s13} {reg0} Inquisition Armies*^ qstr_{s13}_Wolfbode_the_S|{s13} Wolfbode the Slayer^ qstr_{s13}_Dread_Legion^|{s13} Dread Legion^ qstr_{s13}_K_Juda_the_Rav|{s13} K'Juda the Ravager^ qstr_{s13}_Alaric_von_Bro|{s13} Alaric von Brouhaha^ qstr_{s13}_Warlord_Zulkar|{s13} Warlord Zulkar^ qstr_{s13}_Eyegrim_the_De|{s13} Eyegrim the Devourer^ qstr_{s13}_Burilgi_the_Us|{s13} Burilgi the Usurper^ qstr_{s13}_Oswald_de_Fleu|{s13} Oswald de Fleur Adventure Company^ qstr_{s13}_Griffonsword_A|{s13} Griffonsword Adventure Company^ qstr_{s13}_Kodan_Ironswor|{s13} Kodan Ironsword's Adventure Company^ qstr_{s13}_Sheik_Shalavan|{s13} Sheik Shalavan's Adventure Company^ qstr_{s13}_Sir_Boris_the_|{s13} Sir Boris the Raven^ qstr_{s13}_The_Three_Seer|{s13} The Three Seers^ qstr_{s13}_Aeldarian_Nold|{s13} Aeldarian Noldor Lord*^ qstr_{s13}_Ithilrandir_No|{s13} Ithilrandir Noldor Lord*^ qstr_{s13}_Syla_Uzas^|{s13} Syla Uzas^ qstr_{s13}_Obrist_Heynric|{s13} Obrist Heynrich^ qstr_{s13}_The_Renegade_W|{s13} The Renegade Witch Hunt*^ qstr_{s13}_Tercio_Villavi|{s13} Tercio Villaviciosia^ qstr_{s13}_Melitine_Invas|{s13} Melitine Invasion Force^ qstr_{s13}_Holy_Inquisito|{s13} Holy Inquisitor Rasmus Devatica*^ qstr_{s13}_No_standing_ar|{s13} No standing armies to dispute your rule!^ qstr_{s13}^_parties_marke|{s13}^(parties marked with * are not a victory condition)^ qstr__{s7}| {s7} qstr_Mettenhiem_Captain|Mettenhiem Captain qstr_Mettenheim_Soldiers|Mettenheim Soldiers qstr_Veccavian_Huntress|Veccavian Huntress qstr_Veccavian_Warriors|Veccavian Warriors qstr_Jatu_War_Leader|Jatu War-Leader qstr_Jatu_Riders|Jatu Riders qstr_Powerful_Mercenary_C|Powerful Mercenary Captain qstr_Sellswords|Sellswords qstr_Barclay_Noble_Advent|Barclay Noble Adventurer qstr_Barclay_Adventurers|Barclay Adventurers qstr_Melitine_Adventurer|Melitine Adventurer qstr_Melitine_Adventurers|Melitine Adventurers qstr_Singalian_War_Leader|Singalian War Leader qstr__The_villagers_and_y| The villagers and your troops find and kill the rats! qstr__The_villagers_kill_| The villagers kill many rats, but no matter what they do, there are still more vermin! qstr__The_villagers_manag| The villagers manage to poison the rats and clear out the infestation! qstr__The_villagers_manage| The villagers manage to poison some rats, many cats, and a few dogs. Luckily they did not poison the well. qstr__The_Rat_Catcher_and| The Rat Catcher and the villagers manage to trap most of the rats. qstr__The_Rat_Catcher_fai| The Rat Catcher failed terribly and the villagers ran him out of town and blame you. qstr__The_Village_Elder_s| The Village Elder somehow managed to rid the village of rats and gave you credit for his solution. qstr__The_Village_Elder_f| The Village Elder fails to rid the village of rats! The villagers lose faith in you. qstr__{s64}_somehow_manag| {s64} somehow manages to make everything work and gives you credit. qstr__{s64}_fails_to_find| {s64} fails to find a solution for the damage! The villagers lose faith in you. qstr__{s64}_somehow_manage| {s64} somehow manages to make everything work with only 100 Dinars. qstr__{s64}_somehow_fails| {s64} somehow fails to help everyone with the 100 dinars and the villagers are uhappy. qstr__{s64}_succeeds_in_h| {s64} succeeds in helping everyone hurt by the waters. qstr__{s64}_somehow_squan| {s64} somehow squanders the 1000 dinars and there are villagers who are still hot helped. qstr__{s64}_succeeds_in_he| {s64} succeeds in helping everyone hurt by the waters and manages to build a low dirt levy for future occurances. qstr__{s64}_is_not_the_wi| {s64} is not the wisest of spenders, however the villagers do acknowledge your generosity and blame him and not you. qstr__{s64}_somehow_manages| {s64} somehow manages to pull the village together with the help of the village vicar to sooth raw nerves. qstr__{s64}_fails_to_conv| {s64} fails to convince the superstitious villagers of your viewpoints. qstr__{s64}_somehow_manages_| {s64} somehow manages to pull the village together and they find a way with well water to give nourishment to the dying crops. qstr__Even_with_100_Dinar| Even with 100 Dinars, {s64} fails to convince the superstitious villagers of your viewpoints. qstr__{s64}_hires_the_Wit| {s64} hires the Witch and within 24 hours it starts to rain. How did she do that? qstr__The_{s64}_hires_the| The {s64} hires the Witch, but she fails to bring much needed relief. qstr__The_Witch_blesses_t| The Witch blesses the crops and the villagers are much more productive. qstr__The_Village_Elder_h| The Village Elder hires the Witch, but she disappears with the 1000 Dinars! qstr__The_Village_Elder_su| The Village Elder succeeds in calming down the situation. qstr__The_Village_Elder_i| The Village Elder is unable to calm the two clans and there is bloodshed that affects the prosperity of the village. qstr__The_Village_Elder_a| The Village Elder and the local milita keep the peace. qstr__The_Village_Elder_ac| The Village Elder accepts the 300 Dinars and this difuses the situation. qstr__The_Village_Elder_t| The Village Elder takes the 300 Dinars, but is not enough to stop the bloodshed of other villagers. qstr__The_Village_Elder_ta| The Village Elder takes the 500 Dinars and with the arrest and subsequent hanging of the clan leaders, manages to avoid bloodshed, but there are some very angry villagers. qstr__The_Village_Elder_is| The Village Elder is unable to arrest the leaders and the attempt incites additional violence. qstr_Angry_mob_of_Village|Angry mob of Villagers qstr__An_angry_mob_of_vil| An angry mob of villagers rampages around the village! qstr__The_Village_Elder_is_| The Village Elder is unable to calm the villagers. qstr__{s64}_manages_to_ca| {s64} manages to capture and hang the thieves. The Horses were recovered. qstr__The_Village_Elder_is_u| The Village Elder is unable to find the thieves or recover the horses. qstr__{s64}_manages_to_bu| {s64} manages to buy several plow horses and resolves the situation. qstr__{s64}_squanders_the| {s64} squanders the money and is unable to purchase worthwhile plow horses. qstr__{s64}_organizes_a_p| {s64} organizes a posse and manages to capture and hang the thieves. The Horses were recovered. qstr__{s64}_is_unable_to_| {s64} is unable to find the thieves or recover the horses. qstr_Horse_Thieves|Horse Thieves qstr__The_Horse_Thieves_h| The Horse Thieves have been sighted! qstr__{s64}_succeeds_in_f| {s64} succeeds in finding a way to eliminate the wolf threat. qstr__Without_help_the_wo| Without help, the wolves are too much for {s64} to deal with! qstr__Even_with_100_Dinars| Even with 100 Dinars, the wolves are too much for {s64} to deal with! qstr__{s64}_hires_the_Witc| {s64} hires the Witch and soon thereafter, the wolves have left the area. How did she do that? qstr__The_{s64}_hires_the_| The {s64} hires the Witch, but she fails in her attempt to deal with the wolves. qstr__{s64}_succeeds_in_t| {s64} succeeds in turning away the refugees. qstr__{s64}_is_unable_to_g| {s64} is unable to get the refugees to leave. qstr__{s64}_gives_the_ref| {s64} gives the refuges some food and they leave peacefully. qstr__The_refugees_take_t| The refugees take the food, but {s64} is unable to get them to leave. qstr__{s64}_manages_to_su| {s64} manages to succesfully integrate the refugees into {s54}. qstr__The_refugees_do_not| The refugees do not assimilate well into {s54}, causing some issues with the location population that {s64} is unable to smooth over. qstr__{s64}_has_the_local| {s64} has the local carpenters build houses and manages to succesfully integrate the refugees into {s54}. qstr__The_citizens_of_{s5| The citizens of {s54} are not happy that these refugees get preferential treatment, and the assimilation of these people into {s54} is not smooth. {s64} was unsuccessful. qstr_Angry_Refugees|Angry Refugees qstr__The_refugees_get_an| The refugees get angry and take up arms against you! qstr__{s64}_has_the_local_| {s64} has the local carpenters repair the damage from the fire. qstr__{s64}_fails_to_enac| {s64} fails to enact the repairs and the citizens of {s54} are not happy. qstr__{s64}_succeeds_in_d| {s64} succeeds in dealing with the fire damage. qstr__{s64}_is_unable_to_d| {s64} is unable to deal with the fire damage and the general population is unhappy. qstr__{s64}_finds_the_cit| {s64} finds the citizens who appear to have set the fire and hangs them in the marketplace square. qstr__{s64}_is_unable_to_f| {s64} is unable to find anyone that looks like they set the fires. The citizens are upset over the strong-arm attitude. qstr__{s64}_has_managed_t| {s64} has managed to clean the well and the locals are happy with your actions. qstr__{s64}_fails_to_clea| {s64} fails to clean up the well, and the citizens of {s54} are not happy. qstr__{s64}_has_summoned_| {s64} has summoned the physicians and they have dealt with the well issue. qstr__The_medicine_men_th| The medicine men that {s64} summons fail to clean up the well, and the citizens of {s54} are not happy. qstr__{s64}_found_the_cul| {s64} found the culprit and tortured a confession out of him. The confession points to {s51} as the person who was behind this evil deed! The well eventually is usable again after many dozens of people fall ill. qstr__{s64}_fails_to_find_| {s64} fails to find the culprit. The well eventually washes out the poison, but not before more people fall ill. The citizens of {s54} are not happy. qstr__{s64}_found_the_culp| {s64} found the culprit and hanged him in the marketplace. The well eventually is usable again after many dozens of people fall ill. qstr__{s64}_turns_the_Her| {s64} turns the Heretic over to the Knights of the Dawn. qstr__{s64}_has_the_priso| {s64} has the prisoner tortured and in the end he confesses to being a Heretic and having commited murder. qstr__{s64}_reports_that_| {s64} reports that the Heretic prisoner escaped! qstr__{s64}_determines_th| {s64} determines that the prisoner is a Heretic and is executed forthwith. qstr__After_extensive_inv| After extensive investigation, {s64} determines that the prisoner is not a heretic and is let go. qstr_Heretic_Hunters|Heretic Hunters qstr__{s64}_finds_ways_to| {s64} finds ways to protect the local orphans and organizes a search that eventually turns up the spy. Unfortunately the spy did not survive the experience. qstr__{s64}_leads_the_for| {s64} leads the forces who eventually find the spy. Unfortunately the spy did not survive the experience. qstr__{s64}_conducts_a_ho| {s64} conducts a house to house search but fails to find the spy. The citizens are unsettled by the commotion. qstr__{s64}_has_the_capta| {s64} has the captain of the guard flogged. Unfortunately the citizens and your troops do not approve. qstr_Snake_Cult_Spies|Snake Cult Spies qstr__{s64}_takes_the_new| {s64} takes the news well and manages to convey your decision to the farmers so that they do not riot. qstr__{s64}_orders_that_t| {s64} orders that the shrine not be replaced! qstr__{s64}_successfully_| {s64} successfully conveys to the citizens that the shrine is not to be built! qstr__{s64}_orders_that_th| {s64} orders that the shrine not be replaced! The Knights of the Dawn withdraw peacefully. qstr__{s64}_takes_the_news| {s64} takes the news well, but your citizens revolt.. qstr__{s64}_orders_that_the| {s64} orders that the shrine not be replaced. The local citizens are upset. qstr__{s64}_tries_to_calm| {s64} tries to calm down the citizens, but to no avail. Some of them riot in the streets causing economic upheaval! qstr__{s64}_tells_the_Kni| {s64} tells the Knights of the Dawn of your orders and they are not at all pleased! qstr_Astraea_Zealots!|Astraea Zealots! qstr_Zealots!|Zealots! qstr__{s64}_rejoices_at_y| {s64} rejoices at your decision and the local farmers praise your name. qstr__{s64}_happily_order| {s64} happily orders the small shrine built! qstr__{s64}_orders_that_the_| {s64} orders that the Eunomia Stabilitis shrine be errected! qstr__The_Knights_of_the_| The Knights of the Dawn are overjoyed. Not only do they build their shrine to Astraea, they tear down other small shrines in the area! qstr__The_shrine_is_built| The shrine is built, but it apparently has very few followers. qstr__{s64}_oversees_the_| {s64} oversees the shrine, but soon after it is built, it is raided and defaced. People are afraid to visit it. qstr__{s64}_tries_to_calm_| {s64} tries to calm down the citizens, but to no avail. Some of them riot in the streets causing economic upheaval. ! qstr__{s64}_infoms_the_Kn| {s64} infoms the Knights of the Dawn and they start to build their shrine. There is widespread resistance when they attempt to destroy other shrines! qstr__Zealots_take_arms_a| Zealots take arms against you! qstr__{s64}_succeeds_in_s| {s64} succeeds in sending the pilgrims away. qstr__{s64}_is_unable_to_de| {s64} is unable to deal with the pilgrims and there are hard feelings which make the general population unhappy. qstr__{s64}_sends_for_the| {s64} sends for the Physicians of the Radiant Cross, who come with all haste to treat whose with Malady. The locals are happy with your actions. qstr__{s64}_is_unable_to_e| {s64} is unable to enlist the aid of the Radiant Cross Knights and the citizens of {s54} are not happy. qstr__{s64}_manages_to_fi| {s64} manages to find healers, who come with all haste to treat whose with Malady. The locals are happy with your actions. qstr__{s64}_is_unable_to_en| {s64} is unable to enlist the aid any healers and the citizens of {s54} are not happy. qstr__{s64}_repents_and_m| {s64} repents and manages to find herbalists, and other healers, who treat those with Malady. The locals are happy with your actions. qstr__{s64}_prays_for_rep| {s64} prays for repentance and, ultimately, more people are afflicted with disease. The citizens of {s54} are not happy. qstr__{s64}_somehow_manages_t| {s64} somehow manages to find herbalists and other healers, who treat those with Malady. qstr__{s64}_has_no_idea_w| {s64} has no idea what to do and ultimately, more people are afflicted with disease. The citizens of {s54} are not happy. qstr_Mettenheim_Plunderer|Mettenheim Plunderers qstr_Veccavi_Hunters|Veccavi Hunters qstr_Jatu_Mercenary_Raide|Jatu Mercenary Raiders qstr_Mercenary_War_Band|Mercenary War Band qstr_Barclay_Mercenary_Ad|Barclay Mercenary Adventurers qstr_Melitine_Mercenary_A|Melitine Mercenary Adventurers qstr_Singalian_Mercenary_|Singalian Mercenary Slavers qstr__{s64}_informs_the_M| {s64} informs the Mercenary company to move along. qstr__{s64}_informs_the_Me| {s64} informs the Mercenary company to leave immediately. qstr__Your_generosity_att| Your generosity attracts additional Mercenaries to your cause. qstr_{s14}|{s14} qstr__The_{s20}_is_offend| The {s20} is offended! qstr__The_Mercenary_compa| The Mercenary company joins your forces in {s54}. qstr__{s64}_found_the_thi| {s64} found the thief and he most certainly was not stealing from true need. The citizens think you are soft towards crime. qstr__{s64}_fails_to_find_t| {s64} fails to find the culprit. The citizens mutter about the failure to find the thief. qstr__{s64}_improves_the_| {s64} improves the patrols and the citizens feel safer with no additional events of this nature. qstr__{s64}_manages_to_se| {s64} manages to search many houses and finds the thief. There was a brief but fair trial. The citizens are relieved. qstr__{s64}_fails_to_find_th| {s64} fails to find the culprit and upsets many citizens in the search. qstr__{s64}_puts_out_the_| {s64} puts out the reward, and the thief is found and executed promptly. The citizens are thankful. qstr__Even_with_the_200_d| Even with the 200 denar reward, the thief is nowhere to be found. {s64} fails to find the culprit. The citizens mutter about the failure to find the thief. qstr__{s64}_is_able_to_en| {s64} is able to enact the repairs with the help of {reg3} denars. qstr__{s64}_obtains_the_s| {s64} obtains the services of two engineering students who manage to die when a wall they were constructing falls on them qstr__{s64}_is_somehow_ab| {s64} is somehow able to enact the repairs using his own engineering skills. qstr__{s64}_understands_y| {s64} understands your position and the repairs are not done. qstr__{s64}_spreads_the_d| {s64} spreads the denars around to your troops, and you have no desertions. qstr__{s64}_somehow_manages_to| {s64} somehow manages to get tongue tied and garbles your message to the troops. This has some unfortunate consequences. qstr__{s64}_spreads_the_w| {s64} spreads the word and all Deserters flee the area. The good news is you do not have to pay a single Denar! qstr__{s64}_passes_along_| {s64} passes along your information and fate takes care of the rest. qstr__{s64}_informs_you_t| {s64} informs you that the Deserters are outside the gates! qstr_Brigand_Deserters!|Brigand Deserters! qstr__{s64}_somehow_manages_to_| {s64} somehow manages to convince the trade delegation to part with 2000 Dinars. The trade route has been set up and a significant bonus to prosperity has been achieved. qstr__{s64}_reports_that_t| {s64} reports that the trade delgation laughed at your suggestion and left immediately. qstr__{s64}_sets_up_the_n| {s64} sets up the necessary forms and contacts and arranges the trade route to be set up which gives a significant bonus to the prosperity of {s54}. qstr__Somehow_{s64}_has_m| Somehow {s64} has managed to insult the trade delegation and they leave in a huff. The trade route has not been set up. qstr__The_trade_delegatio| The trade delegation leaves immediately. qstr_Obliterated|Obliterated qstr_Destroyed|Destroyed qstr_Crushed|Crushed qstr_Fading|Fading qstr_Weakened|Weakened qstr_Healthy|Healthy qstr_Strong|Strong qstr_Overwhelming|Overwhelming qstr_Invincible|Invincible qstr_Nothing_as_there_is_|Nothing as there is no Knighthood Order present. qstr_{s8}_from_{s7}.|{s8} from {s7}. qstr_{s6}_from_{s8}.|{s6} from {s8}. qstr__I_promise_that_your| I promise that your defeat will be glorious! qstr__Then_let_us_test_ou| Then let us test our battle prowess! qstr__To_Arms!| To Arms! qstr___Very_well _Let_us_| Very well Let us do battle! qstr__You_don_t_look_all_| You don't look all that tough to me! qstr__If_we_must_let_us_d| If we must, let us die gloriously! qstr__You_will_join_your_| You will join your ancestors soon! qstr__You_don_t_look_part| You don't look particularly formidable to me. qstr__Better_to_die_in_ba| Better to die in battle than live as maggots like you. qstr__I_ve_seen_more_frig| I've seen more frightening sights than you in a brothel. qstr__If_I_were_afraid_of| If I were afraid of the likes of you, I'd fall on my sword in disgust. qstr__Make_peace_with_you| Make peace with your Gods while you still can. qstr__Do_you_really_think| Do you really think you're all that terrifying? Hah! qstr__I_hope_Hell_has_eno| I hope Hell has enough room for you and all your ancestors. qstr__If_you_think_you_ca| If you think you can win this fight, you're missing a few arrows in your quiver. qstr__You_intend_to_fight| You intend to fight me? Which are you, drunk or just plain stupid? qstr__You!__Stand_aside_m| You! Stand aside mendicant and show your betters proper respect! qstr__I_challenge_you_war| I challenge you warrior! Prove your honor in a feat of arms, or die trying! qstr__Hail_and_well_met!_| Hail and well met! Prepare yourself for a long journey.. into your next life! qstr__Ah_good!__Just_in_t| Ah good! Just in time to test my steel! qstr__Have_at_thee_knave!| Have at thee, knave! qstr__It_s_been_a_boring_| It's been a boring day so I suppose a fight with you will relieve my boredom. qstr__Challenge_me_will_y| Challenge me, will you? I'll cut you into ribbons, fool, before I eat your liver. qstr__You_look_a_bit_lost| You look a bit lost. Care for a bit of help finding your Maker? Have at 'em, boys! qstr__More_Blood!| More Blood! qstr_no_tidbits_of_value|no tidbits of value qstr_no_information_of_in|no information of interest qstr_no_interesting_news|no interesting news qstr_no_new_rumors_to_rep|no new rumors to report qstr_no_new_information|no new information qstr_very_little_worth_re|very little worth repeating qstr_nothing_but_worthles|nothing but worthless gossip and fishwives tales qstr_nothing_but_innuendo|nothing but innuendo and worthless boasts qstr_no_news_worth_repeat|no news worth repeating qstr__My_{reg63?Captain L| My {reg63?Captain Lady}, qstr__Business_has_been_b| Business has been brisk and qstr__Well_in_truth_{play| Well in truth, {playername}, qstr__Hmmm_{playername}._| Hmmm, {playername}. My sources have dried up, and qstr__My_good_{playername| My good {playername}, I have been very busy and qstr__I_am_sorry_{playern| I am sorry, {playername}, qstr_._Try_next_week.|. Try next week. qstr_._Perhaps_you_should|. Perhaps you should go ask someone else. qstr_._You_might_have_bet|. You might have better luck elsewhere. qstr_._Ask_me_later_say_i|. Ask me later, say in about a week. qstr_._I_am_sure_there_ar|. I am sure there are others that have the information you are looking for. qstr_._Perhaps_later_I_wi|. Perhaps later I will overhear something of interest. qstr_._Come_back_another_|. Come back another time. qstr_.|. qstr__{s2}_I_have_heard_{| {s2} I have heard {s5}{s6} qstr__{s2}_there_have_bee| {s2} there have been {s5}{s6} qstr__{s2}_I_have_to_say_| {s2} I have to say there is {s5}{s6} qstr__{s2}_few_people_hav| {s2} few people have been talking and I have heard {s5}{s6} qstr__{s2}_I_have_been_il| {s2} I have been ill, so I have heard {s5}{s6} qstr__{s2}_I_have_been_bu| {s2} I have been busy with this shipment so I have {s5} for you{s6} qstr__{s2}_I_haven_t_had_| {s2} I haven't had the time yet to listen for such, so unfortunately I have {s5} for you{s6} qstr__{s2}_I_have_been_bus| {s2} I have been busy with my apprentices, so I have {s5} to tell you{s6} qstr__Ah!_It_is_unfortuna| Ah! It is unfortunate My {reg63?Lord Lady}, as qstr__More_is_the_pity_go| More is the pity good {reg63?sir madame}, as qstr__I_have_been_idle_to| I have been idle too long, and qstr__I_have_been_busy_wi| I have been busy with personal matters of late, and qstr__My_ears_and_eyes_ha| My ears and eyes have been open, but, qstr__I_am_sorry| I am sorry, qstr_no_information_of_va|no information of value qstr_very_little_interest|very little interesting news qstr_no_valuable_news|no valuable news qstr_only_worthless_whisp|only worthless whispers qstr_nothing_but_the_chan|nothing but the change of weather and drunken songs qstr_only_unconfirmed_whi|only unconfirmed whispers of no value qstr_only_unsubstantiated|only unsubstantiated gossip for qstr_._I_am_sorry_my_frie|. I am sorry my friend, there are times when I'm just not privy to the happenings of the land. qstr_._These_things_happe|. These things happen. In a day or two I will have some more tantalizing gossip for you. qstr_._That_will_change_h|. That will change however, as it always does. Then I will hear something of great value. qstr_.__If_you_are_in_a_h|. If you are in a hurry, try speaking to the merchants or stewards, sometimes they hear nuggets of information. qstr_._Never_fear_my_ear_|. Never fear, my ear is to the ground and I am bound to hear something soon.. it is, after all, my profession! qstr_._Let_me_snoop_about|. Let me snoop about and ask some questions. In a day or two come back and I should know more. qstr_._Perhaps_you_should_|. Perhaps you should come back tomorrow. A few drinks here, a lover's whisper there, and information flows like water. qstr__{s2}_I_have_to_admi| {s2} I have to admit there is {s5}{s6} qstr__{s2}_so_few_people_| {s2} so few people have been gossiping. I have heard {s5}{s6} qstr__{s2}_I_have_encount| {s2} I have encountered so few people of late, so I have heard {s5}{s6} qstr__{s2}_I_have_been_en| {s2} I have been engaged on a secret mission, so I have {s5}{s6} qstr__{s2}_I_wish_I_had_b| {s2} I wish I had better news for you, but as the fates would have it, I have {s5} for you{s6} qstr__{s2}_I_have_been_oc| {s2} I have been occupied with business of a paying nature, so I have {s5} to tell you{s6} qstr__Ah!_It_is_an_unluck| Ah! It is an unlucky turn of events, good {reg63?Sir Lady}, as qstr__Sad_tales_good_{reg| Sad tales, good {reg63?sir madame}, as qstr__I_have_been_too_bus| I have been too busy with the flesh trade, and qstr__My_ears_are_open_bu| My ears are open, but, qstr_so_little_coherent_i|so little coherent information of value qstr_no_gossip_of_interes|no gossip of interest qstr_very_little_interesti|very little interesting news to share qstr_only_worthless_slave|only worthless slave talk qstr_nothing_but_the_crie|nothing but the cries of women and moans of bench slaves qstr_only_the_wild_tales_|only the wild tales of the soon to be shackled qstr_only_minor_gossip_an|only minor gossip and talk of endless wars qstr_._I_am_sorry_my_prof|. I am sorry, my profession is to enslave the unwilling, not listen to their tales of woe. qstr_._Information_like_w|. Information like what you seek comes to me every week or so. Check back then. qstr_._Pity_too_as_I_coul|. Pity too, as I could use some juicy gossip to lift my spirits. qstr_._If_you_are_in_a_hu|. If you are in a hurry, try speaking to the other patrons in the taverns and maybe even the merchants. qstr_._If_you_want_to_kno|. If you want to know the real juicy stories, then seek out those wandering spies in the taverns. They know a thing or two. qstr_._Those_guild_rats_n|. Those guild-rats never tell me anything. Just buy the flesh, pay the coin and staff the galleys! qstr_._Hell_I_am_bound_to|. Hell, I am bound to hear something worth passing on at some point during this next week. I always do. qstr_._Perhaps_you_should_c|. Perhaps you should come back next week. I am expecting a delivery soon and that source always spins a good yarn. qstr__{s2}_I_must_tell_yo| {s2} I must tell you I have heard {s5}{s6} qstr__{s2}_so_few_people_h| {s2} so few people have been willing to speak. I have heard {s5}{s6} qstr__{s2}_I_have_encounte| {s2} I have encountered only slaves of late, so I have heard {s5}{s6} qstr__{s2}_I_have_been_sp| {s2} I have been speaking to the guild masters, so I have {s5} for you{s6} qstr__{s2}_I_wish_that_my| {s2} I wish that my tidings were better. As the fates would have it I have heard {s5}{s6} qstr__{s2}_I_have_been_ov| {s2} I have been overtaxed with some escaped slaves, so I have {s5} to tell you{s6} qstr_no_news|no news qstr_only_worthless_infor|only worthless information qstr_nothing_but_soldiers|nothing but soldiers' tales and cooks' gossip qstr_unsubstantiated_goss|unsubstantiated gossip qstr__My_{reg63?Lord Lady| My {reg63?Lord Lady}, qstr__Castle_business_is_| Castle business is taxing and qstr__Of_course_good_{reg| Of course good {reg63?Lord Lady}, qstr__My_sources_are_mute| My sources are muted, qstr_._I_am_sorry_{reg63?|. I am sorry {reg63?Lord Lady}, I will try harder to listen in the future. qstr_._Perhaps_you_should_a|. Perhaps you should ask someone else. A spy perhaps? qstr_._Have_you_tried_see|. Have you tried seeking information in the Taverns? qstr_._Have_you_thought_o|. Have you thought of asking Merchants, they are in contact with many sorts of travelers and hear many rumors and newsworthy tidbits. qstr_._I_am_sure_that_the|. I am sure that there are others that have the information you seek. qstr_._I_am_not_a_rumor_m|. I am not a rumor monger my {reg63?Lord Lady}, so I do not have a tendency to seek out gossip. qstr_._Perhaps_you_should_co|. Perhaps you should come back another time. One never knows what one will overhear in these halls. qstr__{s2}_few_people_have| {s2} few people have been gossiping. I have heard {s5}{s6} qstr__{s2}_I_have_been_busy| {s2} I have been busy in the castle, so I have heard {s5}{s6} qstr__{s2}_I_have_not_had| {s2} I have not had the time to listen to idle gossip, so I have {s5} for you{s6} qstr__{s2}_I_wish_I_had_be| {s2} I wish I had better news for you, but unfortunately I have {s5} for you{s6} qstr__{s2}_I_have_been_busy_| {s2} I have been busy with the pages, cooks, and chambermaids, so I have {s5} to tell you{s6} qstr__a_little_something| a little something qstr__a_rumor| a rumor qstr__an_interesting_tale| an interesting tale qstr__something_of_intere| something of interest qstr__some_dark_whispers| some dark whispers qstr__a_piece_of_informat| a piece of information qstr__a_newsworthy_story| a newsworthy story qstr__some_troubling_news| some troubling news qstr__some_worthwhile_inf| some worthwhile information qstr__a_story| a story qstr__Ah_yes!__I_do_know{| Ah yes! I do know{s9} which would interest you. qstr__I_m_glad_you_asked_| I'm glad you asked {reg63?Lord Lady} {playername}. qstr__As_a_matter_of_fact| As a matter of fact,{s9} did pass my way. qstr__Funny_you_should_as| Funny you should ask that. qstr__Hmm.._yes!__I_did_h| Hmm.. yes! I did hear{s9} recently. qstr__Ha!__Yes_I_did_run_| Ha! Yes, I did run across{s9} which you may find of value. qstr__Well_yes_I_have_bee| Well, yes I have been told{s9}. qstr__{s2}_I_have_been_so| {s2} I have been so busy with these shipments I almost forgot about it! qstr__{s2}_Almost_slipped| {s2} Almost slipped my mind! qstr__{s2}_Terrible_it_is| {s2} Terrible it is, terrible I tell you! Makes one lose sleep at night it does! qstr__{s2}_A_sad_state_of| {s2} A sad state of affairs it is too. qstr__{s2}_Gives_me_the_c| {s2} Gives me the chills it does! Right up my spine! qstr__{s2}_Nasty_bit_of_b| {s2} Nasty bit of business it is too. qstr__{s2}_Makes_me_wonde| {s2} Makes me wonder what our land is coming to ya know. qstr__{s2}_It_makes_me_gl| {s2} It makes me glad that I am safe behind these walls let me tell you! qstr__{s2}_May_the_fates_| {s2} May the fates protect us, my {reg63?Lord Lady}. qstr__Ah!_Well_met.| Ah! Well met. qstr__Well_met_Captain.| Well met, Captain. qstr__Ah!_I_am_glad_you_a| Ah! I am glad you asked. qstr__Well_my_{reg63?Lord| Well, my {reg63?Lord Lady}, I believe fortune smiles upon you. qstr__Please_keep_your_vo| Please keep your voice down, my friend. qstr__Please_sit_down_wit| Please sit down with me, good {reg63?Lord lady}. qstr__My_{reg63?lord Lady| My {reg63?lord Lady}, lower your voice, information is power and ears are everywhere. qstr__Well_met_my_{reg63?| Well met, my {reg63?lord Lady} {playername}. qstr__{reg63?Lord Lady}_{| {reg63?Lord Lady} {playername}, you have come just at the right time. qstr__Ah_yes.__You_have_c| Ah yes. You have come to the right person. qstr__{s10}__I_have{s9}_f| {s10} I have{s9} for you. qstr__{s10}__I_was_told{s| {s10} I was told{s9} as a matter of personal trust. qstr__{s10}__I_trust_you_| {s10} I trust you will keep this between us. I was given{s9} in confidence. qstr__{s10}_I_do_indeed_h| {s10} I do indeed have{s9} for you. qstr__{s10}__I_was_privy_| {s10} I was privy to{s9}. qstr__{s10}__I_did_run_ac| {s10} I did run across{s9} that you may find of value. qstr__{s10}__Well{s9}_was| {s10} Well,{s9} was relayed to me. qstr__{s2}_It_is_a_good_t| {s2} It is a good thing that I have keen ears and watch for such things! qstr__{s2}_Very_interesti| {s2} Very interesting news, I must say! qstr__{s2}_I_hope_you_use| {s2} I hope you use this information well! qstr__{s2}_Important_info| {s2} Important information, like wine, does not flow freely. qstr__{s2}_Come_sit_down_| {s2} Come, sit down and let me share the details with you. qstr__{s2}_It_never_cease| {s2} It never ceases to amaze me what people know and are willing to share. qstr__{s2}_I_know_you_wil| {s2} I know you will find this at least mildly useful. qstr__{s2}_Perhaps_I_will| {s2} Perhaps I will stay here a bit longer, as traveling has become more dangerous. qstr__{s2}_Please_use_wha| {s2} Please use what I am about to tell you well. qstr__a_little_morsel| a little morsel qstr__a_nasty_little_rumo| a nasty little rumor qstr__an_interesting_yarn| an interesting yarn qstr__a_tidbit_of_interes| a tidbit of interest qstr__a_whisper_of_inform| a whisper of information qstr__a_second_hand_story| a second-hand story qstr__some_secret_gossip| some secret gossip qstr__Ah!_Hello_Captain.| Ah! Hello, Captain. qstr__Aye.._that_I_have.| Aye.. that I have. qstr__You_are_in_luck.| You are in luck. qstr__Yes_my_{reg63?Lord | Yes, my {reg63?Lord Lady}, I do. qstr__Please_keep_your_voi| Please keep your voice to a whisper, my friend. qstr__Aye_I_have_an_ear_a| Aye, I have an ear and a tale to tell. qstr__My_{reg63?lord Lady}| My {reg63?lord Lady}, keep your voice to a whisper if you value both of our lives. qstr__Well_met_my_{reg63?l| Well met, my {reg63?lord Lady} {playername}. If the Brotherhood found out I was selling information, then we would both be in danger. qstr__{reg63?Lord Lady}_{p| {reg63?Lord Lady} {playername} you are in luck. qstr__Preserve_me_from_sh| Preserve me from shackles, and bless me, I have what you want. qstr__{s10}__I_was_told{s9| {s10} I was told{s9}. Treat this as a matter of personal trust between us. qstr__{s10}__Yes_this_mus| {s10} Yes, this must be kept just between us. I came across{s9}. qstr__{s10}__I_was_fortun| {s10} I was fortunate to have heard{s9}. qstr__{s10}__I_was_in_the| {s10} I was in the right place at the right time to hear{s9}. qstr__{s10}__I_did_come_a| {s10} I did come across{s9} that you may find of value. qstr__{s10}__Well{s9}_was_| {s10} Well,{s9} was told to me. qstr__{s2}_I_meet_all_sor| {s2} I meet all sorts in my line of work and most are eager to spill their secrets if it keeps them out of shackles. qstr__{s2}_I_hope_that_th| {s2} I hope that this information is worth it to you. qstr__{s2}_This_is_someth| {s2} This is something that my associates would want to hear as well, just so you know. qstr__{s2}_I_am_glad_that| {s2} I am glad that you are wary of who you talk to, not all are who they seem. qstr__{s2}_I_put_myself_i| {s2} I put myself in danger by speaking to you, but I need the coin. qstr__{s2}_Let_us_keep_th| {s2} Let us keep this discussion to ourselves, shall we? qstr__{s2}_By_the_way_be_| {s2} By the way, be careful. The Brotherhood has had some inquires about your activities. qstr__{s2}_I_must_make_a_| {s2} I must make a report of this information to Brotherhood as well, but you are hearing it first. qstr__{s2}_Please_tell_no| {s2} Please tell no one, the Brotherhood frowns upon us making coin on the side. qstr__a_little_rumor| a little rumor qstr__a_tale| a tale qstr__a_sliver_of_informa| a sliver of information qstr__some_gossip| some gossip qstr__Ah!_Well_met_{reg63| Ah! Well met, {reg63?Lord Lady} {playername}. qstr__Yes_indeed_I_have_h| Yes, indeed I have heard something. qstr__Greetings_my_{reg63| Greetings, my {reg63?Lord Lady}. qstr__Yes_my_{reg63?Lord L| Yes, my {reg63?Lord Lady}, I do have something for you. qstr__Favor_smiles_upon_y| Favor smiles upon you, my {reg63?Lord Lady}. qstr__Aye_my_{reg63?Lord | Aye, my {reg63?Lord Lady}, there is something I have heard. qstr__My_{reg63?lord Lady}_| My {reg63?lord Lady}, I do have something worthwhile for you. qstr__Well_met_my_{reg63?lo| Well met, my {reg63?lord Lady} {playername}, you are in luck. qstr__{reg63?Lord Lady}_{pl| {reg63?Lord Lady} {playername}, fate smiles upon you. qstr__Not_that_I_indulge_| Not that I indulge in such rumor-mongering, my {reg63?Lord Lady}, but I have heard something. qstr__{s10}__I_was_told{s9}| {s10} I was told{s9} that made me think of you. qstr__{s10}__Yes{s9}_was_| {s10} Yes,{s9} was told to me and I made it a point to remember it. qstr__{s10}__I_overheard{| {s10} I overheard{s9} and was fortunate enough to make a note of it. qstr__{s10}__I_was_inform| {s10} I was informed of{s9} that may pique your interest. qstr__{s2}_Usually_I_am_t| {s2} Usually I am too busy to pay attention to such gossip. qstr__{s2}_I_hope_that_yo| {s2} I hope that you will find this useful. qstr__{s2}_I_do_hope_that| {s2} I do hope that this will be of some use to you. qstr__{s2}_Makes_me_wonder| {s2} Makes me wonder what dangers lurk outside these walls. qstr__{s2}_I_have_gained_| {s2} I have gained a new appreciation for the dangers which you face. qstr__{s2}_It_is_my_duty_| {s2} It is my duty and honor to serve you, {reg63?Lord Lady}. I hope this is the sort of information you were looking for. qstr__{s2}_By_the_way_my_| {s2} By the way, my {reg63?Lord Lady}, be careful in your journeys. qstr__{s2}_The_castle_is_| {s2} The castle is bustling with activity, my {reg63?Lord Lady}, and usually I cannot spare the time to engage in this type of information gathering. qstr__{s2}_Even_I_found_t| {s2} Even I found this of interest, my {reg63?Lord Lady}. qstr_{s2}_It_s_regarding_|{s2} It's regarding {s14}. {s4} qstr_{s2}_{s4}_about_{s14|{s2} {s4} about {s14}. qstr_{s2}_{s4}_regarding_|{s2} {s4} regarding {s14}. qstr_{s2}_{s4}_concerning|{s2} {s4} concerning {s14}. qstr_{s2}_My_informant_{s|{s2} My informant, {s11} told me {s9} about {s14}. qstr_{s2}_It_s_{s9}_from_|{s2} It's {s9} from {s11} about {s14}. qstr_{s3}_{s4}_{s34}|{s3} {s4} {s34} qstr_a_story|a story qstr_a_tale|a tale qstr_a_rumor|a rumor qstr_a_piece_of_gossip|a piece of gossip qstr_an_intriguing_story|an intriguing story qstr_a_piece_of_informati|a piece of information qstr_a_fascinating_tale|a fascinating tale qstr_a_yarn|a yarn qstr_an_interesting_story|an interesting story qstr_an_interesting_rumor|an interesting rumor qstr_a_sordid_tale|a sordid tale qstr_{s50}|{s50} qstr_a_nameless_acquainta|a nameless acquaintance, qstr_conducting_business_|conducting business which we will not discuss qstr_waiting_to_meet_some|waiting to meet someone qstr_waiting_for_someone|waiting for someone qstr_someone_who_shall_no|someone who shall not be named, qstr_hurrying_to_meet_som|hurrying to meet someone important qstr_was_collecting_somet|was collecting something owed to him qstr_avoiding_the_militia|avoiding the militia patrol qstr_a_person_best_not_na|a person best not named, qstr_hurrying_to_meet_a_f|hurrying to meet a friend qstr_waiting_to_meet_an_a|waiting to meet an associate qstr_hiding_to_avoid_bein|hiding to avoid being followed qstr_a_person_who_is_best|a person who is best left in shadows, qstr_waiting_to_receive_a|waiting to receive a report from an underling qstr_on_the_way_to_meet_a|on the way to meet an associate qstr_waiting_to_meet_one_|waiting to meet one of his men qstr_an_acquaintance|an acquaintance, qstr_minding_his_own_busi|minding his own business qstr_not_paying_much_atte|not paying much attention qstr_an_acquaintance_name|an acquaintance named {s12}, qstr_doing_some_chores|doing some chores qstr_going_to_meet_someon|going to meet someone qstr_{s12}_an_acquaintanc|{s12}, an acquaintance of mine, qstr_a_mercenary_calling_|a mercenary calling himself {s12}, qstr_waiting_for_his_capt|waiting for his captain qstr_looking_for_some_ent|looking for some entertainment qstr_looking_for_his_swor|looking for his sword mates qstr_heading_to_town_to_s|heading to town to seek work qstr_on_a_scouting_missio|on a scouting mission for his captain qstr_looking_for_his_capt|looking for his captain qstr_a_strange_traveler|a strange traveler, qstr_looking_for_somewher|looking for somewhere to eat qstr_wandering_the_town|wandering the town qstr_resting_on_the_side_|resting on the side of the road qstr_cooking_some_hens_ov|cooking some hens over a small campfire qstr_walking_along_the_ro|walking along the road qstr_a_traveler_named_{s1|a traveler named {s12}, qstr_looking_for_somethin|looking for something to eat qstr_exploring|exploring qstr_making_camp_along_th|making camp along the side of the road qstr_breaking_camp|breaking camp qstr_walking_with_a_group|walking with a group of refugees qstr_a_refugee|a refugee, qstr_looking_for_shelter|looking for shelter qstr_heading_to_the_next_|heading to the next town qstr_a_young_hunter_named|a young hunter named {s12}, qstr_waiting_for_another_|waiting for another hunter qstr_preparing_to_go_on_a|preparing to go on a hunting trip qstr_heading_out_of_the_t|heading out of the town qstr_looking_for_game|looking for game qstr_a_traveling_merchant|a traveling merchant, qstr_waiting_for_his_appr|waiting for his apprentice qstr_moving_inventory_ont|moving inventory onto his wagon qstr_looking_for_his_cara|looking for his caravan guards qstr_heading_to_town_to_se|heading to town to sell his goods qstr_riding_along_the_roa|riding along the road qstr_a_merchant_named_{s1|a merchant named {s12}, qstr_looking_for_his_appr|looking for his apprentice qstr_meeting_a_money_lend|meeting a money lender qstr_waiting_for_a_custom|waiting for a customer qstr_making_camp|making camp qstr_a_wandering_Knight_o|a wandering Knight of the Dawn, qstr_looking_for_his_squi|looking for his squire qstr_tending_to_his_horse|tending to his horse qstr_patrolling_the_stree|patrolling the street qstr_helping_some_refugee|helping some refugees qstr_patrolling_the_road|patrolling the road qstr_an_adventurer_callin|an adventurer calling himself {s12}, qstr_looking_for_his_frie|looking for his friend qstr_resting_under_a_tree|resting under a tree alongside the road qstr_an_abbot_called_{s12|an abbot called {s12}, qstr_rushing_to_the_aid_o|rushing to the aid of a sick friend qstr_helping_refugees|helping refugees qstr_strolling_the_street|strolling the streets qstr_on_a_pilgrimage|on a pilgrimage qstr_a_member_of_the_loca|a member of the local militia, qstr_on_patrol|on patrol qstr_patrolling_the_town|patrolling the town qstr_investigating_suspic|investigating suspicious activity qstr_a_local_militiaman|a local militiaman qstr_hunting_for_his_lord|hunting for his lord qstr_a_soldier_from_the_c|a soldier from the castle, qstr_on_guard_duty|on guard duty qstr_a_soldier_who_would_|a soldier who would not give his name qstr_scouting_the_area|scouting the area qstr_a_young_noble_lad|a young noble lad, qstr_looking_for_a_friend|looking for a friend qstr_on_important_busines|on important business qstr_meeting_someone|meeting someone qstr_hunting_a_stag|hunting a stag qstr_traveling_to_his_fat|traveling to his father's estate qstr_a_caravan_guard|a caravan guard, qstr_looking_for_his_mate|looking for his mates qstr_waiting_to_meet_his_|waiting to meet his next contract qstr_checking_the_horses|checking the horses qstr_scouting_ahead_of_hi|scouting ahead of his caravan qstr_catching_up_to_the_c|catching up to the caravan qstr_escorting_a_caravan|escorting a caravan qstr_a_bounty_hunter|a bounty hunter, qstr_following_up_on_a_le|following up on a lead qstr_waiting_to_meet_an_i|waiting to meet an informant qstr_on_the_trail_of_a_no|on the trail of a notorious outlaw qstr_asking_if_we_had_see|asking if we had seen bandits in the area qstr_a_Mercenary_Sellswor|a Mercenary Sellsword, qstr_waiting_for_his_serg|waiting for his sergeant qstr_on_his_way_to_town|on his way to town qstr_asking_if_we_knew_wh|asking if we knew where he could find work qstr_a_Militia_Warder|a Militia Warder, qstr_checking_on_a_recrui|checking on a recruit qstr_waiting_to_meet_a_bo|waiting to meet a bounty hunter qstr_asking_if_we_had_seen|asking if we had seen his friends qstr_a_young_Noble_by_the|a young Noble by the name of Lord {s12}, qstr_on_important_business|on important business for a Lord qstr_a_wandering_Ranger_b|a wandering Ranger by the name of {s12}, qstr_preparing_to_leave_t|preparing to leave the town qstr_investigating_someth|investigating something suspicious qstr_waiting_for_a_fellow|waiting for a fellow ranger qstr_a_good_squire_named_|a good squire named {s12}, qstr_waiting_for_his_Lord|waiting for his Lord qstr_meeting_a_friend|meeting a friend qstr_going_to_meet_his_Lo|going to meet his Lord qstr_a_neighbor_of_mine|a neighbor of mine qstr_on_his_way_to_the_sh|on his way to the shop qstr_walking_to_work|walking to work qstr_a_relative_of_a_frie|a relative of a friend qstr_on_his_way_to_his_ma|on his way to his masters shop qstr_looking_for_his_litt|looking for his little brother qstr_my_distant_cousin_na|my distant cousin named {s12}, qstr_avoiding_his_wife|avoiding his wife qstr_looking_for_his_son|looking for his son qstr_my_sister_s_husband_|my sister's husband's cousin twice removed qstr_avoiding_his_mother_|avoiding his mother-in-law qstr_looking_for_his_wayw|looking for his wayward son qstr_a_few_days_ago|a few days ago qstr_last_night|last night qstr_earlier_this_morning|earlier this morning qstr_yesterday|yesterday qstr_after_sundown_yester|after sundown yesterday qstr_while_dining_yesterd|while dining yesterday qstr_at_breakfast_this_mo|at breakfast this morning qstr_while_at_the_merchan|while at the merchant shop qstr_in_the_tavern|in the tavern qstr_in_the_street|in the street qstr_outside_the_walls|outside the walls qstr_in_the_castle_courty|in the castle courtyard qstr_noon_yesterday|noon yesterday qstr_recently|recently qstr_I_heard_{s9}_from_{s|I heard {s9} from {s11} qstr_I_was_told_{s13}_of_|I was told {s13} of {s9} from {s11} qstr_Hmm_{s13}_I_heard_{s|Hmm, {s13} I heard {s9} from {s11} qstr_I_heard_{s9}_from_{s1|I heard {s9} from {s11} {s13} qstr_I_met_{s11}_{s13}_wh|I met {s11} {s13} who told me {s9} qstr_I_came_across_{s9}_f|I came across {s9} from {s11} qstr_On_a_chance_encounte|On a chance encounter, I heard {s9} from {s11} qstr_I_ran_into_{s11}_{s1|I ran into {s11} {s13}, who informed me of {s9} qstr_I_bumped_into_{s11}_|I bumped into {s11} {s13}, who relayed to me {s9} qstr_I_overheard_{s9}_fro|I overheard {s9} from {s11} qstr_Snake_Cult|Snake Cult qstr_Jatu|Jatu qstr_thieves_and_bandits_|thieves and bandits of the forests qstr_Noldor|Noldor qstr_D_Shar_Steppe_Raider|D'Shar Steppe Raiders qstr_recent_events_that_s|recent events that seem out of the ordinary qstr_outlaws_and_forest_b|outlaws and forest brigands qstr_outlaws_and_highwaym|outlaws and highwaymen qstr_rogue_and_outlawed_K|rogue and outlawed Knights qstr_various_adventure_co|various adventure companies qstr_Heretics|Heretics qstr_Red_Brotherhood|Red Brotherhood qstr_Knights_of_Eventide|Knights of Eventide qstr_Knights_of_the_Dawn|Knights of the Dawn qstr_Mettenheim|Mettenheim qstr_Singalians|Singalians qstr_travellers|travellers qstr_the_accursed_{s14}|the accursed {s14} qstr_the_vile_{s14}|the vile {s14} qstr_the_damned_{s14}|the damned {s14} qstr_the_barbaric_{s14}|the barbaric {s14} qstr_the_horrid_{s14}|the horrid {s14} qstr_the_filthy_{s14}|the filthy {s14} qstr_days|days qstr_in_the_afternoon|in the afternoon qstr_fresh|fresh qstr_in_the_morning|in the morning qstr_fresh_cool|fresh cool qstr_nights|nights qstr_after_dark|after dark qstr_fresh_night|fresh night qstr_after_sunset|after sunset qstr_night|night qstr__few_{s7}_ago| few {s7} ago qstr_h_yes_it_was_two_{s7|h yes, it was two {s7} ago, {s17} qstr_hh_it_was_yesterday_|hh, it was yesterday, {s17} qstr_bout_three_{s7}_ago|bout three {s7} ago qstr__handful_of_{s7}_ago| handful of {s7} ago qstr__few_{s7}_past_{s17}| few {s7} past, {s17} qstr_{s41}|{s41} qstr_{s42}|{s42} qstr_{s43}|{s43} qstr_taking_a_stroll|taking a stroll qstr_headed_to_the_tavern|headed to the tavern qstr_walking_home|walking home qstr_getting_some_{s18}_a|getting some {s18} air qstr_enjoying_the_{s18}_a|enjoying the {s18} air qstr_he|he qstr_A{s12}_{s50}_was_{s3|A{s12}, {s50} was {s30}, qstr_When_{s50}_was_{s30}|When {s50} was {s30} a{s12}, qstr_A{s12}_when_{s50}_wa|A{s12}, when {s50} was {s30}, qstr_We_came_across_{s11}|We came across {s11} while he was {s30}. He told us about {s9}. qstr_Aye_{s13}_we_encount|Aye, {s13} we encountered {s11} who told us about {s9}. qstr_Yes_{s13}_we_encount|Yes, {s13} we encountered {s11} as he was {s30}. We had a brief discussion during which he relayed {s9}. qstr_Hmm_{s13}_we_came_up|Hmm, {s13} we came upon {s11} while he was {s30}. A friendly sort, he let us know about {s9}. qstr_Well_{s13}_we_met_{s|Well, {s13} we met {s11} while he was {s30}. He told us {s9}. qstr_{s4}_{s34}|{s4} {s34} qstr_{s15}^{s10}|{s15}^{s10} qstr_{s30}^{s3}|{s30}^{s3} qstr_^^^Unfortunately_the|^^^Unfortunately, there wasn't anything left worth equipping. qstr_{s2}_equipped_{s1}.|{s2} equipped {s1}. qstr_{s2}_{s1}|{s2}, {s1} qstr_{s2}_and_{s1}|{s2} and {s1} qstr_{s2}|{s2} qstr_{reg0}_noble_recruit|{reg0} noble recruits have joined your cause {reg1?({reg1} because of your shrines and churches{reg2?, {reg2} because of the glory to be in your army) )} {reg2?({reg2} because of the glory to be in your army) }} qstr_There_are_whispering|There are whisperings among the commoners that nobles are drawn to your cause qstr_Your_Noldor_opponent|Your Noldor opponents are ready for training. You must knock out all {reg1} of them to finish the training successfully. qstr_ranks|ranks qstr_shield_wall|shield wall qstr_wedge|wedge qstr_square|square qstr_up|up qstr_Infantry_forming_{s1|Infantry forming {s1}. qstr_Not_enough_infantry_|Not enough infantry to form {s1}, but holding. qstr_Cavalry_forming_{s1}|Cavalry forming {s1}. qstr_Not_enough_cavalry_t|Not enough cavalry to form {s1}, but holding. qstr_Archers_forming_{s1}|Archers forming {s1}. qstr_Not_enough_archers_t|Not enough archers to form {s1}, but holding. qstr_Infantry_formation_d|Infantry formation disassembled. qstr_Cavalry_formation_di|Cavalry formation disassembled. qstr_Archer_formation_dis|Archer formation disassembled. qstr_The_{s10}_in_{s2}_ha|The {s10} in {s2} has been fully repaired by the local craftsmen. qstr_The_craftsmen_of_{s2|The craftsmen of {s2} have partly repaired the {s10}. qstr_You_have_gained_{reg|You have gained {reg1} rank points with the {s1}. qstr_You_have_lost_{reg1}|You have lost {reg1} rank points with the {s1}. qstr_{s1}_{s2}_Knight|{s1} {s2} Knight qstr_{s1}_{s2}_Knights|{s1} {s2} Knights qstr_{s1}_{s2}|{s1} {s2} qstr_The_secrets_of_makin|The secrets of making {s2} are now known to the Knighthood Orders. qstr_{s1}|{s1} qstr_{reg8}|{reg8} qstr_You_ve_been_pimped_u|You've been pimped up! qstr_{reg4}_killed_{reg5}|{reg4} killed, {reg5} wounded qstr_{s0}^{s1} _{reg3}__{|{s0}^{s1} {reg3} ({s2}) qstr_{s0}^{s1}_ally_ _{re|{s0}^{s1}(ally) {reg3} ({s2}) qstr_{s0}^{s1}_enemy_ _{r|{s0}^{s1}(enemy) {reg3} ({s2}) qstr_not_enough_gold|not enough gold qstr_inventory_is_full|inventory is full qstr_{reg40}_denars_left|{reg40} denars left qstr_Forming_ranks.|Forming ranks. qstr_Gained_{reg33}_XP|Gained {reg33} XP qstr_Top_tier_troops_just|Top tier troops just left {s2} garrison. qstr_The_purge_order_has_|The purge order has been executed. qstr_You_ve_got_the_keys_|You've got the keys to the dungeon. qstr_You_have_escaped_fro|You have escaped from the fight with the scribe, talk to the Ghost Lady again. qstr_You_have_been_knocke|You have been knocked out by the scribe, talk to the Ghost Lady again. qstr_{s37}|{s37} qstr_You_have_been_knocked|You have been knocked out! qstr_You_were_defeated.|You were defeated. qstr_Rotate_with_the_mous|Rotate with the mouse. Move with standard keys. qstr_Shift/Control_for_Up|Shift/Control for Up/Down. Space Bar to increase speed. qstr_Numpad_Plus/Minus_to|Numpad Plus/Minus to change sensitivity. Numpad to rotate. qstr_Home_to_reset_positi|Home to reset position. End to flip Y rotation qstr_Y_Rotation_Inverted|Y-Rotation Inverted qstr_Y_Rotation_Normal|Y-Rotation Normal qstr_Sensitivity___25%__{|Sensitivity - 25% ({reg8}, {reg9}) qstr_Sensitivity_+_25%__{|Sensitivity + 25% ({reg8}, {reg9}) qstr_You_have_fallen_in_b|You have fallen in battle! qstr_Your_troops_are_char|Your troops are charging! qstr_{s13}_has_died|{s13} has died qstr_You_have_killed_{s13|You have killed {s13} qstr_You_have_knocked_out|You have knocked out {s13} qstr_You_can_t_retreat_be|You can't retreat because the enemy is too close! qstr_You_must_stay_behind|You must stay behind the line on the ground! Point is not counted. qstr_Cannot_leave_now.|Cannot leave now. qstr__You_ve_lost_the_cha| You've lost the challenge!!! qstr__You_ve_won_the_chal| You've won the challenge!!! qstr_Tutorial|Tutorial qstr_The_thieves_guarding|The thieves guarding the treasure were beaten - find the treasure chest qstr_{s1}_won_sparring_se|{s1} won sparring session qstr_You_came_into_the_wo|You came into the world the {reg3?daughter son} of displaced nobility from the land of Pendor. Your family fled the Pendoran city of Cez just after you were born, and purchased a tumbledown manor in an outlying district of Barclay. Your father and his retainers managed to provide you with a good education in the duties of the aristocracy and the idioms of life at court. Your mother and father rarely spoke of their history in Pendor, though you did get the sense that you mother was not from the Baccus Empire that now holds claim to the lands where your father was raised. qstr_You_were_born_the_{r|You were born the {reg3?daughter son} of a Fierdsvain Merchant Ship Captain, and his wife from Sarleon. Together they traded between Barclay and the Ports of Pendor, dodging pirates, outwitting corrupt harbor masters and avoiding the vicious Red Brotherhood, which seemed to grow stronger each year. Your father grew prosperous from his ventures, and paid off the debt on his ship to the Ship masters Guild in Barclay with a percentage of his earnings. It was a modest life but they provided you with a good education and a talent for making profit and opening new markets. qstr_When_you_were_a_chil|When you were a child, your father earned a respectable living as a master-at-arms in Barclay, hiring out to those who could pay for his services. He had great skill with a sword. Patiently he taught you all he knew, and you became capable with both sword and lance. He was rough, callous, but fair. Your mother was a minor Noble from Pendor who spoke very little of her past - though she did let on that she met your father when he rescued her from kidnappers. Your father spoke only once of the Knighthood Order to which he belonged, and then only said that it had been outlawed by order of the former King of Sarleon. He refused to answer your many questions about his deeds or even the name of the Order, saying only that he preferred not to speak of it. qstr_{reg3?daughter son}|{reg3?daughter son} qstr_You_were_the_{reg3?d|You were the {reg3?daughter son} of a man and woman who traveled with a band of mercenary adventurers. On many a night, you listened raptly to your their tales of bravery, adventure and sacrifice. They worked often for the Sheriff and Wardens in the outlying towns of Eastern Barclay, tracking down and capturing the poachers, outlaws and bandits who plagued the forests where you grew up. Both of them taught you how to survive in the wilds, to fight, and how to spot and avoid danger. qstr_Your_father_was_a_ba|Your father was a banished chieftain's son from the far lands of southern desert lands of Pendor. Growing up, you were a nomadic child, living in a wagon on the road. Your family traveled from place to place, camping for no more than half a year before moving on. Your father was born on the D'Shar Plains and your mother was a lady in waiting from Sarleon. They never really answered your many questions about how they knew each other or the circumstances around their meeting. Your father told you many stories of how his people lived and fought, inspiring you with pride in your ancestry. Years ago, when their father died, his older brother had banished him from his tribe. He gathered up his wife and few possessions and moved to the Northern Plains of Barclay, where you were born. He was joined by other D'shar outcasts and these outcasts formed their own new tribe, living off the land and carrying on the traditions of their homeland across the Eastern Sea. He taught you how to fight, and how to survive through self-reliance. qstr_Your_father_never_to|Your father never told you of your mother, and indeed seemed very secretive about his past, as you grew up in the poor section of Barclay's waterfront district. You received very little 'formal' education, however your father did teach you from a young age how to defend yourself, and how to spot and avoid danger. When you were a bit older, he taught you about herbs, poisons, and antidotes, and how to keep someone alive when they were wounded. He never stepped in to offer you protection from the local bullies, but insisted that you fight your own battles. He would often leave for extended periods of time, offering no explanation of where he was going, or saying when he would return. You raised yourself and sometimes had to resort to petty theft just to survive. Still, these difficult years made you streetwise, sharp to the secrets of cities and their shadowy back alley ways. qstr_You_were_an_only_{re|You were an only {reg3?daughter son} of noteworthy healers who, even though of noble blood, rejected the trappings of court intrigue and instead spent their lives traveling between the cities and towns of Barclay. Helping your parents make potions and healing the sick gave you an appreciation of life and a knowledge of healing. During your early travels with your parents, you became familiar with many cultures and heard many stories of distant lands. The spires of Veccavia, the scandalous bazaars of the Melitine, and the heroic poetry from the mountains of Mettenheim were tales that ignited the imagination. But of most fascination to you was the realm of Pendor. Always these stories kept you entranced, and early on you decided that someday you would travel to that land. qstr_As_a_{reg3?girl boy}|As a {reg3?girl boy} growing out of childhood, you were sent to live in the court of one of the many minor outlying baronies of Barclay. There, your first lessons were in humility, as you waited upon the lords and ladies of the household. From their chess games, their gossip, and their poems of great deeds and courtly love, you quickly began to learn of the conflicts of adult life and competition. You learned even more from the rough games of other children, who fought with sticks in imitation of their elders' sword battles. qstr_As_a_{reg3?girl boy}_|As a {reg3?girl boy} growing out of childhood, you apprenticed with a local craftsman to learn his trade. After you spent years working hard and studying harder under your master, he promoted you to journeyman. Later, he employed you as a fully-paid crafter until you decided it was time to move on. qstr_As_a_{reg3?girl boy}_g|As a {reg3?girl boy} growing out of childhood, you apprenticed to a wealthy merchant, learning your trade by managing inventories, selling merchandise, and traveling with his caravans. It was a hard life at first, but it grew easier as you learned how to pry out information, the art of buying low and selling high, and how to leave a customer thinking he'd beaten you, and driven the harder bargain himself. qstr_As_a_{reg3?girl boy}_b|As a {reg3?girl boy} barely emerged from childhood, you lived on the streets, doing whatever you had to, just to survive. You begged, stole and worked for gangs to earn your bread, living only from day to day in a violent world, frequently only one step ahead of the law and others who wished you ill. qstr_As_a_very_young_{reg|As a very young {reg3?girl boy}, you rode the great steppes on a horse of your own, learning the paths through the grass and the desert. Though you sometimes went hungry, you became a skillful hunter and pathfinder despite - or perhaps because of - the relatively trackless country. Your body grew lean and muscular as you mastered the nomad's way of life. qstr_{reg3?daughter man}|{reg3?daughter man} qstr_Though_the_distincti|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. When you were named squire to a noble at court, you practiced with weapons for long hours, learning how to give hard knocks without hesitation and take them with fortitude. You were instructed in your obligations to your lord, and your duties to those who would one day be your vassals. In addition to learning the chivalric ideal, you also learned about the less attractive side of the noble life -- from old warriors' stories of ruthless power politics, betrayals and usurpations, of men who used guile, as well as valor, to achieve their aims. qstr_{reg3?woman man}|{reg3?woman man} qstr_Though_the_distinctio|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You joined the tightly-knit circle of women at court, ladies who lived for the appearance of propriety; the wives and mistresses of noblemen, as well as maidens who had yet to find a husband. Even here, however, you found politics at work, as the ladies schemed for prominence and fought each other bitterly just to catch the eye of whatever unmarried man was currently in fashion at court. You soon learned ways of turning these situations to your own advantage. With that knowledge came the realization that you could yourself wield great influence in the world, if you applied a little subtlety towards achieving your own goals. qstr_Though_the_distinction|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You set out on your own, with nothing but your instrument and your voice. It was a poor existence, and you spent many a hungry night when people failed to appreciate your music, but you managed to get by on your music alone. As the years went by you became adept at playing to the drunken crowds in the taverns, and even better at talking anyone into whatever you wanted. qstr_Though_the_distinction_|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. You found yourself a student at the university of Barclay, in one of the great cities, where you studied the healing arts as well as theology and philosophy. Not all your lessons were learned in the lecture halls. Sometimes, you joined your fellows as they roamed the alleys in search of wine, {reg3?men women}, or a good fight. You learned first-hand how to set a broken jaw, and how to persuade an angry townsman to set down his club and accept cash as compensation for the destruction of his shop. qstr_Though_the_distinction_f|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. Heeding the call of the open road, you traveled from village to village, buying and selling. It was not a rich existence, but you became a master at negotiating a good price from even the most miserly elders. Soon, you knew, you would be well-placed to start your own trading empire... qstr_Though_the_distinction_fe|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You pursued a career as an apprentice engineer and builder, crafting plans for homes, castles and towns. As time wore on you became a master of your trade, and your work started to bring you high prices. With food on your table and logs on your fire, you could take pride in your work and your growing reputation. qstr_Though_the_distinction_fel|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. Dissatisfied with the common man's desperate scrabble for coin, you took to the forests and wilderness and decided to help yourself to its bounty. You hunted stags, boars and geese, and sold the precious meat on the sly. Later, your skills in tracking and pathfinding were often employed to track wanted outlaws for bounty. You made many friends, and many enemies as well. Your enterprise yielded more than a few silvers, of course. qstr_Happiness_was_within|Happiness was within your reach as your wedding date approached. Your engagement to a lady-in-waiting was everything you hoped it would be. Her planning for the event consumed most of her time and she was excited for a future with you. One fateful day, a group of petulant nobles decided that she would be their next adventure. Upon hearing the commotion, you raced to her aid. Even though you killed two of the rogues, their leader fled like the coward he is, leaving your fiancée violated both physically and mentally. The shame and horror of what happened to her was too much and she took her own life shortly thereafter, leaving you feeling angry and guilty for being unable to protect her in her time of need. Swearing revenge for this misdeed, you sought out the base scoundrel to exact your vengeance in his blood. Upon hearing of your intentions, he purchased his way out of facing you and fled to Pendor. You sell what you can and and take the next ship to Pendor, determined that he will not escape you... qstr_Happiness_was_within_|Happiness was within your reach as your wedding date approached. Your engagement to a minor lord was everything you hoped it would be. Planning for the event consumed your time, until the fateful day when a group of petulant nobles decided that you would be their next adventure. Your fiancée, hearing the commotion, raced to your aid but was overpowered and killed in the ensuing melee. Grabbing his up his sword, you killed two of the rogues in your anger and despair, but their leader fled like the coward he is. You later learned that he purchased passage to Pendor with the Red Brotherhood to escape the calls for justice in your fiancée's name. Determined not to let this misdeed go unpunished, you pack your belongings and travel to Pendor to exact your revenge... qstr_For_the_last_several|For the last several years you lived the life of a wandering bard, charming your way into the hearts of nobles who would be your patron and support your quest for artistic perfection. That was until you met the love of your life, who was not only enamored with your artistry, but also genuinely in love with you. One fateful night, when you were away tending to a minor task, a group of hooded men kidnapped your beloved for ransom. Unfortunately even though the wealthy parents of your beloved paid the ransom, your love was found dead the next morning. Swearing vengeance, you hunted down the scoundrels responsible for this heinous crime and cut most of them down with your crossbow and sword. Unfortunately, you were unable to slay the leader of the band, who escaped. Later, you discovered that he fled to Pendor with the help of the local Red Brotherhood. Swearing that this jackal will not escape justice, you book passage for Pendor... qstr_For_the_last_several_|For the last several years you had studied under a renowned and kindly scholar at the Barclay university, who treated you as if you were his child. Working beside him, you learned a great deal about medicine and the higher arts. Then one day, several cloaked men broke into the university and confronted your mentor - and after a heated argument they stabbed him and set fire to his room. As you raced to your mentors aid, the men escaped into the night. Unfortunately, you were unable to save him from the flames due to his injuries. Salvaging what you could of his research, you set forth to investigate the matter. You soon found that the cloaked men were from Pendor, and that they had returned shortly after their visit to the university. Swearing that you would exact revenge for this misdeed, you book passage for Pendor... qstr_As_a_merchant_you_kn|As a merchant you know that there will always be enemies, but even then, some things cross the line. Years of work and negotiations had you on the verge of creating a network of trading caravans that would provide for you and your future family. There was a very profitable opportunity with a particular caravan that would cement your legacy. As the fates would weave, your dreams were thwarted by cold steel and the villainy of a rival merchant - who had hired highwaymen to waylay your caravan and not steal, but destroy, the merchandise and kill everyone guarding it, including you. The highwaymen were successful in destroying your cargo, and as they were in the act of slaying your guards and drivers one by one, they let out the name of who hired them. One thing did not go to their plan however, and that was the unexpected arrival of a Barclay lancer patrol who managed to save you from an early demise. The rival merchant, learning that his plans were only partially successful and with a bounty on his head, fled to Pendor to escape being arrested. You swear that he would not get away from his crimes, and so you sell your remaining possessions and book passage for Pendor... qstr_Happiness_was_within_y|Happiness was within your reach as your wedding date approached. Alongside wedding preparation, you were working as second engineer in a castle reconstruction project. A fire set by the primary engineer to hide shoddy work claimed not only your reputation, but your life of your betrothed. The scoundrel fled to Pendor with the help of the Red Brotherhood to escape his crimes. You have sworn that the there is no place for him to hide, and so book passage on the next ship to Pendor... qstr_You_and_a_group_of_f|You and a group of fellow friends and hunters were ambushed by highwaymen looking to rob you. The fight ended badly, with all of your friends dead, although you did manage to kill most of the bandits. The leader escaped to Pendor with the assistance of the local Red Brotherhood, and you swear that you will track him down and avenge your fallen friends. To this end, you book passage on the next ship to Pendor... qstr_His_death_was_swift_|His death was swift and violent, at the hands of an unknown assailant. The message you received afterwards from your mother was vague and confusing. In it, she warned you that your father's enemies were seeking both her demise and your own. She advised you to flee from Barclay and travel to Pendor - only there would you be beyond the reach of these knaves. She stated that she had to go into hiding, and that she would be safe and not to worry about her. She gifted you your father's shield and told you that when the time came, you should fly these colors and claim your destiny. So, with a heavy heart, you book passage to Pendor... qstr_His_death_was_swift_a|His death was swift and violent, at the hands of an unknown assailant. The message you received afterwards from your mother was vague and confusing. In it, she warned you that your father's enemies were seeking both her demise and your own. She advised you to flee from Barclay and travel to Pendor - only there would you be beyond the reach of these knaves. She stated that she had to go into hiding, and that she would be safe and not to worry about her. Enclosed with the message was a promissory note for 1,000 gold and a tightly wrapped package containing an old jacket your father used to wear on his business trips. So, with a heavy heart, you book passage to Pendor... qstr_His_death_was_swift_an|His death was swift and violent, at the hands of an unknown assailant. The message you received afterwards from your mother was vague and confusing. In it, she warned you that your father's enemies were seeking both her demise and your own. She advised you to flee from Barclay and travel to Pendor - only there would you be beyond the reach of these knaves. She stated that she had to go into hiding, and that she would be safe and not to worry about her. She gifted you your father's sword, a family heirloom with which you could defend both your honor and your life. So, with a heavy heart, you book passage to Pendor... qstr_His_death_was_swift_and|His death was swift and violent, at the hands of an unknown assailant. The message you received afterwards from your mother was vague and confusing. In it, she warned you that your father's enemies were seeking both her demise and your own. She advised you to flee from Barclay and travel to Pendor - only there would you be beyond the reach of these knaves. She stated that she had to go into hiding, and that she would be safe and not to worry about her. She gifted you your father's armor, a family heirloom with which you could defend both your honor and your life. So, with a heavy heart, you book passage to Pendor... qstr_His_death_was_swift_and_|His death was swift and violent, at the hands of an unknown assailant. The message you received afterwards from your mother was vague and confusing. In it, she warned you that your father's enemies were seeking both her demise and your own. She advised you to flee from Barclay and travel to Pendor - only there would you be beyond the reach of these knaves. She stated that she had to go into hiding, and that she would be safe and not to worry about her. She gifted you your father's bow, a family heirloom with which you could defend both your honor and your life. So, with a heavy heart, you book passage to Pendor... qstr_His_death_was_unexpe|His death was unexpected and violent, at the hands of an unknown assailant. The message you received afterwards from one of his associates was vague and confusing. The missive warned you of an unseen enemy that had been seeking both your father's demise and your own. Apparently, your father was not your real father, but rather had been keeping you in hiding since you were an infant. He was a hired blade sent to kill your real mother and father, and he succeeded, but he could not bring himself to kill you as an infant. He decided to spare you, and keep you hidden from those who had paid to see you dead. He always felt guilt at his deeds, and tried as best he was able to raise you so that you could survive on your own. Recently, his past employers discovered his subterfuge and your continued existence. He had left instructions with a trusted friend that should anything happen to him, you should be sent this letter, along with his knives, his regrets of past actions, and this warning Leave Barclay immediately as your life is in danger. Travel to Pendor, there you will find a safe haven. Deciding to heed his words, you book passage to Pendor... qstr_His_death_was_unexpec|His death was unexpected and violent, at the hands of an unknown assailant. The message you received afterwards from your mother was vague and confusing. The missive tells you that you were not their child, but was in fact given to them to raise. Your real parents feared for your safety, and so they put you in the care of your adoptive parents - just weeks before assassins finally caught up to them and killed them. Since that time, your adoptive parents feared that some day, those who would see your family dead would catch up to them and slay them all, including you. That day has apparently arrived, with your adoptive father dead and your adoptive mother only alive through sheer luck, and the assassins now turning their sight to you. She reassured you that she is in hiding and safe, but stressed that your life is in danger, and urged you to leave Barclay immediately. She gifted you your father's book of healing, and asked your forgiveness for not telling you earlier that you were adopted. So, to escape these hidden enemies, you booked a passage to Pendor... qstr_A_series_of_unexpect|A series of unexpected deaths of close friends, having to put your favorite horse down and your fiancée breaking off your engagement all combined to make it seem necessary to leave Barclay and start life anew somewhere else. That 'somewhere else' is in the land of Pendor... qstr_A_series_of_unexpecte|A series of unexpected deaths of close friends, not to mention the loss of your fiancée in a duel defending your honor, all combined to make it seem necessary to leave Barclay and start life anew somewhere else. That somewhere else is in the lands of Pendor... qstr_A_series_of_unexpected|A series of unexpected cancellations and lack of patron support, coupled with a false accusation, tarnished your reputation beyond all repair in Barclay. You find yourself effectively locked out of upscale Taverns and Inns and thus the ability to make a living. The lure of new lands, new adventure and new patrons finds you booking passage to the lands of Pendor... qstr_An_unexpected_death_|An unexpected death of a patient leaves your reputation in tatters. Those healers who would take your practice and patients (and the income) spread half truths and outright lies about your methods and training. After months of decline you find the lure of new horizons too great to ignore. Selling some of your equipment, to pay for passage, you find yourself on a ship bound for Pendor... qstr_Unusual_rainfall_des|Unusual rainfall destroyed a warehouse filled with your inventory leaving you almost broke. Rival merchants moved in quickly to capitalize on your market, setting you back years of work. Discouraged and nearly bankrupt, you set your sights to new lands and new opportunities. You find yourself on a ship bound for Pendor... qstr_A_glut_of_experience|A glut of experienced builders and architects have taken all of the renovation and construction positions in Barclay. The lack of credit and lack of meaningful work find you looking to a distant land to start life anew. You find yourself booking passage to the lands of Pendor... qstr_After_you_captured_a|After you captured a dangerous fugitive for the local sheriff, he somehow managed to escape. Before he was recaptured, the vile criminal killed an entire family. You feel that those deaths are on your hands, and many in Barclay blame you for letting the villain escape in the first place. You find that your reputation is in tatters, and after weeks of recrimination and guilt, you decide to start fresh by taking a ship to the lands of Pendor... qstr_The_life_of_a_squire|The life of a squire can be difficult. Your liege was a powerful Duke of Barclay, and as a Duke, he had very powerful enemies. When the Duke's enemies out maneuvered him politically and had him declared a traitor to the Realm, many of his vassals, including you, were forced to flee Barclay or fall victim to the headsman's axe. You set your sights on the land across the sea, where a strong arm and some luck can carve out a future for the bold. You purchase passage on a ship bound for the lands of Pendor... qstr_The_life_of_a_lady_i|The life of a lady-in-waiting can be difficult. Your liege was a powerful Duke of Barclay, and as a Duke, he had very powerful enemies. When the Duke's enemies out maneuvered him politically and had him declared a traitor to the Realm, many of his vassals, including you, were forced to flee Barclay or fall victim to the headsman's axe. Disguising yourself as a squire, you acquire some arms and armor and purchase passage on a ship. So it is you set sail for the lands of Pendor... qstr_The_life_of_a_bard_i|The life of a bard in the service of the noble can be tenuous. Your patron, a powerful Duke of Barclay, was fond of your company and prose. Unfortunately, as a Duke, he had very powerful enemies. When the Duke's enemies out maneuvered him politically and had him declared a traitor to the Realm, many of his vassals, including you, were forced to flee Barclay or fall victim to the headsman axe. Purchasing passage on the first ship out of Barclay, you find that it is headed for the lands of Pendor... qstr_The_life_of_a_healer|The life of a healer can be difficult. When a powerful but gravely ill patient passes away unexpectedly, his sons declared 'Kan Devasi' on you, believing that you were responsible for his death. Knowing that they will not stop until you are dead, you elect to leave Barclay and start life again in the lands of Pendor... qstr_The_life_of_a_mercha|The life of a merchant can be trying. When a powerful leader of the local Red Brotherhood decided that you are in the way of his success, he broke brotherhood rules and began a campaign to drive you out of business. After a significant loss of coin and the deaths of most of your guards, you deem it wise to leave Barclay on the next ship, which happens to be bound for Pendor... qstr_The_life_of_an_engin|The life of an engineer can be trying. When a powerful leader of the local Red Brotherhood decided that you are in the way of his plans and put a bounty on your head, life swiftly became unpleasant. Luckily, some fast talking at the right time allowed you to slip past his thugs. You deem it wise to leave Barclay while you can, and so you book passage on the next ship, which happens to be bound for Pendor... qstr_After_capturing_a_da|After capturing a dangerous fugitive for the local sheriff, you were forced to kill him as he tried to escape. Unfortunately, the criminal's brothers, all of them associated with the Red Brotherhood, did not take this well and combined their efforts towards avenging their sibling. You know it is only a matter of time before you will be killed by one of them, so you decide that it wise to leave Barclay on the next ship, which happens to be bound for Pendor... qstr_The_letter_reads____|The letter reads - 'My {s14}, I am proud of the {s16} you have become. It is with a heavy heart that I must tell you that your path in life was dictated to you the moment you were born. You see, my {s14}, your mother is of ancient noble lineage, and in your veins flows the blood of the old Kings of Pendor. We fled Pendor all those years ago not because our house and fortunes were lost or displaced, but because we feared discovery by dark and evil powers who would end the true line of Pendor. Be warned, my {s14}, there are those who are actively seeking your death, and with your demise the line of heirs to the silver throne of Pendor will be broken forever. Forgive us for not telling you this sooner. Those that suspect that you and your mother live are here, in Barclay, and are seeking your location with fell intent. Your mother and I have gone into hiding, but there are assassins - and worse - that are even now searching for you. Take Heed! My advice is to leave Barclay as soon as possible and sail to Pendor. There you will find dangers, but you may also find answers, and with any luck you, or your sons or daughters, may be able to reclaim that which was lost. In any case, be well, my {s14}, and be safe in your travels. Sincerely - Your Father' And so, heart heavy and head spinning, you set sail for Pendor... qstr_The_letter_reads____M|The letter reads - 'My {s14}, I am proud of the {s16} you have become. It is with a heavy heart that I must tell you that your path in life was dictated to you the moment you were born. You see, my {s14}, your mother is of ancient noble lineage, and in your veins flows the blood of the old Kings of Pendor. We fled Pendor all those years ago because your mother feared discovery by dark and evil powers who would end the true line of Pendor. Be warned, my {s14}, there are those who are actively seeking your death, and with your demise the line of heirs to the silver throne of Pendor will be broken forever. Forgive us for not telling you this sooner. Those that suspect that you and your mother live are here, in Barclay, and are seeking your location with fell intent. Your mother and I have gone into hiding, but there are assassins - and worse - that are even now searching for you. Take Heed! My advice is to leave Barclay as soon as possible and sail to Pendor. There you will find dangers, but you may also find answers, and with any luck you, or your sons or daughters, may be able to reclaim that which was lost. In any case, be well, my {s14}, and be safe in your travels. Sincerely - Your Father' And so, heart heavy and head spinning, you set sail for Pendor... qstr_The_letter_reads____My|The letter reads - 'My {s14}, I am proud of the {s16} you have become. It is with a heavy heart that I must tell you that your path in life was dictated to you the moment you were born. You see, my {s14}, your mother is of ancient noble lineage, and in your veins flows the blood of the old Kings of Pendor. I first met your mother as she was fleeing dark and evil forces who sought to end the true line of Pendor, and we fled Pendor all those years ago because we feared discovery. Be warned, my {s14}, there are those who are actively seeking your death, and with your demise the line of heirs to the silver throne of Pendor will be broken forever. Forgive us for not telling you this sooner. Those that suspect that you and your mother live are here, in Barclay, and are seeking your location with fell intent. Your mother and I have gone into hiding, but there are assassins - and worse - that are even now searching for you. Take Heed! My advice is to leave Barclay as soon as possible and sail to Pendor. There you will find dangers, but you may also find answers, and with any luck you, or your sons or daughters, may be able to reclaim that which was lost. In any case, be well, my {s14}, and be safe in your travels. Sincerely - Your Father' And so, heart heavy and head spinning, you set sail for Pendor... qstr_The_letter_reads____My_|The letter reads - 'My {s14}, I am proud of the {s16} you have become. It is with a heavy heart that I must tell you that your path in life was dictated to you the moment you were born. You see, my {s14}, your mother was of ancient noble lineage, and in your veins flows the blood of the old Kings of Pendor. I was hired to find and kill her for precisely that reason. When I found her after years of searching, she was near death and you were swaddled in her arms. I did not have it in me to end her life, much less yours. My healing arts were not sufficient to save her, so I made it look as if I had killed her, collected the reward and then disappeared to raise you. I do not ask your forgiveness, only your understanding that sometimes a man is forced down a path not of his choosing. I know first-hand that there are those who are seeking you to end your life, as I have now come across those who seek to kill me for my failure to take your life as an infant. I have dealt with one initial group looking for us here in Barclay, and have wounds to heal for my trouble. I know there are many more out there, and that they will not stop until both of us are dead. I have gone into hiding; my part in your life is done, so do not try to find me. Take heed! My advice is to leave Barclay as soon as possible and sail to Pendor. In any case, be well and be safe in your travels. Regards-' And so, heart heavy and head spinning, you set sail for Pendor... qstr_The_letter_reads____My_{|The letter reads - 'My {s14}, I am proud of the {s16} you have become. It is with a heavy heart that I must tell you that your path in life was dictated to you the moment you were born. You see, my {s14}, your mother and I are not your real parents. You came to us when you were a newborn, from a noblewoman fleeing for her life from Pendor. She was fearful that her time was limited, and did not want you to share her fate. She told us she was of ancient noble lineage, the great-grandchild of the only true surviving member of the royal Pendorian line of Kings. After she gave you to us we found her along the road the next day near death, having been stabbed multiple times. Our healing arts were not sufficient to save her, so we buried her at the local church and took you in as if you were our child. We are sorry we did not tell you this before, and ask your understanding that what we have done was for your own protection. We tell you this now as we fear that those who took your mother's life have returned. We have been followed, and have heard of hooded men asking questions about our travels and our routes. More concerning are the questions they ask about you and your age. We fear that they mean you harm or worse. We have gone into hiding and feel that we will be safe. However, you should not stay in Barclay. Flee! Flee to the lands of Pendor and seek answers. In any case, be well and be safe in your travels. With love always - you will always be our {s14} - Your Father' And so, heart heavy and head spinning, you set sail for Pendor... qstr_Back_to_the_beginnin|Back to the beginning... qstr_View_next_segment...|View next segment... qstr_^No_food ___{reg7}|^No food -{reg7} qstr_^Wage_debt ___{reg6}|^Wage debt -{reg6} qstr_{s2}^{s4} _Econ _{re|{s2}^{s4} Econ {reg1} - Prosperity {reg2} {s50} qstr_Currently_no_locatio|Currently no locations owned. qstr_The_current_fief_inc|The current fief income is ^{s2} qstr_{s2}^{s4} _{s10}_in_|{s2}^{s4} {s10} in {reg8} {reg10?day hour}{reg9?s }. qstr_{s2}^{s4} _Building_|{s2}^{s4} Building {s10} in {reg8} {reg10?day hour}{reg9?s }. qstr_{s2}^{s4} _No_constr|{s2}^{s4} No construction. qstr_Current_construction|Current construction at your fiefs ^{s2} qstr_Long_Forgotten|Long Forgotten qstr_Defending_the_King_s|Defending the King's Honor qstr_The_Dragon_s_Fire_Gr|The Dragon's Fire Grows Cold qstr_The_Windriders_bow_t|The Windriders bow to the Gale qstr_The_Shieldwall_is_Pi|The Shieldwall is Pierced qstr_The_Emperor_s_Will_i|The Emperor's Will is Weak qstr_A_Fledgeling_Hope_fo|A Fledgeling Hope for Pendor qstr_Very_Weak|Very Weak qstr_Resisting_in_the_Kin|Resisting in the King's Name qstr_The_Dragon_s_Wings_a|The Dragon's Wings are Clipped qstr_The_Windriders_fear_|The Windriders fear the Wind qstr_The_Shieldwall_Buckl|The Shieldwall Buckles qstr_The_Emperor_s_Will_W|The Emperor's Will Wavers qstr_Promising_Madigan_s_|Promising Madigan's Dream qstr_Weak|Weak qstr_Strong_under_the_Kin|Strong under the King's Banner qstr_The_Dragon_is_Defian|The Dragon is Defiant in the North qstr_The_Windriders_are_F|The Windriders are Fiercely United qstr_The_Shieldwall_Holds|The Shieldwall Holds qstr_The_Emperor_s_Will_is|The Emperor's Will is Law qstr_Fulfilling_the_Proph|Fulfilling the Prophecy qstr_{s6}^The_{s1} _{s2}|{s6}^The {s1} {s2} qstr_Training_your_Order_|Training your Order troops. qstr_On_loan|On loan, qstr_Appoint_next_marshal|Appoint next marshal qstr_Award_{s12}_as_fief|Award {s12} as fief qstr_No_one|No one qstr_Selected_faction_is |Selected faction is {s10}^^{s9} qstr_You_are_currently_re|You are currently reading {s8}. qstr_You_are_not_reading_|You are not reading any books. qstr__{s9}_^^_You_have_th| {s9} ^^ You have the ability to train Knights of the Griffon due to your clear birthright. qstr_none|none qstr_{s5}_and_{s6}|{s5} and {s6} qstr_Your_estates_are _{s|Your estates are {s8}.^{s9} qstr_Honorary_Grandmaster|Honorary Grandmaster qstr_{s8}__{reg1}_|{s8} ({reg1}) qstr_You_are_a_{s8}_of_th|You are a {s8} of the Order of the {s12}.^{s9} qstr_You_are_the_sovereig|You are the sovereign {reg63?King Queen} of the {s8}, embracing the culture of {s7}.^{s9} ^ You have {reg1} Noble Recruits. qstr_You_are_a_lord_of_th|You are a lord of the {s8}.^{s9} ^ You have {reg1} Noble Recruits. qstr_You_are_a_Rogue_Lead|You are a Rogue Leader of the {s8}.^{s9} qstr_You_are_a_Mercenary_|You are a Mercenary Captain in the service of the {s8}.^{s9} qstr_You_are_a_Mercenary_C|You are a Mercenary Captain.^ {s9} qstr_{s9}_^_You_won_{reg3|{s9} ^ You won {reg33} Noldor Tournament. qstr_{s9}_^_You_won_{reg33|{s9} ^ You won {reg33} Noldor Tournaments. qstr_Current_party_size_l|Current party size limit is {reg5}.^Current party size modifiers are ^^Base size +10^Leadership {s2}{reg1}^Charisma {s3}{reg2}^Renown {s4}{reg3}^TOTAL {reg5} qstr_{s2}^The_{s4} _{reg1|{s2}^The {s4} {reg1} ({s33}) qstr_{s2}^|{s2}^ qstr_{s2}^{s4} _{reg1}__{|{s2}^{s4} {reg1} ({s33}) qstr_Your_relations_with_|Your relations with the factions are ^{s2} qstr_Your_relations_with_t|Your relations with the Orders are ^{s2} qstr_6_new_units_joined_t|6 new units joined the party qstr_1_million_xp_receive|1 million xp received qstr_Companion_complaints|Companion complaints are disabled qstr_Companion_complaints_|Companion complaints are enabled qstr_Cheat_mode_has_been_|Cheat mode has been disabled qstr_Player_renown_is_inc|Player renown is increased by 100. qstr_Player_honor_is_incr|Player honor is increased by 1 and it is now {reg7}. qstr_GM_quest_ready _talk|GM quest ready talk to the {s12} for a surprise. qstr_Report_back_to_the_O|Report back to the Order with your findings about Cult activity near {s8}. qstr_Random_order_of_the_|Random order of the {s12} created in Kennet Castle. 100 {s13}s recruited. qstr_Random_order_of_the_{|Random order of the {s12} created in {s14}. 5 {s13}s recruited. qstr_Noldor_castle_access|Noldor castle accessible qstr_Noldor_relation_set_|Noldor relation set to 30 qstr_OFF|OFF qstr_Standard|Standard qstr_Special|Special qstr_Economy|Economy qstr_Politics|Politics qstr_ERROR|ERROR qstr_Your_{s12}_have_acqu|Your {s12} have acquired new {s11}! qstr_10_Order_Knights_and|10 Order Knights and 10 Order Squires joined the party qstr_{s4} _{reg0}|{s4} {reg0} qstr_##_{s9}_average_stre|## {s9} average strength {reg1} qstr_####_Overall_average|#### Overall average strength {reg1} qstr_{s4} _strength_{reg0|{s4} strength {reg0} qstr_Limits_set_to_0_0!|Limits set to 0-0! qstr_Limits_set_to_50_50!|Limits set to 50-50! qstr_Limits_set_to_100_10|Limits set to 100-100! qstr_The_Hundred|The Hundred qstr_The_Hundred_are_upon|The Hundred are upon you! qstr_You_have_now_made_en|You have now made enemies with all lords and all orders... visit some taverns now... qstr_Daughter_waiting_to_|Daughter waiting to be rescued, talk to a village elder. qstr_Peasants_waiting_to_|Peasants waiting to be escorted, talk to a village elder. qstr_Bounties_await_talk_|Bounties await, talk to a friendly Order guard. qstr_Prices_reset.|Prices reset. qstr_Grain_price_in_{s4} |Grain price in {s4} {reg1} U {reg2} {reg3} {reg4} A {reg5} {reg6}. qstr_Bread_price_in_{s4} |Bread price in {s4} {reg1} U {reg2} {reg3} {reg4} A {reg5} {reg6}. qstr_Villages_per_town _m|Villages per town market (bound)^ qstr_{s2}^{s5} _{reg1}__{|{s2}^{s5} {reg1} ({reg2}) qstr_{s2}^^Total_villages|{s2}^^Total villages {reg1} (Bound {reg2}) qstr_{s2}^{s10} _{reg6}__|{s2}^{s10} {reg6} (Prod {reg3}/{reg4} Price {reg5}) qstr_{s5}_{s3}|{s5} {s3} qstr_Report_for_{s4} ^Eco|Report for {s4} ^Economy {reg1}^Prosperity {reg2}[{reg4}] {s50}^Hardship {reg3}^Market villages {s3}^{s2} qstr_{s2}^{s4} _E _{reg1}|{s2}^{s4} E {reg1} P {reg2}[{reg4}] H {reg3} qstr_Average_prices_in_Pe|Average prices in Pendor [Prod/Cons]^ qstr_{s2}^{s10} _{reg6}_[|{s2}^{s10} {reg6} [{reg12}/{reg13}] qstr_Noldor_relations_set|Noldor relations set to 30. qstr_Noldor_relations_set_|Noldor relations set to 15. qstr_Noldor_relations_set_t|Noldor relations set to -10. qstr_Noldor_castle_accessi|Noldor castle accessible. qstr_Noldor_quest_reset.|Noldor quest reset. qstr_Noldor_tournament_st|Noldor tournament started. qstr_One_week_s_worth_of_|One week's worth of new inventory added qstr_You_have_been_presen|You have been presented with an exquisite {s21} from the Noldor Council. qstr_{s8}|{s8} qstr_Generated_quest_#{re|Generated quest #{reg0} in {s4} - notification pending qstr_All_achievements_giv|All achievements given. Check report. qstr_All_achievements_cle|All achievements cleared. qstr_Notifications_queued|Notifications queued. Should trigger anytime now. qstr_10_Dragon_troops_joi|10 Dragon troops joined the party qstr_10_Squires_of_the_Li|10 Squires of the Lion joined the party qstr_10_Empire_Mortals_jo|10 Empire Mortals joined the party qstr_10_D_Shar_Dustriders|10 D'Shar Dustriders joined the party qstr_10_Lady_Einherjar_jo|10 Lady Einherjar joined the party qstr_10_Knights_of_the_Gr|10 Knights of the Griffon joined the party qstr_10_Knights_and_Talon|10 Knights and Talons of the Falcon joined the party qstr_10_Ravenspear_knight|10 Ravenspear knights joined the party qstr_10_Radiant_Cross_Kni|10 Radiant Cross Knights joined the party qstr_10_Rangers_of_the_Cl|10 Rangers of the Clarion Call joined the party qstr_10_Knights_of_the_Da|10 Knights of the Dawn joined the party qstr_10_Knights_of_the_Eb|10 Knights of the Ebony Gauntlet joined the party qstr_10_Shadow_Legion_Mar|10 Shadow Legion Marinae joined the party qstr_10_Silvermist_Ranger|10 Silvermist Rangers joined the party qstr_10_Knights_of_Eventi|10 Knights of Eventide joined the party qstr_Added_Ghost_Lady|Added Ghost Lady qstr_100_Heroine_Adventur|100 Heroine Adventurers joined the party qstr_100_Hero_Adventurers|100 Hero Adventurers joined the party qstr_100_Jatu_Mercenary_R|100 Jatu Mercenary Riders joined the party qstr_100_Marleons_Heavy_C|100 Marleons Heavy Cavalry joined the party qstr_100_Ravenstern_Highl|100 Ravenstern Highlanders joined the party qstr_100_D_Shar_Djaha_Arc|100 D'Shar Djaha Archers joined the party qstr_100_Fierdsvain_Berse|100 Fierdsvain Berserkers joined the party qstr_100_Noldor_Twilight_|100 Noldor Twilight Knights joined the party qstr_100_Noldor_Maiden_Ra|100 Noldor Maiden Rangers joined the party qstr_100_Noldor_Rangers_j|100 Noldor Rangers joined the party qstr_100_K_Juda_s_Kajahar|100 K'Juda's Kajahars joined the party qstr_100_Doomguides_joine|100 Doomguides joined the party qstr_100_Omen_Seekers_joi|100 Omen Seekers joined the party qstr_A_specialty_troop_ha|A specialty troop has joined the party qstr_100_Dread_Legion_Inf|100 Dread Legion Infantry joined the party qstr_100_Anaconda_Knights|100 Anaconda Knights joined the party qstr_100_Fallen_Revenants|100 Fallen Revenants joined the party qstr_100_Demonic_Magni_jo|100 Demonic Magni joined the party qstr_100_Heretic_Invokers|100 Heretic Invokers joined the party qstr_A_Mettenheim_company|A Mettenheim company has joined your party qstr_A_Barclay_company_ha|A Barclay company has joined your party qstr_A_Veccavian_company_|A Veccavian company has joined your party qstr_A_Melitine_company_h|A Melitine company has joined your party qstr_A_Singalian_company_|A Singalian company has joined your party qstr_A_Sarleon_Company_ha|A Sarleon Company has joined the party qstr_A_Ravenstern_Company|A Ravenstern Company joined the party qstr_A_D_Shar_Company_joi|A D'Shar Company joined the party qstr_A_Fierdsvain_Company|A Fierdsvain Company joined the party qstr_An_Empire_Company_jo|An Empire Company joined the party qstr_A_Pendor_Company_has|A Pendor Company has joined the party
https://w.atwiki.jp/asagaolabo/pages/4973.html
BEMANI Sound Team 【ビーマニサウンドチーム】 BEMANIシリーズにおいて、2017/10下旬以降から使われ始めた、ゲームプレイ可能な楽曲のアーティスト名義。 「BEMANI Sound Team "(名前)"」となっているのが特徴。 ここ数年で、KONAMIに勤めていたBEMANIコンポーザーが退社し、他社に移るといった事例が目立っているためか、その対策として「コナミの手掛けたBEMANI曲」を強調するために、当初は匿名性を持たせるようにしたような名義となっている。 コナミデジタルエンタテインメントからコナミアミューズメントにアーケードゲームの事業が移管したことも影響していると思われる。 当初はアーティスト名義からの先入観がなく選曲できる反面、どのアーティストが手掛けたかが分かりづらい(曲調である程度推測可能)、アーティスト名の個性が無くなるといった難点が挙げられる。 BEMANI Sound Team自体の初出は、SOUND VOLTEXで2017/10/12に楽曲が追加される際の告知。 2017/07頃から公式のBEMANI fan siteから名前が確認できない状態になっている模様。この件をKONAMIお客様相談室に問い合わせたところ、「社内の事情により、アーティスト名の掲載を行っておりません」という返答があったとのこと。WEBページへの掲載に関して、方針の変更があったのは確実と言える。 [リモーネ・ディ・マッキーナ]が配信されたころ、村井聖夜は以下のようなコメントをTwitterで残している。 名義わからないってのは、それはそれでゲームに集中できて良いのかもしれないっすね。 元々名前を売りたくてやってたわけでなし。 たくさんいる風に見せかけてたくさん名義作ってたのだから、わからないならそれを苦慮する必要もなし。 ゲーム性の原点に帰ったとも言えますw しかし、ユーザーからは「アーティスト名義の個性が失われる」という声が多くあり、SNSなどでは否定的な意見が多かったためか、表記が「BEMANI Sound Team "(名前)"」に改められ、ポップンでは2017/12/19からアーティスト名義の後ろに追記がされた。 beatmaniaIIDX 25 CANNON BALLERSの楽曲コメントでは、ムービー・アニメ制作関連でBEMANI関連の人たちを一律「BEMANI Designers」と表記しており、上記の社内事情の影響を受けていると思われる。 この表記が設けられた後に登場した音源のクレジット情報には、コナミ関連のコンポーザー・ボーカルが関わった楽曲は「Konami Amusement(担当者)」「Konami Digital Entertainment(担当者)」という形での表記が使われるようになった(BEMANI Sound Teamが表記される前に登場した楽曲で新規でCD収録された楽曲も対象)。 楽曲ジャケットにBEMANI Sound Teamの表記が入ったのは、SOUND VOLTEX IV初出の「VOLTEXES IV」(Sota Fujimori)からとなる。 GITADORAでは、アーティスト名でのソートされたフォルダがMatixxから追加されたが、稼働途中から「BEMANI Sound Team」フォルダが設けられた。代わりにアーティスト名でのソートでは「BEMANI Sound Team」表記を含まない形になっている。 泉陸奥彦#?は2019/12にコナミを退社したことが分かり、BEMANI Sound Teamが発足してからコナミを退社した、BEMANI Sound Teamであった1人となった。 2021/09/06にTAG#?が、2022/06/13にAkhuta#?が退社したことを、それぞれ自身のTwitterで発した。 コナミから2020/09に発売されたeスポーツ向けのPC「ARESPEAR」の開発に監修で関わっており、ゲーミングヘッドホンを始めサウンド関連でこだわって制作されていることが言及されている。 2020年7月のコナミホールディングス株主総会で、「近年BEMANIシリーズのクリエイターの媒体露出が急激に減少しているように思います。その理由と今後の方針についてお伺いいたします。」という質問があった。返答は以下の通り。 BEMANIシリーズは当社の大切なコンテンツであり、今後もその展開を積極的に取り組んでいく方針です。ご質問への回答ですが、現在は「コンテンツ」にフォーカスしたプロモーション活動を行っています。その結果、以前より、「クリエイター」のプロモーション活動への参加が減少していると感じられているのかもしれません。コナミアミューズメントには、サウンドクリエイターだけでは無く、ゲームデザイナー、イラストレイター、プログラマー、ハードデザイナーなど、多くのクリエイターが在籍しています。皆様により楽しんでいただくためのコンテンツ制作に注力できる環境を、クリエイターに提供できるよう鋭意努力しています。この度はご意見をいただきありがとうございます。プロモーション活動へのクリエイターの参加につきましては、今後も、皆様のご意見に耳を傾けながら、日々修正し、活動していきます。 GITADORA GALAXY WAVEで登場したHYPER JET WINDは、泉陸奥彦#?がコナミを離れた後に手掛けた曲であるため、アーティスト名にBEMANI Sound Team表記が無い。かつてBEMANI Sound Teamに所属(コナミに在籍)していたアーティストが新規で手がけた曲でもあり、このことから「BEMANI Sound Team」は「コナミに在籍しているアーティストが手掛けた曲」という意味合いが現在の方針と言えるだろう。 アーティスト名に「BEMANI Sound Team」が含まれる楽曲 ※アーティスト名で「BEMANI Sound Team」から始まらない曲のみ、◆印 [Dance to Blue (Respect Style)]◆ [Mychronicle] [リモーネ・ディ・マッキーナ] [Pacify] [The last of world music] [La fame di Adria] [辿る君を超えて] [PM is Here!] [幻島アトランティス-4elements-] [ANNIVERSARY∴∵∴ ←↓↑→] [なごりさえ] [BabeL ~MODEL DD101~] [祭ノ痕、君ヲ憶フ。] [50th Memorial Songs -Beginning Story-] [50th Memorial Songs -二人の時~under the cherry blossoms~-] [50th Memorial Songs -Flagship medley-] [50th Memorial Songs -The BEMANI History-] [六花美人] [BLAZE∞BREEZE] [Festum Duodecimum!] [星屑の夜果て] [biosphere ~天国の花~] [Invisible Farewell] [25 o’clock the WORLD] [ラブキラ☆スプラッシュ] [BEEF] [Sparkle Smilin ] [多極性ニューロンの崩壊による人間の末路] [Love 2 Shuffle] [狂水一華] [Jetcoaster Windy] [爆裂再生!フィーバー戦士ポップン14]◆ [夕陽のダンディー] [Symphonic Tear] [ここからよろしく大作戦143] [Watchdog The Sleeper] [Ancient Heritage] [ブルーローズイノセンス] [天和無双] [Revived After Ruined Shine]◆ [LeaF] [Inside Insight] [Medieval Action] [Alia Dimensiva] [オレアの竪琴] [霽れと褻と穢れ] [結果オーライ!相性チェック] [Bossa Gabba] [Bolide] [The Lost Empire] [Shades of Day] [ピアノ独奏無言歌 灰燼 ] [Slime molds] [無意識のフィロソフィア] [空駆けるスピードスター] [LIMIT TOPPA REVOLUTION] [Battle Against a True Hero/本物のヒーローとの戦い]◆ [MEGALOVANIA]◆ [グランデーロの守り] [Xジェネの逆襲] [Τέλος] [High Speed Junkie!] [Mecha Kawa Breaker!!] [情熱タンデムRUNAWAY]◆ [Satan] [粋 -IKI-] [夏色のセーブデータ] [パーフェクトイーター] [Hexer] [mathematical good-bye]◆ [F/S] [Tan♪Tan♪Tan♪] [Redemption Tears] [ma plume] / [ma plume](UPPER)◆ [ちくわパフェだよ☆CKP(Yvya Remix)]◆ [めうめうぺったんたん!!(ZAQUVA Remix)]◆ [TURBO BOOSTER] [夜虹] [オッタマゲッター] [オーバー] [純真可憐デザイア] [龍王の霊廟(Mausoleum Of The Primal Dragon)] [波と凪の挟間で] [Petite Queen] [ただ、それだけの理由で] [TAKE YOU AWAY] [天泣] [Dragon Blade -The Arrange-] [Liar×Girl] [Hades Doll] [Stylus] [乱膳の舞姫] [ANEMONE] [No Border] [ANTI ANTHEM] [AVEL] BEMANI SUMMER GREETINGS関連の7曲 いちかのBEMANI投票選抜戦2019関連曲 BEMANI 2021真夏の歌合戦5番勝負関連曲(恋愛観測以外) いちかのごちゃまぜMix UP!関連曲 BEMANI×東方Project ~幻想郷音樂祭2024~関連曲◆ ※以下に示した曲は、一部機種のみアーティスト名に表記 [最小三倍完全数] [世界の果てに約束の凱歌を-pop n ver.-] [BLACK JACKAL] (おまけ)ACゲームに収録されていない、アーティスト名にBEMANI Sound Teamが表記されている楽曲 [Be a Hero!](demo version) サウンドトラック「pop n music うさぎと猫と少年の夢 Original Soundtrack 20th Anniversary Edition」で表記 [玄兎ノ舞]がサウンドトラック特設ページで記載されているが、実物には記載されていない。 FLOWER (45秒 ver.) 着信うたにおいて、東京ゲームショウ2018でプレゼント、後に通常配信された「着信★うた♪TGSセレクション2018」に収録されたデジタル音源で、会員であれば無料ダウンロードが可能。 (合作ではあるが、)[Triple Cross]が登場するまでは、唯一「BEMANI Sound Team "DJ YOSHITAKA"」の表記が確認できた。 パンでも肉食うベヘモット ※原曲:パンデモニックプラネット 「BEMANI presents 東方ULTIMATE WEAPON」に収録された、Akhuta#?の手掛けた東方アレンジ。 現在は所属していない、かつて所属していたBEMANI Sound Teamのコンポーザー 泉陸奥彦#? TAG#? Akhuta#? 関連リンク BEMANI 基本要素・システム ポップンミュージック うさぎと猫と少年の夢
https://w.atwiki.jp/legendofnorrath/pages/70.html
Card of the Week False Bravado by Chuck Shocho Kallenbach It s true, you don t hear a lot of players asking for tactics that put their items back into their hands. 装備したItemを手札に引っ込めるTacticsが欲しい奴なんて聞いたこと無えって? ん、まぁそうだろな。 Scouts, however, are clever folks. They like skullduggery and combat tricks. ところがScoutっていうのは狡猾な風にできててさ。 ズルとインチキが大好きなんだな。 Playing a Scout deck is not about winning and losing, it s about how much style you show off while you re playing. Scout Deckをヤるっていうのは、あれは「勝ち負け」じゃないんだ。 「どれだけ目立てるか」そのスタイルの確立こそが Okay honestly, that winning and losing thing, still pretty important... おk 嘘つきました。 「勝ち負け」、うん、そこだよね……大事です。はい。 Obviously, since this is a tactic card, works well with the Hidden keyword. ご覧のようにTacticsですからして。んー”Hidden と相性いいだろうね。 You can play your item that has the Hidden keyword as a combat action, at the same time that you could play a tactic. 戦闘のとき”Hidden なItemをPlayするだろ? そのタイミングでこのTacticsは活きるだろうね。 Scouts have two Hidden weapons all their own, and the ubiquitousSteel Daggeris a bonus. Scoutには2つの Hidden なオリジナル武器がある。 (Genericだと)Steel Daggerなんかもありふれてるけど、コイツも”Hidden だな。 Here s the scenario You ve already exerted yourSteel Daggerfor it s +2 attack. PlayFalse Bravadoand take that back into your hand. で、たとえばシナリオだとする罠。おたくはもうSteel Daggerを 攻撃でExertしちゃってるという設定な。で、ここでFalse Bravadoですよ。するとな、(ExertされてるDaggerが)手札に戻って来る。 (この時点でSword 2になっているが、その数値はそのままDaggerは手札に戻る。) For your next action, play the Dagger again, and then for the action after that, exert it again for +4 total from one card.んで、もっかいDaggerをPlayする訳だ。 するとまたDaggerをExertできる、これでSword 2が 4になる訳よ。 Reuse yourTunic of Dark ReflectionorGloves of Agony, or recharge yourStein of Moggok. Tunic of Dark Reflection、Gloves of Agony、Stein of Moggokなんかもイケるな。 (当然、同じ効果を再び相手にブチこめるって寸法だ。)Sure, these ideas cost a little extra power, but sometimes in the middle and late game you have power to spare. 勿論、チョイとPowが余分にかかるんだけどな。 でも中盤から後半にはPowなんて余り出すだろ? Any items from future sets that have a when you play this item action in their game text (like recharging the Stein) will benefit from this tactic. 全ての「Playすると○○」なItemについて、 将来的にはこのTacticsが機能するように調整するつもり。 False Bravadois one of those cards that makes you think. Players that invent ways to use tricky cards like these are the ones at the forefront of deck design. False Bravado、結構考えさせられるCardでしょ? プレイヤーの皆様方には、是非ともこういうトリッキーなCardの使い道を考えまくって、Deckデザインの新しい形を開拓して頂きたいね。 And who knows what kind of combos the next set will provide? 次はどんなコンボが誕生するのかしら? Discuss this card in theforums. Costゼロなんでなかなかイヤらしい連携になりそうです。 Scoutの近接武器ではRancor BladeとDirk of Nightfallが割とポピュラーですが 最近はそれも用心されてしまい、装備する頃にはオワタなことになりがち。 最終的にはこういうPlayこそがScoutの標準になってくるのかも知れません。 戻る
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Forsworn, the first Legends of Norrath expansion, is available now!- Over 230 new game cards- 22 new loot cards each for EQ and EQII available in Forsworn digital Booster Packs- 10 new single-player scenarios with new reward cards- 2 new custom avatar races Iksar High Elf- 4 Forsworn digital Starter Decks Legends of Norrath is now available in French and German! Gameplay - New formats for Casual Games Multiplayer is here! New 2 vs 2 Multiplayer format. New Raid format with 2-player and 4-player raids. New Hosted Raid format with 2 vs Host Highlander format - players may have no more than one of any card in their deck. No Rares format - players may not have any R-rarity cards in their draw deck. Oathbound-only and Forsworn-only format - players may have only Oathbound or Forsworn cards in their deck. - When you mouse over a card in your hand, the cost in power and adjustment to your faction is displayed on your avatar. - The raid button now has a tooltip that indicates the total combined attack and defense of both sides at a quest. - Hover over the chat log in a match to temporarily expand it. - Units on the playmat now indicate their allegiance Red = enemy, Blue = friendly, Green = yours. - There is new preference, Auto select first action that defaults to On. When set to Off, double-clicking on a card with multiple available actions will bring up a list of available actions on the card rather then execute the first one. - Scenarios now have 3 levels of difficulty Easy, Medium, and Hard. Earn up to four reward cards per scenario by beating it on Easy or Medium with an avatar of each archetype. Hard is more difficult than scenarios were when Oathbound was released. Complete a scenario on Hard to receive a foil version of the reward card for that scenario! You can earn up to four foil reward cards per scenario by beating it with an avatar of each archetype on Hard. - Errata Clockwork Spider removed Animal trait, added Construct trait. Clockwork Enigma added Construct trait. Collecting Gnoll Bounty changed game text, light units now get +1 defense, shadow units now get +1 attack. Cyndra and Wood Elf custom avatar #1 now gets damage bonus when defending only. Furious Berserker base attack changed to 0. Giant Field Rat base health changed to 1. General - /r (reply) and /rt (reply to) have been added to chat commands.- You can now change your Want/Trade settings from the Create Posted Trade and Create Trade windows.- Filter by Rarity option added to Posted Trades window.- New playmat backgrounds added! Select your background in Preferences.- Scenario and Raid AI avatars now have an information button to view victory conditions.- Confirmation prompt added to the Deck Builder when you select Clear Deck .- Fix for Scenario 6 AI getting stuck in a loop. Other - Minor text revisions to some Oathbound cards to clarify their use in multiplayer games.
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【登録タグ サークル 作C】 Lump Of The Soul Servant Of The Soul Blood Of The Soul Nightmare Of The Soul http //cryofthesoulinfo.wixsite.com/cots
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掲載日:2010 / 08 / 12 フォーマット:レガシー(~M11) Decks of the Week 8/12/2010 Constructed Legacy Event #1448516 on 08/03/2010 in Daily Events 参加人数:18名 08 / 03 (1) 4-0:発掘/Dredge Constructed Legacy Event #1462469 on 08/05/2010 in Daily Events 参加人数:16名 08 / 05 (1) 4-0:エンチャントレス/Enchantress Constructed Legacy Event #1462501 on 08/07/2010 in Daily Events 参加人数:16名 08 / 07 (1) 4-0:カウンタートップゴイフ(四色)/CounterTop-Goyf Constructed Legacy Event #1462525 on 08/08/2010 in Daily Events 参加人数:21名 08 / 08 (1) 4-0:カウンタートップソプター(青白黒)/Counter-Top Thopters 08 / 08 (1) 4-0:アド・ストーム/ANT Constructed Legacy Event #1462531 on 08/09/2010 in Daily Events 参加人数:24名 08 / 09 (1) 4-0:アルーレン/Aluren 08 / 09 (1) 4-0:チームアメリカ/Team America 08 / 09 (1) 3-1:赤単ビートダウン/Mono Red Beetdown 08 / 03 (1) 4-0 発掘/Dredge 使用者:Kanwedar Main Deck 4《セファリッドの円形競技場/Cephalid Coliseum》 4《真鍮の都/City of Brass》 4《宝石鉱山/Gemstone Mine》 2《知られざる楽園/Undiscovered Paradise》 1《絶望の天使/Angel of Despair》 1《炎の血族の盲信者/Flame-Kin Zealot》 4《ゴルガリの墓トロール/Golgari Grave-Troll》 2《ゴルガリの凶漢/Golgari Thug》 3《イチョリッド/Ichorid》 4《ナルコメーバ/Narcomoeba》 4《朽ちゆくインプ/Putrid Imp》 4《臭い草のインプ/Stinkweed Imp》 4《打開/Breakthrough》 4《黄泉からの橋/Bridge from Below》 4《陰謀団式療法/Cabal Therapy》 4《入念な研究/Careful Study》 3《戦慄の復活/Dread Return》 4《炎の嵐/Firestorm》 Sideboard 1《祖神に選ばれし者/Ancestor s Chosen》 3《古えの遺恨/Ancient Grudge》 3《蒸気の連鎖/Chain of Vapor》 2《暗黒破/Darkblast》 4《虚空の力線/Leyline of the Void》 2《天啓の光/Ray of Revelation》 08 / 05 (1) 4-0 エンチャントレス/Enchantress 使用者:MtgCollector Main Deck 1《Karakas》 2《Savannah》 2《セラの聖域/Serra s Sanctum》 7《冠雪の森/Snow-Covered Forest》 3《冠雪の平地/Snow-Covered Plains》 4《吹きさらしの荒野/Windswept Heath》 4《アルゴスの女魔術師/Argothian Enchantress》 1《引き裂かれし永劫、エムラクール/Emrakul, the Aeons Torn》 2《沈黙のオーラ/Aura of Silence》 1《孤独の都/City of Solitude》 4《エレファント・グラス/Elephant Grass》 4《女魔術師の存在/Enchantress s Presence》 1《地の封印/Ground Seal》 2《霊体の正義/Karmic Justice》 1《Moat》 2《忘却の輪/Oblivion Ring》 1《空位の玉座の印章/Sigil of the Empty Throne》 4《独房監禁/Solitary Confinement》 4《真の木立ち/Sterling Grove》 1《森の知恵/Sylvan Library》 4《楽園の拡散/Utopia Sprawl》 4《繁茂/Wild Growth》 1《戦争の言葉/Words of War》 Sideboard 2《窒息/Choke》 1《孤独の都/City of Solitude》 4《神聖の力線/Leyline of Sanctity》 4《真髄の針/Pithing Needle》 4《貪欲な罠/Ravenous Trap》 08 / 07 (1) 4-0 カウンタートップゴイフ(四色)/CounterTop-Goyf 使用者:nao0205 Main Deck 4《溢れかえる岸辺/Flooded Strand》 3《島/Island》 1《Karakas》 4《霧深い雨林/Misty Rainforest》 1《平地/Plains》 3《Tropical Island》 3《Tundra》 3《Volcanic Island》 3《ロウクスの戦修道士/Rhox War Monk》 4《タルモゴイフ/Tarmogoyf》 4《渦まく知識/Brainstorm》 4《相殺/Counterbalance》 3《対抗呪文/Counterspell》 3《炎渦竜巻/Firespout》 4《Force of Will》 3《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 4《師範の占い独楽/Sensei s Divining Top》 2《呪文嵌め/Spell Snare》 4《剣を鍬に/Swords to Plowshares》 Sideboard 2《青霊破/Blue Elemental Blast》 1《炎渦竜巻/Firespout》 3《クローサの掌握/Krosan Grip》 2《紅蓮破/Pyroblast》 3《大祖始の遺産/Relic of Progenitus》 3《呪文貫き/Spell Pierce》 1《トーモッドの墓所/Tormod s Crypt》 08 / 08 (1) 4-0 カウンタートップソプター(青白黒)/Counter-Top Thopters 使用者:FiatLux Main Deck 1《アカデミーの廃墟/Academy Ruins》 4《溢れかえる岸辺/Flooded Strand》 4《島/Island》 1《平地/Plains》 3《汚染された三角州/Polluted Delta》 1《沼/Swamp》 3《Tundra》 3《Underground Sea》 1《不毛の大地/Wasteland》 4《闇の腹心/Dark Confidant》 4《渦まく知識/Brainstorm》 3《相殺/Counterbalance》 1《世界のるつぼ/Crucible of Worlds》 3《目くらまし/Daze》 3《方向転換/Divert》 1《仕組まれた爆薬/Engineered Explosives》 2《悟りの教示者/Enlightened Tutor》 4《Force of Will》 2《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 1《Lim-Dul s Vault》 3《予報/Predict》 1《大祖始の遺産/Relic of Progenitus》 2《師範の占い独楽/Sensei s Divining Top》 1《弱者の剣/Sword of the Meek》 3《剣を鍬に/Swords to Plowshares》 2《飛行機械の鋳造所/Thopter Foundry》 Sideboard 1《沈黙のオーラ/Aura of Silence》 1《赤の防御円/Circle of Protection Red》 2《仕組まれた疫病/Engineered Plague》 1《水流破/Hydroblast》 1《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 1《Moat》 1《忘却の輪/Oblivion Ring》 2《真髄の針/Pithing Needle》 2《斑岩の節/Porphyry Nodes》 1《貪欲な罠/Ravenous Trap》 1《トーモッドの墓所/Tormod s Crypt》 1《拭い捨て/Wipe Away》 08 / 08 (1) 4-0 アド・ストーム/ANT 使用者:Marc_1978 Main Deck 1《Badlands》 2《真鍮の都/City of Brass》 4《宝石鉱山/Gemstone Mine》 3《汚染された三角州/Polluted Delta》 1《沸騰する小湖/Scalding Tarn》 1《Underground Sea》 1《Volcanic Island》 1《むかつき/Ad Nauseam》 4《渦まく知識/Brainstorm》 4《燃え立つ願い/Burning Wish》 3《陰謀団の儀式/Cabal Ritual》 3《金属モックス/Chrome Mox》 4《暗黒の儀式/Dark Ritual》 4《強迫/Duress》 1《巣穴からの総出/Empty the Warrens》 3《冥府の教示者/Infernal Tutor》 4《ライオンの瞳のダイアモンド/Lion s Eye Diamond》 4《水蓮の花びら/Lotus Petal》 4《思案/Ponder》 4《炎の儀式/Rite of Flame》 1《苦悶の触手/Tendrils of Agony》 3《思考囲い/Thoughtseize》 Sideboard 1《陰謀団式療法/Cabal Therapy》 1《死の印/Deathmark》 1《先細りの収益/Diminishing Returns》 1《巣穴からの総出/Empty the Warrens》 1《不正利得/Ill-Gotten Gains》 1《冥府の教示者/Infernal Tutor》 2《クローサの掌握/Krosan Grip》 1《溶融/Meltdown》 3《紅蓮破/Pyroblast》 1《紅蓮地獄/Pyroclasm》 1《破壊放題/Shattering Spree》 1《苦悶の触手/Tendrils of Agony》 08 / 09 (1) 4-0 アルーレン/Aluren 使用者:gotsjo Main Deck 1《Bayou》 2《森/Forest》 1《ヘイヴンウッドの古戦場/Havenwood Battleground》 3《島/Island》 4《霧深い雨林/Misty Rainforest》 2《沸騰する小湖/Scalding Tarn》 1《沼/Swamp》 1《Taiga》 1《Tropical Island》 1《Underground Sea》 4《新緑の地下墓地/Verdant Catacombs》 1《北極マーフォーク/Arctic Merfolk》 4《極楽鳥/Birds of Paradise》 1《骨砕き/Bone Shredder》 1《洞窟のハーピー/Cavern Harpy》 1《とぐろ巻きの巫女/Coiling Oracle》 1《夢で忍び寄るもの/Dream Stalker》 1《永遠の証人/Eternal Witness》 4《帝国の徴募兵/Imperial Recruiter》 1《寄生的な大梟/Parasitic Strix》 1《ワタリガラスの使い魔/Raven Familiar》 2《花の壁/Wall of Blossoms》 4《魔の魅惑/Aluren》 4《渦まく知識/Brainstorm》 4《陰謀団式療法/Cabal Therapy》 1《蒸気の連鎖/Chain of Vapor》 2《強迫/Duress》 2《直観/Intuition》 4《思案/Ponder》 Sideboard 1《強迫/Duress》 2《炎渦竜巻/Firespout》 2《クローサの掌握/Krosan Grip》 2《精神支配/Mind Harness》 2《真髄の針/Pithing Needle》 2《呪文貫き/Spell Pierce》 4《トーモッドの墓所/Tormod s Crypt》 08 / 09 (1) 4-0 チームアメリカ/Team America 使用者:xkorpio Main Deck 2《Bayou》 3《霧深い雨林/Misty Rainforest》 1《汚染された三角州/Polluted Delta》 1《沼/Swamp》 2《Tropical Island》 4《Underground Sea》 3《新緑の地下墓地/Verdant Catacombs》 4《不毛の大地/Wasteland》 4《タルモゴイフ/Tarmogoyf》 3《墓忍び/Tombstalker》 4《渦まく知識/Brainstorm》 4《目くらまし/Daze》 4《Force of Will》 4《Hymn to Tourach》 4《コジレックの審問/Inquisition of Kozilek》 2《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 2《破滅的な行為/Pernicious Deed》 3《思案/Ponder》 2《殺し/Snuff Out》 4《もみ消し/Stifle》 Sideboard 1《秘儀の研究室/Arcane Laboratory》 1《凡人の錯覚/Delusions of Mediocrity》 4《仕組まれた疫病/Engineered Plague》 1《根絶/Extirpate》 2《クローサの掌握/Krosan Grip》 4《真髄の針/Pithing Needle》 1《梅澤の十手/Umezawa s Jitte》 1《イクスリッドの看守/Yixlid Jailer》 08 / 09 (1) 3-1 赤単ビートダウン/Mono Red Beetdown 使用者:lobster411 Main Deck 4《ジャンドの全景/Jund Panorama》 8《山/Mountain》 1《沸騰する小湖/Scalding Tarn》 4《冠雪の山/Snow-Covered Mountain》 1《Taiga》 1《ぐらつく峰/Teetering Peaks》 1《溶鉄の尖峰、ヴァラクート/Valakut, the Molten Pinnacle》 1《血騎士/Blood Knight》 1《運命の大立者/Figure of Destiny》 4《ゴブリンの奇襲隊/Goblin Bushwhacker》 1《地獄の雷/Hell s Thunder》 4《ケルドの匪賊/Keldon Marauders》 1《モグの戦争司令官/Mogg War Marshal》 3《板金鎧の土百足/Plated Geopede》 2《怒り狂うゴブリン/Raging Goblin》 1《火花の精霊/Spark Elemental》 2《噴出の稲妻/Burst Lightning》 1《Chain Lightning》 4《静電気の稲妻/Electrostatic Bolt》 1《火の玉/Fireball》 4《火葬/Incinerate》 1《稲妻/Lightning Bolt》 2《マグマのしぶき/Magma Spray》 1《裂け目の稲妻/Rift Bolt》 1《とどろく雷鳴/Rolling Thunder》 1《ショック/Shock》 2《火山の鎚/Volcanic Hammer》 2《ゼクター祭殿の探検/Zektar Shrine Expedition》 Sideboard 3《Aeolipile》 1《沸騰/Boil》 1《氷結地獄/Cryoclasm》 1《防御の光網/Defense Grid》 1《野火/Flashfires》 1《耳障りな反応/Guttural Response》 4《大祖始の遺産/Relic of Progenitus》 1《ルーン炎の罠/Runeflare Trap》 2《粉々/Smash to Smithereens》
https://w.atwiki.jp/warband/pages/644.html
qstr_You_are_in_the_kingd|You are in the kingdom of CAMELOT.^^Camelot is an important state in this Age. The new Kingdom not only maintains their independence against the powerful Saxon tide but has also fought hard to unify the island against this new threat. A strong central authority has been established at Arthur's round table - here the majority of British Monarchs sit, united in their hope of removing Saxon blood from the Isles. qstr_You_are_in_the_kingdo|You are in the kingdom of GWENT.^^Surrounded by mountainous terrain and fjords form strong natural boundaries. Its capital of Caer Went was once a roman town, although most of the roman era buildings have been neglected . The most powerful leader of the petty kingdom is also a close friend of Arthur and one of his strongest supporters . Across the sea the Kingdom has also established a colony at Bro Erech, and the people have become skilled traders and explorers of the continent. The recent Saxon invasion has promoted many in Brittain to leave their island home and head for the relative safety of Bro Erech. Although the Kingdom has currently been spared Saxon raids, Caradog Freichfras sees the danger and has vowed to drive them from the island. qstr_You_are_in_the_kingdom|You are in the kingdom of SUSSEX.^^The new Kingdom was recently founded by Elle, the first Saxon king to earn the title Brytenwalda. It dominates much of the southern shore of Britain. This kingdom has become an operating base for Saxon expansion in the British Isles. On the other hand, even though Elle has recently captured Chichester, his new position is a tenuous one. qstr_You_are_in_the_kingdom_|You are in the kingdom of BRITTONS.^^The kingdom is the last beacon of Roman central authority. A British Romano culture still exists here, and Ambrosius Aurelianus (nicknamed the last roman) has been high king ever since killing King Vortigern in a short but bloody civil war. The realm however is currently in decline. Ambrosius Aurelianus is sick and old, turning the title of high king to his nephew Arthur. Many have left the realm for other lands and the capital at Londium is under constant threat. qstr_You_are_in_the_kingdom_o|You are in the kingdom of POWYS.^^One of the largest Briton Kingdoms, it is also the main challenger to Arthur's claim for the High Kingship, although King Cyngen sees the greater threat in the Saxons for now. Raising his black banner of three Saxon mare heads, one to represent each of the Saxon armies he has driven from his lands. For now the Kingdom enjoys its position of strength; and many of it's former roman cities are still in full use. qstr_You_are_in_the_kingdom_of|You are in the kingdom of GWYNEDD.^^The Kingdom of Gwynedd is one of the successor states that emerged during the fall of the Roman Empire and the arrival of the Saxons. Based in Northwest Wales, the rulers of Gwynedd are currently considered one of the more backwater Kingdoms being the first to loss much of their Roman knowledge. The Britons of Gwynedd remain however conscious of their Romano-British heritage, and their king continues to link his rule to the old imperial Roman order with the continued adoption of Latin and Christianity. The current King Cadwallon 'the long hand' aims to drive the Irish invaders out of ynys mon and has little interest in the Saxon invasion. Gwynedd has shifted towards a militaristic tribal society that although considered backwards, is one of the few Kingdoms to treat women more equally, thus seeing female warriors isnt uncommon. qstr_You_are_in_the_kingdom_of_|You are in the kingdom of DUMNONIA.^^The Kingdom of Dumnonia occupies the southeastern peninsula of Great Britain, bordered on the north by the Celtic Sea and on the south by the English Channel. Dumnonia was the home of the Celtic tribe known as the Cornovii. Their economy has been largely based off tin since ancient times. Currently the Kingdom also rules over much of Cornubia to the west and enjoys close family ties with Arthur's court - Guinevere being the kings eldest daughter. qstr_You_are_in_the_kingdom_of_D|You are in the kingdom of DYFED.^^Dyfed is based in Southwest wales. It extends from south of the Pembroke coast and is surrounded on three sides by the Celtic Sea . It was originally occupied by Irish raiders, however has recently been reestablished as a Briton Kingdom. The current King Vortipor has crowned himself 'High King', though in reality, this title doesn't go far beyond his own lands. qstr_You_are_in_the_kingdom_of_G|You are in the kingdom of GLYWYSSING.^^The small Celtic kingdom of Glywyssing was founded out of a western chunk of the former Silures by Eugenius, the son of High King Magnus Maximus. This is the most Romanized part of Wales, although they were descended from the Iron Age tribe of the Silures. Glywyssing is said to be named after Glywys, a legendary early monarch. Today the kingdom is actually a unification of three smaller ones, each ruled by the Kings three brothers holding a title of Brenin, while the eldest holds the title Brenin Uchel^ Lately, it is trying to keep its independence from the ever growing power of Gwent. qstr_You_are_in_the_kingdom_of_B|You are in the kingdom of BRYCHEINIOG.^^Brycheiniog is a small independent kingdom in South Wales. It often acts as a buffer between Powys to the north and the Briton realms to the south. The kingdom was founded by Irish raiders, very likely the Ui Liathain, whose power is growing in Wales under their current King Rhain Dremrydd. Currently the new kingdom is trying to remain independent from the growing power of Powys. qstr_You_are_in_the_sub_k|You are in the sub kingdom of CORNUBIA.^^The Kingdom of Cornubia occupies the southeastern peninsula of Great Britain, bordered on the north and west by the Celtic Sea and on the south by the English Channel. Cornubia was the home of the Celtic tribe known as the Cornovii. Their economy has been based on tin since ancient times. Currently they are under the dominance of Dumnonia and have close ties to Lyoness. As the Kingdom is home to Tintagel, Arthur's birthplace - the royal family also keeps ties and family bonds to Arthur's court. qstr_You_are_in_the_kingdom_of_L|You are in the kingdom of LYONESSE.^^The Kingdom of Lyoness occupies the islands of Scilly, Surrounded by the Celtic Sea and under regular flooding by the ocean. A small semi independent kingdom often under the protection of Cornubia. These islands are also a stop over for refugees bound for the continent and fleeing the Saxon invaders. qstr_You_are_in_the_lands|You are in the lands of the MID SEAXE.^^Not truly yet a kingdom of its own, these lands are being filled with fresh Saxon setters every day. Currently semi independent, these lands are ruled by Ebusa, brother of King Oeric of Kent. They are fiercely loyal to their Kentish-Saxon alliance. qstr_You_are_in_the_kingdom_of_K|You are in the kingdom of KENT.^^Kent is the kingdom located in the southeast most corner of the island, originally the homeland of the Briton Kingdom of Cent where Vortigern gave Jutish mercenaries lands as payment for their services. It was also here that 40 years ago those same mercenaries rebelled, killed Vortigern's son and founded their own Kingdom. The current dynasty (descendants of Hengist and Horsa), have absorbed the kingdom of Cent, dominating it from their base in Cantwareburh. qstr_You_are_in_the_terri|You are in the territory of Caer Colun.^^Caer Colun is a free city in mid east England. Although tide to British central authority by trade, the city maintains its own government. An important sub-Roman town, the town's walls have been in place since the first century - following Boudicca's revolt. The city boasts many roman era buildings, some still in current use. Nevertheless, the city is in decline following the loss of Cent and encroaching threats from both the north and the east. qstr_You_are_in_the_territ|You are in the territory of Caer Celemion.^^After ties with Rome were formally severed in AD 410, the city of Calleva Atrebatum, the walled capital of the Romano-British tribal canton of the Atrebates, has survived as Caer Celemion. The town has commanding views to the east and south and the only access from ground level is from the west, making it an ideal position to conduct the defense of the territory.The city is loosely tide to the British central authority, yet has its own government under a city magistrate qstr_You_are_in_the_kingdom_of_GE|You are in the kingdom of GEWISSAE.^^Gewissae is a new kingdom founded out of a rebellion against the British central authority. Their leader Cerdic being a former Briton magistrate before seizing power for himself. Ironically Centuries later, it will be Cerdics descendants who drives Viking invaders from England, but for now it is Cerdic himself who is inviting more invaders to his homeland. The kingdom is currently looking to seize control of Venta Belgarum, held by Cerdic's former superior Natanleod. qstr_You_are_in_the_territo|You are in the territory of Cair Guinntguic.^^Guinntguic was formally the roman province of Belgae during roman occupation. During the civil war between King Vortigern and Ambrosius, the British central authority lost much of its control over of the region. And now it's current magistrate is also fighting to control his own territory from Saxon hords. The territories capital is Venta Belgarum. qstr_You_are_in_the_kingdom_of_C|You are in the kingdom of CYNWIDION.^^Following the death of Mor ap Ceneu and the further division of the kingdom of Northern Briton, Mor's son Arthwys was given the Pennines while Arthwys youngest son led followers south and founded the Kingdom of Cynwidion. Sometimes referred to as the Kingdom of Middle Britain, the territory stretches from Powys in the north, east angles to the east and the river Thames to the south. The young nation will be lucky to survive long against the tide of East angle advances and new pressures from the Middil Engle to the north. Many of its newer towns don't even have walls yet making them easy targets for invaders. qstr_You_are_in_the_kingdom_of_E|You are in the kingdom of ELMET.^^In the North of Britain, Elmet emerged in the late fifth century as a result of the fragmentation of the powerful 'Kingdom of Northern Britain'. The kingdom is located south of the Pennines, sharing a long eastern border with Ebrec, and a southern border with Linnuis. King Mascuid was originally granted the territory of Elmet by his father, Gwrast Lledlwm, king of Rheged and the city of Loidis has formed his capital. Today Elmet is ruled by Mascuid's son who is starting to face conflict with the Angles of Linnuis. qstr_You_are_in_the_kingdom_of_P|You are in the kingdom of PENNINES.^^Upon the death of Mor ap Cenau, grandson of Coel Hen, his 'Kingdom of Northern Britain' was divided between his remaining sons. While the eldest gained the capital of Ebrauc, the next in line Arthuis was crowned the first 'King of the Pennines',. The name 'Pennines' derives from the Celtic word 'penn' which means 'mountain', or 'summit' for which the region has plenty, and also provides natural defense against any foolish enough to attempt to conquer.The kingdom's current ruler Pabo Post Prydein has been nicknamed the 'pillar of Britain' - likely for his continued defense of the northern lands against invading Picts. qstr_You_are_in_the_kingdom_of_R|You are in the kingdom of RHEGED.^^On the northwest coast of Britain, the kingdom of Rheged emerged as a result of fragmentation from the powerful 'Kingdom of Northern Britain'. A vast Kingdom, it stretches from Hadrian's wall all the way south to Cair Legion. known as the defenders on the wall, they maintain a garrison even though the kingdoms directly north of it - Bryneich and Galwyddel are currently friendly. The capital at Caer Ligualid is a marvel, one of the few roman towns not just in full use, but being properly maintained and repaired. The city boasts strong walls, running water, and even the last working fountain in all Britannia. qstr_You_are_in_the_kingdom_of_EB|You are in the kingdom of EBRAUC.^^In North Britain, Ebrauc emerged as a result of the fragmentation of the 'Kingdom of Northern Britain'. It borders the North Sea to the east and Elmet to the west. One of the lesser kingdoms formed from the division, it now faces threats from not only the Angles of Linnuis, but Ebrauc's own Angle mercenaries at Deywr. Many say the Kingdom is Cursed - its own capital being swallowed up by the river Ouse. Thousands have drowned, thousands more have packed their bags and left the city for good. qstr_You_are_in_the_kingdom_of_LI|You are in the kingdom of LINNUIS.^^The Kingdom of Linnuis is a small independent kingdom on the eastern shores of Britain and surrounded by rivers for natural defense, it was settled by the Angles earlier than many other British regions. Recently taken over by the Anglian Lindiswaras from the region of the Humber, little is known about the Pangans who dwell here qstr_You_are_in_the_kingdom_of_EA|You are in the kingdom of EAST ANGLES.^^The Kingdom of East Angle is a small independent kingdom in the eastern extremity of Britain, settled by the Angles earlier than many other British regions. It was founded by King Eomaer of the Angle homeland, and is currently being managed mostly by his sons Esa and Eoppa. qstr_You_are_in_the_Brito|You are in the Briton kingdom of BRYNEICH.^^The Bernaccian Britons are the descendants of the southern Votadini tribes. Calling upon Coria (just south of Hadrian's Wall) as its capital. Bryneich encompasses the lands north east of the Pennines, the northern border of Ebrauc, the mass of the Lammermuir Hills and all the way up to Din Eidyn.As Gawain now serves at Arthur's round table, his kingdom of Gododdin is now also under the temporary control and protection of Bryneich qstr_You_are_in_the_Briton|You are in the Briton kingdom of Ceredigion.^^ qstr_You_are_in_the_Scott|You are in the Scotti kingdom of GALWYDDEL.^^The territory of Galwyddel re-emerged following the departure of Roman administration. Being ruled from Trusty's Hill Fort, the seat of the royal court for the region's chieftains. Galwyddel was originally part of the Kingdom of Alt Cult, the formerly united territory broke apart following a long and bloody civil war.The Scotti culture is actually a combination of Briton and Goidel cultures mixed together as one qstr_You_are_in_the_kingdom_of_A|You are in the kingdom of ALT CLUT.^^Alt Clut is a Briton kingdom located northwest of the Anglo-Saxon realms and south of Alban, along the banks of the river Clyde. It emerged after the fall of Roman Empire with the town of Alt Clut as its capital. From its high, fortified rock (Alt), the kingdom hopes to remain independent from the growing Pictish threats. qstr_You_are_in_the_kingdom_of_DA|You are in the kingdom of DAL RIADA.^^Recently settled by the Irish Clans, they have followed their legendary king Fergus Mor across the sea to Alban. The hill-fort of Dunadd is believed to be its capital, standing strong against the growing Pictish threat. qstr_You_are_in_the_lands_|You are in the lands of the Picts.^^Considered a savage brutal place of ice and mountains. these lands, sometimes called Alba, are the only in Britain where Roman legions dared not tread. Currently the high King is more concerned with his peoples faith then raiding the south as centuries past. Being the first to embrace Christianity - he now faces a large Pagan revolt in his homeland. qstr_You_are_in_the_kingdom_of_M|You are in the kingdom of MUMAIN.^^Situated in the south of Ireland, the kingdom of Mumain is ruled by the Eoganachta dynasty. Their current king Eochaid mac Oengusa is the first to follow the Christian beliefs. Ruling strong from his rock of Cashel. qstr_You_are_in_the_kingdom_of_CO|You are in the kingdom of CONNACHTA.^^Connachta is an Irish kingdom situated in the northwest of the island. Conn of the Hundred Battles, a legendary king of Ireland, was progenitor of the later ruling Connachta tribes and the namesake for the kingdom of Connacht. The Kingdom today is actually a combination of several Irish tribes under the protection of a single high king only now giving sway to their tribal identities in the pursuit of a strong unified dynasty. The current dynasty of Daui Tenga Uma is fighting hard to keep his lands being overrun by the Ui Neill - Marrying his eldest daughter to their King in the hopes of keeping peace. qstr_You_are_in_the_territor|You are in the territory of the Ui Neill of AILEACH.^^Aileach is an Irish kingdom in far northwestern Ireland. The kings of Ailech belong to the northern Ui Neill, said to be descended from Niall of the Nine Hostages. The kingdom takes its name from the hill fort Grianan of Ailech. This kingdom broke away from the Kingdom of Uladh, inhabited and under the sovereignty of the Cenel nEogain tribe. Now pushing into the lands of the south, the rulers engage in a 'tradition' of alternating the crown of the High King of Ireland between them. qstr_You_are_in_the_territory|You are in the territory of Tyrone.^^ qstr_You_are_in_the_kingdom_of_U|You are in the kingdom of ULADH.^^Uladh is the kingdom located in the north of the island, the homeland of the Gaelic Ulaid, after whom the kingdom is named, and the Cruithne tribes, an early population linked with the Picts of northern Britannia. The Ui Neill dynasty, descendants of Niall of the Nine Hostages, are absorbing the kingdom, dominating it from their base in Tir Eoghain. qstr_You_are_in_the_kingdom_of_LA|You are in the kingdom of LAIGIN.^^Situated in the southeast of Ireland, the tribes of Laigin were united by Ugaine Mor, its first historical king, who built the hill-fort of Dun Ailinne. When the Roman legions left Britain, the people from Laigin settled North Wales. Once the birthplace of many high Kings of Ireland, their power has declined with the loss of Tara to the Ui Neill. qstr_You_are_in_the_kingdom_of_COR|You are in the kingdom of CORNOUAILLE.^^Situated on the northern tip of Gaul, in the lands called Britony. The kingdom is home to many who have fled the Saxon invasion. The current king is also cousin to Arthur. qstr_You_are_in_the_land_|You are in the land of the Franks.^^Once known as the province of Gaul, these lands have only recently fallen to Frankish invasion. The last Roman governor being defeated and murdered by Clovis just twelve short years ago. qstr_You_are_in_the_kingdom_of_t|You are in the kingdom of the VISGOTHS.^^Located in the former province of Gaul, these lands were settled by Visgoth tribes as part of the treaty of 382AD. This treaty with Rome held until the death of Emperor Theodosius in 395AD and the crowning of king Alaric I of the Visgoths in the same year. Over the next 15 years, an uneasy peace was broken by occasional conflicts between Alaric and the powerful Germanic generals who commanded the Roman armies, but in 408AD Theodosius's son had the western general Stilicho executed and his legions massacred the families of thousands of Visgoth soldiers trying to assimilate into the Roman empire. With this Alaric decided to march on Rome and it fell to his forces in 410AD. Since his death Alaric's Visigothic Kingdom has become one of the most powerful in all of Europe. qstr_You_are_in_the_kingdom_of_th|You are in the kingdom of the BURGUNDIANS.^^ qstr_You_are_in_the_kingdom_of_F|You are in the kingdom of FRIESE.^^Friese is region along the southeastern coast of the North Sea, the homeland of the Frisians, a people closely related to the Jutish by language. The Frisian realm is an important trading region that extends from the north of Frankia to the border of Denmark. qstr_You_are_in_your_{s7}|You are in your {s7}.^^{s7} is a region you inherited upon your {s8}'s death. Its people and its culture belong to you. Everywhere you go peasants call out your name and bow to their {reg59?queen king}. qstr_You_are_in_{s7}.^^|You are in {s7}.^^ qstr_Plain.|Plain. qstr_Snow.|Snow. qstr_Forest.|Forest. qstr_Snow_Forest.|Snow Forest. qstr_Ocean.|Ocean. qstr_Sea.|Sea. qstr_Standard_Bearer _{re|Standard Bearer {reg1}^Leadership Bonus {reg2} (max 3) qstr_Musician _{reg1}^Tac|Musician {reg1}^Tactics Bonus {reg2} (max 3) qstr_Note _You_re_close_t|Note You're close to the enemy settlement, forcing you to exercise caution. qstr_{s16}^^_____________|{s16}^^-------------------^^Camp Info ^^^{s6}^^{s7}^^Terrain around {s2}^^Scouts {s5}^^Foragers {s3}^^Fortified camp {s4}^^{s11} qstr_Camp_Info ^^^^Positi|Camp Info ^^^^Position {s2}^^You're sailing on your boat.^^^^Ship Management ^^If you are next to a coast, you can search for the closest landing point with a right click on your party. qstr_Camp_Info ^^^^Positio|Camp Info ^^^^Position {s2}^^You're sailing on your boat.^^^^Ship Management ^^In a sea battle, you can give a 'stand ground' or 'charge' command to your ships by giving it to class number nine, like you give commands to a troop class in a field battle. The first troops in your army list will be together with you on the flagship. The other troops will be in the following ships. You can change your flagship in a port and while camping on the sea. If you are next to a coast you can also split your fleet while camping on the sea or search for the closest landing point with a right click on your party. qstr_Priests_in_followers|Priests in followers' party {reg1}^Surgery Bonus {reg2} (max 3) qstr_Women_in_followers__|Women in followers' party {reg1}^Wound Treatment Bonus {reg2} (max 3)^^Note Every 10 women (as refugees, camp women, soldiers' wives and peasants) will give +1 morale each 72 hours. Maximum +10 morale points. qstr_^^^^Followers ^^{s2}|^^^^Followers ^^{s2}^^--------------^^{s3} qstr_{s5}_has_been_defeat|{s5} has been defeated! qstr_This_lord_is_a_priso|This lord is a prisoner of {s10} qstr_Christian_Lord|Christian Lord qstr_Pagan_Lord|Pagan Lord qstr_{s37}__his_betrothed|{s37} (his betrothed) qstr_{s40}._His_love_inte|{s40}. His love interests are reported to be {s37}. qstr_His_love_interests_a|His love interests are reported to be {s37}. qstr_{s40}._His_love_inter|{s40}. His love interest is reported to be {s37}. qstr_His_love_interest_is|His love interest is reported to be {s37}. qstr_{s1}^^{s4}^Kingdom _|{s1}^^{s4}^Kingdom {s3}^Relation {reg4}^Centers {reg5}^{s5}^{s47} qstr_Army_size _{reg26}|Army size {reg26} qstr_{s40}._His_love_intere|{s40}. His love interest is {s39}. qstr_{s40}._He_is_betroth|{s40}. He is betrothed to {s39}. qstr_{s1}^^{s2}_of_the_{s|{s1}^^{s2} of the {s3}^Relation {reg3}^Last visit {reg4} days ago qstr_{s1}^^You_started_co|{s1}^^You started courting your companion {s2}^Relation {reg3} qstr_{s1}^^{s2}_s_father_|{s1}^^{s2}'s father has told you to seek out their son in the {s3} qstr_{reg2}_warriors_acco|{reg2} warriors accompany the {reg59?queen king}. qstr_{s2}^^{reg2}_warrior|{s2}^^{reg2} warriors serve various lords of the kingdom. qstr_{s2}^^{reg2}_warriors|{s2}^^{reg2} warriors garrison our towns. qstr_{s2}^^{reg2}_warriors_|{s2}^^{reg2} warriors garrison our forts. qstr_Kingdom_Armies_Repor|Kingdom Armies Report ^Land levy not included^^^{s2} qstr_{s10}Current_fleet {|{s10}Current fleet {s0}^^ qstr_{s10}Refuge {s0}^^|{s10}Refuge {s0}^^ qstr_{s10}Port_of_{s9} {s|{s10}Port of {s9} {s0}^^ qstr_{s10}Landed_ships_ne|{s10}Landed ships next to {s9} {s0}^^ qstr_You_don_t_own_any_sh|You don't own any ships. qstr_Your_ships_with_ship|Your ships with ship type, name, current condition and type of wood ^^{s10} qstr_Rents_and_taxes_from|Rents and taxes from the {reg59?queen king}'s holdings {reg0} coins. qstr_{s2}^Taxes_from_king|{s2}^Taxes from kingdom lords {reg0} coins. qstr_{s2}^^Kingdom_Total_|{s2}^^Kingdom Total Income {reg0} coins. qstr_Payroll_for_the_{reg|Payroll for the {reg59?queen king}'s army {reg1} coins. qstr_{s3}^Payroll_for_gar|{s3}^Payroll for garrisons {reg1} coins. qstr_{s3}^^Kingdom_Total_|{s3}^^Kingdom Total Expenses {reg1} coins. qstr_Kingdom_Economy_Repo|Kingdom Economy Report ^^INCOME ^Tax losses are variable^^{s2}^^^^EXPENSES ^These values could vary because of events or extraordinary expenses.^^{s3}^^^^The result of the accounts of the realm is {reg0} coins^^Population of the Realm {reg1} qstr_Very_Good|Very Good qstr_Good|Good qstr_Acceptable|Acceptable qstr_Bad|Bad qstr_Very_Bad|Very Bad qstr_Dangerous|Dangerous qstr_{s0}^ _{s1}__{s2}_|{s0}^ {s1}, '{s2}', {s3}, {s4} qstr_You_have_lost_the_tr|You have lost the traders because you landed without them. qstr_You_have_lost_the_tra|You have lost the traders because you embarked without them. qstr_debug__found_stuck_l|debug- found stuck lord {s7} near {s8} moving their party. qstr_debug__moved_{s7}_to|debug- moved {s7} to near travel town. qstr_debug__moved_{s7}_to_|debug- moved {s7} to near travel point. qstr_debug__moved_{s7}_to_n|debug- moved {s7} to near home. qstr_debug__moved_{s7}_to_r|debug- moved {s7} to random town. qstr_debug__{s7}_s_party_|debug- {s7}'s party near {s8} was removed. qstr_Wank_ERROR!|Wank ERROR! qstr_SHIP_{reg8}_ERROR _g|SHIP {reg8} ERROR gtbws not the same! qstr_Landing_near_{s2}|Landing near {s2} qstr_You_have_been_enlist|You have been enlisted! qstr_Current_rank _{s5}|Current rank {s5} qstr_You_have_left_your_c|You have left your commander! qstr_You_have_been_grante|You have been granted leave! qstr_You_have_rejoined_yo|You have rejoined your commander! qstr_{s6}_has_also_placed|{s6} has also placed bounty on your head for desertion! qstr_{s3}_{s2}|{s3}, {s2} qstr_The_equipment_of_a_{|The equipment of a {s1} {s2}is assigned to you. qstr_The_equipment_of_a_{s|The equipment of a {s1} {s2}is taken from you. qstr_Your_man_s_sacrifice|Your man's sacrifice was for nothing, {s6} was able to plead their inocence! qstr_{s4}|{s4} qstr_Foragers|Foragers qstr_Scouts|Scouts qstr_Each_day_of_the_sieg|Each day of the siege, you need to cover a number of expenses. You pay for rewards, digging latrines, cleaning stables, buying and bringing water and food, cooking, entertaining the troops... qstr_You_do_not_have_mone|You do not have money to cover the basic expenses of a siege. This greatly undermines morale. qstr_Morale|Morale qstr_You_re_too_close_to_|You're too close to a town to set an ambush qstr_You_need_at_least_tw|You need at least twenty men to ambush qstr_Breaking_ambush...|Breaking ambush... qstr_The_released_prisone|The released prisoners were not be trusted and they are preparing to attack you! qstr_Warning!|Warning! qstr_The_released_prisoner|The released prisoners scattered as soon as the battle finished. You will not be seeing them again. qstr_Notice!|Notice! qstr_The_released_prisoners|The released prisoners have remained loyal and will join your party qstr_You_have_{reg0}_days_|You have {reg0} days left till you are declared as a deserter! qstr_You_have_now_been_de|You have now been declared as a deserter! qstr_Swaefa_ham|Swaefa ham qstr_Bearnoch|Bearnoch qstr_Bearnoch_|Bearnoch qstr_Bernicia|Bernicia qstr_Caer_Greu|Caer Greu qstr_Aethelric|Aethelric qstr_Kingdom_of_Wessex|Kingdom of Wessex qstr_Gewissae_has_changed|Gewissae has changed their name to Wessex. qstr_A_local_strongman_{s|A local strongman {s8} fights for Tara, and leads the {s6}! qstr_{reg61}.0{reg62}|{reg61}.0{reg62} qstr_{reg61}.{reg62}|{reg61}.{reg62} qstr_Shot_distance _{s1}_|Shot distance {s1} meters. qstr_{s1}_|{s1} qstr_Next_Page|Next Page qstr_Game_Rules ^|Game Rules ^ qstr_0|0 qstr_Show_game_rules|Show game rules qstr_Continue...|Continue... qstr_Candidate_#1 _{s1}|Candidate #1 {s1} qstr_Candidate_#2 _{s1}|Candidate #2 {s1} qstr_{s3}_of_the_{s4}_wis|{s3} of the {s4} wishes to select a new marshall and invites their vassals for a counsel. {s1} and {s2} are the likely candidates. qstr_Who_do_you_wish_to_s|Who do you wish to support? qstr_{s1}_gives_his_suppo|{s1} gives his support to {s2}. qstr_Number_of_Supporters|Number of Supporters {reg0} qstr_{s2}_has_heard_their|{s2} has heard their vassals' counsel. They select {s1} as the marshall of the {s3}. qstr_Strategy_Camera _pre|Strategy Camera press the Enter key.' qstr_Orders|Orders qstr_Attack_Order|Attack Order qstr_Retreat|Retreat qstr_Stand_Ground|Stand Ground qstr_Charge|Charge qstr_Follow_Me|Follow Me qstr_Hold_This_Position|Hold This Position qstr_Spread_Out|Spread Out qstr_Stand_Closer|Stand Closer qstr_Fall_Back|Fall Back qstr_Advance|Advance qstr_Fire_At_Will|Fire At Will qstr_Hold_Your_Fire|Hold Your Fire qstr_Use_Blunt_Weapons|Use Blunt Weapons qstr_Use_Any_Weapon|Use Any Weapon qstr_Ready|Ready qstr_Wounded|Wounded qstr_Dead|Dead qstr_Number_of_men_knocke|Number of men knocked down {reg1} qstr_Number_of_men_left _|Number of men left {reg1} qstr_Opponents_Beaten _{r|Opponents Beaten {reg1} qstr_Opponents_Remaining |Opponents Remaining {reg1} qstr_Remain_in_retirement|Remain in retirement. qstr_Go_back_to_the_adven|Go back to the adventuring. qstr_You_have_retired_at_|You have retired at level {reg4} after {reg5} days of adventuring. qstr_Effect_on_Score|Effect on Score qstr_Settlements_owned_by|Settlements owned by you {reg0} qstr_Friendly_Settlements|Friendly Settlements {reg0} qstr_Hostile_Settlements |Hostile Settlements {reg0} qstr_Friendly_Lords _{reg|Friendly Lords {reg0} qstr_Enemy_Lords _{reg0}|Enemy Lords {reg0} qstr_Victories _{reg0}|Victories {reg0} qstr_Defeats _{reg0}|Defeats {reg0} qstr_Quests_Completed _{r|Quests Completed {reg0} qstr_Companions_Found _{r|Companions Found {reg0} qstr_Companions_Lost/Depa|Companions Lost/Departed {reg0} qstr_Wealth _{reg0}_coins|Wealth {reg0} coins qstr_Inventory _{reg0}_co|Inventory {reg0} coins qstr_Renown _{reg0}|Renown {reg0} qstr_Experience _{reg0}|Experience {reg0} qstr_Days_Passed _{reg0}|Days Passed {reg0} qstr_Difficulty _{reg0}%|Difficulty {reg0}% qstr_TOTAL_SCORE _{reg0}|TOTAL SCORE {reg0} qstr_{s0}__{s50}_|{s0} ({s50}) qstr_Rents_from_gold_mine|Rents from gold mine in {s0} qstr_{s55}__{reg0}%_|{s55} ({reg0}%) qstr_{s55}|{s55} qstr_Staff |Staff qstr_Mercenary_Pay |Mercenary Pay qstr_Tributes_from_your_n|Tributes from your nobles qstr_You_paid_{reg0}_cash|You paid {reg0} cash to liquidate a debt qstr_Earlier_cash |Earlier cash qstr_New_cash |New cash qstr_Your_troops_are_unpa|Your troops are unpaid! Morale has dropped. qstr_Your_Mercenary_s_are|Your Mercenary's are unpaid! They've disbanded. qstr_F4___Complex_formati|F4 - Complex formations qstr_F7___Memorize_div._p|F7 - Memorize div. placement qstr_F8___Default_divisio|F8 - Default division placement qstr_F4___Ranks|F4 - Ranks qstr_F5___Shield_Wall|F5 - Shield Wall qstr_F6___Wedge|F6 - Wedge qstr_F7___Square|F7 - Square qstr_F8___No_Formation|F8 - No Formation qstr_{reg2}|{reg2} qstr_Anno_Domini_498|Anno Domini 498 qstr_We_are_at_the_end_of|We are at the end of the 5th century.^The light of Rome has flicked and gone out,^absorbed by the darkness,^Their armies leaving England 80 years ago^The golden age of knights and princesses^... are yet a distant dream.^^It is a dark and ruthless^era of raw strength and survival,^where men go to bed every night^praying to see a new day. qstr_It_is_the_age_of_Cam|It is the age of Camelot,^the clans of Ireland, the ascension^of the Franks and the emergence of the^Saxons.^^It all awaits you... qstr_Done|Done qstr_Default|Default qstr_Randomize|Randomize qstr_Who_are_you?|Who are you? qstr_Be_careful_^_your_c|Be careful, ^ your choices will affect your attributes, skills, dialogs, and opening story. qstr_You_ve_reached_this_|You've reached this from going back from major king selection, ^ don't change ANYTHING except your race/culture! qstr_Bio |Bio qstr_Gender |Gender qstr_Height |Height qstr_Age |Age qstr_Greatest_Virtue |Greatest Virtue qstr_Race |Race qstr_Father_s_Background |Father's Background qstr_As_a_Child_You_Liked|As a Child You Liked qstr_Startng_Out_You_Were|Startng Out You Were qstr_Religion |Religion qstr_Female|Female qstr_Male|Male qstr_Normal|Normal qstr_Tall|Tall qstr_Short|Short qstr_Young__16_22_years_o|Young (16-22 years old) qstr_Adult__23_40_years_o|Adult (23-40 years old) qstr_Elder__40_or_more_ye|Elder (40 or more years old) qstr_Justice|Justice qstr_Temperance|Temperance qstr_Fortitude|Fortitude qstr_Wisdom|Wisdom qstr_Irish|Irish qstr_Foreigner|Foreigner qstr_Romano_Briton|Romano-Briton qstr_Brigantes|Brigantes qstr_Anglo|Anglo qstr_Outlaw|Outlaw qstr_Peasant|Peasant qstr_Priest|Priest qstr_Craftsman|Craftsman qstr_Merchant|Merchant qstr_Petty_King|Petty King qstr_Major_King|Major King qstr_Knight|Knight qstr_Farming|Farming qstr_Stealing|Stealing qstr_Oratory|Oratory qstr_Crafts|Crafts qstr_Martial_Arts|Martial Arts qstr_A_Traveler|A Traveler qstr_A_Hunter|A Hunter qstr_A_Landowner|A Landowner qstr_A_Slave|A Slave qstr_Your_Kingdom|Your Kingdom qstr_Name_^{playername}|Name ^{playername} qstr_Level |Level qstr_Health |Health qstr_Stamina |Stamina qstr_Stress |Stress qstr_ _Low| Low qstr_ _Some| Some qstr_ _High| High qstr_ _Unbearable| Unbearable qstr_ _None| None qstr_Renown |Renown qstr_Reputation |Reputation qstr_Right_to_Rule |Right to Rule qstr_Money |Money qstr_The_Old_Gods|The Old Gods qstr_Can_read |Can read qstr_Reading |Reading qstr_No_books.|No books. qstr_Children |Children qstr_1|1 qstr_2|2 qstr_3|3 qstr_4|4 qstr_none|none qstr__but_pregnant|, but pregnant qstr__ _pregnant|, pregnant qstr_Special_Trait |Special Trait qstr_Words_smith|Words-smith qstr_Trickster|Trickster qstr_Musician|Musician qstr_Spell_craft|Spell-craft qstr_Scars |Scars qstr_{reg1}|{reg1} qstr_Wounds |Wounds qstr_Enemies_Killed |Enemies Killed qstr_Enemies_Wounded |Enemies Wounded qstr_Allies_Killed |Allies Killed qstr_Allies_Wounded |Allies Wounded qstr_Story|Story qstr_Attributes/Skills|Attributes/Skills qstr_Wounds|Wounds qstr_Quest|Quest qstr_Party|Party qstr_Relations|Relations qstr_Budget|Budget qstr_Statistics|Statistics qstr_Companions|Companions qstr_Factions|Factions qstr_Known_Lords|Known Lords qstr_Courtship|Courtship qstr_Level _{reg4}_^Days_|Level {reg4} ^Days of Adventuring {reg5}. qstr_Settlements_Owned_by|Settlements Owned by You {reg0} qstr_Hostile_Lords _{reg0|Hostile Lords {reg0} qstr_Wealth _{reg0}_penin|Wealth {reg0} peningas qstr_Inventory _{reg0}_pe|Inventory {reg0} peningas qstr_You_need_to_be_the_r|You need to be the ruler of your faction in order to access your kingdom control panel. qstr_^^^^Wounds_Informati|^^^^Wounds Information ^^{s3}^^----------^^{s4}^^----------^^{s5}^^----------^^{s6} qstr_Kingdom_Report|Kingdom Report qstr_{reg59?Queen King} |{reg59?Queen King} qstr_{reg59?Queen King}_s|{reg59?Queen King}'s Towns qstr_{reg59?Queen King}_s_|{reg59?Queen King}'s Forts qstr_{reg59?Queen King}_s_V|{reg59?Queen King}'s Villages qstr_Lords |Lords qstr_Caravans |Caravans qstr_Kingdom_Towns |Kingdom Towns qstr_Kingdom_Forts |Kingdom Forts qstr_Kingdom_Villages |Kingdom Villages qstr_Places_without_Lord |Places without Lord qstr_Prisoner_Lords |Prisoner Lords qstr_Minister |Minister qstr_Tax_Enforcement |Tax Enforcement qstr_Yes__costs_3000_coin|Yes (costs 3000 coins/week) qstr_No__tax_revenue_lowe|No (tax revenue lower) qstr_{reg59?Queen King}_s_A|{reg59?Queen King}'s Army Size qstr_Partition_Laws |Partition Laws qstr_Confederate__all_hei|Confederate (all heirs can inherit) qstr_Regular__only_sons_i|Regular (only sons inherit) qstr_High__Only_two_oldes|High (Only two oldest inherit) qstr_Single__Only_one_wil|Single (Only one will inherit) qstr_Royal_Decree|Royal Decree qstr_Summary|Summary qstr_Lords|Lords qstr_Economy|Economy qstr_Diplomacy|Diplomacy qstr_Armies|Armies qstr_Centers|Centers qstr_Rename|Rename qstr_Map_Colour|Map Colour qstr_Decisions|Decisions qstr_Make_a_Royal_Decree |Make a Royal Decree ^^Changing orders will take a few hours,^as messengers need time to reach your vassals.^Once you select your order click DONE for confirmation. qstr_Gather_Our_Forces|Gather Our Forces qstr_Defend_the_Kingdom|Defend the Kingdom qstr_Current_decree _{s4}|Current decree {s4} qstr_Call_out_the_Kingdom|Call out the Kingdom Levy! qstr_You_order_the_lords_|You order the lords to present themselves with their household armies. qstr_You_order_the_kingdo|You order the kingdom to be defended. qstr_You_draft_the_kingdo|You draft the kingdom levy. qstr_You_cannot_do_this_n|You cannot do this now. qstr_{reg1}_{reg2}|{reg1}, {reg2} qstr_Choose_a_colour_for_|Choose a colour for your kingdom! qstr_Red|Red qstr_Green|Green qstr_Blue|Blue qstr_Resume_Traveling|Resume Traveling qstr_Your_Sea_Camp|Your Sea Camp qstr_The_ship_is_at_the_m|The ship is at the mercy of the wind when you stop to rest.^Here you can manage your camp's resources. qstr_Calm^^The_sails_lik|Calm^^The sails, like the sea, are flat. qstr_Light_breeze^^On_the|Light breeze^^On the sea, you notice some small wavelets.^The sails swell a little. qstr_Moderate_breeze^^Sma|Moderate breeze^^Small waves with breaking crests are rolling on the sea.^The sails fill with wind. qstr_Strong_breeze^^Moder|Strong breeze^^Moderate waves begin to form larger ones.^The sails are swollen tight and will need to be reefed soon. qstr_High_wind^^There_are|High wind^^There are many breaking waves visible. The sails are reefed.^There is some chance now that ships will be damaged. qstr_Gale^^The_sea_is_vio|Gale^^The sea is violent. The sails are almost completely reefed.^There is a high risk of a damaged hull. qstr_Storm^^The_waves_tos|Storm^^The waves toss about the ships, which threaten to capsize. qstr_Number_of_sailors |Number of sailors qstr_{reg5}|{reg5} qstr_Speed_from_sailors |Speed from sailors qstr_{reg6}%|{reg6}% qstr_Troop_Tree|Troop Tree qstr_Read_Book|Read Book qstr_Retire|Retire qstr_Recruit_Prisoners|Recruit Prisoners qstr_Fish|Fish qstr_Check_Location|Check Location qstr_You_cannot_read._You|You cannot read. You can learn to do so at a monastery. qstr_No_one_is_interested|No one is interested this time. qstr_My_Boats|My Boats qstr_Boats_for_Sale|Boats for Sale qstr_No_ships_for_sale^in|No ships for sale^in this town. qstr_No_Name|No Name qstr_{reg7}._Ship|{reg7}. Ship qstr_Flagship|Flagship qstr_Repair _{reg8}_penin|Repair {reg8} peningas qstr_Type _{s7}^Wood _{s6|Type {s7}^Wood {s6}^Condition {s1}^Speed {reg1} knots^Crew {reg6} men^Price {reg7} peningas^{s2} qstr_Repair_Ship|Repair Ship qstr_Customize_Ship|Customize Ship qstr_Sell_Ship|Sell Ship qstr_Buy_Ship|Buy Ship qstr_Are_you_sure_you_wan|Are you sure you want to do this transaction? qstr_Leave_ship_at_the_sh|Leave ship at the shore qstr_Next_ship|Next ship qstr_Capacity _men/max_cr|Capacity men/max crew qstr_{reg1}/{reg2}|{reg1}/{reg2} qstr_You_cannot_buy_this_|You cannot buy this boat, because you cannot have more then seven boats per town. qstr_You_cannot_buy_this_b|You cannot buy this boat, because you don't have the Sea-King skill. qstr_You_cannot_buy_this_bo|You cannot buy this boat, as it requires a higher Sea-King skill to manage more boats. qstr_You_cannot_buy_this_boa|You cannot buy this boat, because you don't have enough money. qstr_You_can_t_leave_your|You can't leave your last ship at the shore. qstr_You_can_t_leave_this|You can't leave this ship at the shore, because otherwise your crew wouldn't fit any more in the rest of the ships. qstr_You_need_to_get_clos|You need to get closer to the shore if you want to leave ships there. qstr_You_cannot_repair_th|You cannot repair this boat, because you don't have enough money. qstr_From_Troop _|From Troop qstr__Click_on_a_unit_for|(Click on a unit for details) qstr_No_ships_for_sell^in|No ships for sell^in this Town. qstr_Wood _{s0}^|Wood {s0}^ qstr_custom|custom qstr_blue_and_white|blue and white qstr_red_and_white|red and white qstr_rich_striped|rich striped qstr_green_and_yellow|green and yellow qstr_red|red qstr_blue_and_red|blue and red qstr_green|green qstr_blue_and_yellow|blue and yellow qstr_Sail _{s0}^|Sail {s0}^ qstr_tarred|tarred qstr_tarred_and_red|tarred and red qstr_varnished|varnished qstr_varnished_and_purple|varnished and purple qstr_blue|blue qstr_blue_red_and_green|blue, red and green qstr_plain|plain qstr_Finish _{s0}^|Finish {s0}^ qstr_Price _{reg7}_pening|Price {reg7} peningas qstr_{s1}{s2}{s3}{s4}|{s1}{s2}{s3}{s4} qstr_Change_Finish|Change Finish qstr_Change_Sail|Change Sail qstr_Apply|Apply qstr_Fleet_Capacity |Fleet Capacity qstr_Only_ships_made_of_o|Only ships made of oak are considered to deserve a special finish. qstr_You_don_t_have_enough_|You don't have enough money. qstr_Your_Camp|Your Camp qstr_You_stop_to_rest.^He|You stop to rest.^Here you can manage your camp's resources. qstr_Send_Scouts |Send Scouts qstr_^Sending_scouts_ahea|^Sending scouts ahead of the army will increase your chances of spotting enemies. However, these men always move very exposed, so their life expectancy is low. qstr_Thirty_men_are_neede|Thirty men are needed. qstr_Send_Foragers |Send Foragers qstr_^Send_men_to_forage_|^Send men to forage as your army travels. They return with extra food every half day. qstr_Forty_men_are_needed|Forty men are needed. qstr_Fortify_Camp |Fortify Camp qstr_^Fortify_your_camp_w|^Fortify your camp with basic defenses. The men engaged in this difficult work will need a reward of 200 coins, or you could face troubles. qstr_Sixty_men_are_needed|Sixty men are needed. qstr_Build_Fort|Build Fort qstr_Wait_Here|Wait Here qstr_Check_Inventory|Check Inventory qstr_Start_Hunting|Start Hunting qstr_Mod_Options|Mod Options qstr_Cheat_Menu|Cheat Menu qstr_Station_Troops|Station Troops qstr_Build_Village|Build Village qstr_Visit_Camp|Visit Camp qstr_You_re_a_soldier_wit|You're a soldier with no time to build. qstr_You_cannot_build_a_f|You cannot build a fort so close to a settlement. qstr_You_re_a_soldier_with|You're a soldier with no time to rest. qstr_You_re_too_close_to_a|You're too close to a settlement for camping. qstr_You_re_a_common_sold|You're a common soldier and have no access to prisoners. qstr_Your_army_morale_is_|Your army morale is low! qstr_You_ve_managed_to_fl|You've managed to flush out a boar! qstr_You_re_needed_in_the|You're needed in the army, there is no time to hunt. qstr_You_ve_already_hunte|You've already hunted today, you're too tired. qstr_You_didn_t_find_any_|You didn't find any animals qstr_Some_of_your_compani|Some of your companions would like to speak in camp. qstr_You_re_a_common_soldi|You're a common soldier, the commander choses where to camp. qstr_You_re_a_common_soldie|You're a common soldier, you can't build anything. qstr_You_cannot_build_a_v|You cannot build a village so close to a settlement. qstr_This_area_of_{s1}_ca|This area of {s1} can best be described as the very core of the town.^^ You can almost see the strings that are being pulled from here, the money that comes and goes at seemingly endless rates. Here you can buy the land that is cultivated outside the towns gates and benefit from the ones working hard. Of course you might not have the coins required to do so, but the moneylenders are known to have some spare change. qstr_{reg1}_people_live_i|{reg1} people live in {s1}. There are currently {reg2} acres of land available for cultivation to provide them with food and other goods. You own {reg3} acres of land in this town. You currently owe the local moneylenders of {s1} {reg4} coins. The interest rate is 20% and the contract period amounts to 2 weeks. If you dont manage to pay off your debt until the deadline, the interest is raised to 40%. Buying an existing acre costs {reg9} coins, while it sells for {reg10} coins. Building a new one requires {reg11} coins. The rent paid to landowners currently accumulates to {reg13} coins per acre every 2 weeks and has to be collected in the town. Land wont be rented if a town is already well supplied. qstr_Choose_how_many_acre|Choose how many acres you wish to sell qstr_Choose_how_many_acres|Choose how many acres you wish to buy qstr_Verify|Verify qstr_Choose_how_much_mone|Choose how much money you wish to borrow qstr_Buy_and_prepare_uncu|Buy and prepare uncultivated land qstr_Pay_off_your_debt_ |Pay off your debt qstr_You_cant_sell_0_acre|You cant sell 0 acres of land. qstr_You_cant_buy_0_acres|You cant buy 0 acres of land. qstr_{reg6}|{reg6} qstr_You_cant_borrow_0_co|You cant borrow 0 coins. qstr_{reg7}|{reg7} qstr_{reg8}|{reg8} qstr_You_cant_pay_back_0_|You cant pay back 0 coin. qstr__Press_Tab_to_Exit_|-Press Tab to Exit- qstr_Town|Town qstr_Acres|Acres qstr_Owned|Owned qstr_Balance|Balance qstr_Assets|Assets qstr_Debt|Debt qstr_Deadline|Deadline qstr_{s9}|{s9} qstr_{reg3}|{reg3} qstr_{reg4}|{reg4} qstr_Exhausted|Exhausted qstr_Very_Tired|Very Tired qstr_Tired|Tired qstr_High|High qstr_On_several_occasions|On several occasions throughout your life, you have seen these strange scratches on paper. The monks here call these markings Latin letters, and offers you the chance to learn them. ^^This will require you to stay a week at the monastery. Do you still want to learn to read? qstr_Yes.|Yes. qstr_No.|No. qstr_Select_your_domestic|Select your domestic policy qstr_Centralization |Centralization qstr_Aristocracy |Aristocracy qstr_Serfdom |Serfdom qstr_Troop_quality |Troop quality qstr_Mercantilism |Mercantilism qstr_High_centralization_|High centralization reduces tax inefficiency for the king and raises it for vassals. This will interfere the relations between ruler and vassals. qstr_High_aristocracy_wil|High aristocracy will improve the relations between the king and his vassals who will be able to raise bigger armies but it will decreased trade. qstr_High_serfdom_reduces|High serfdom reduces tax inefficiency for the king and his vassals and vassals can maintain bigger armies but troops loose moral. qstr_High_troop_quality_i|High troop quality increases the strength of troops but decreases army size. qstr_Mercantilistic_polic|Mercantilistic policies maximize exports while minimizing imports, and increase government regulation of industry. qstr_No_available_childre|No available children troops yet... qstr__and_could_jeopardiz| and could jeopardize your relationship with your husband qstr_You_are_pregnant_and|You are pregnant and trying to enter the field of battle! If you continue you are risking the life of your unborn child. ^^This will no doubt cause great controversy{s6}, do you wish to continue?^ Choosing no will remove your ability to lead armies until after your child is born. qstr_Bet _{reg51}Denar|Bet {reg51}Denar qstr_Roll_Dice|Roll Dice qstr_{s1}_Rolls|{s1} Rolls qstr_Draw!_Bet_Twice?|Draw! Bet Twice? qstr_You_win!_Try_again?|You win! Try again? qstr_You_lose._Try_again?|You lose. Try again? qstr_Yes|Yes qstr_No|No qstr_Money _{reg1}Denar|Money {reg1}Denar qstr_Start_Game|Start Game qstr_Find_the_Lady|Find the Lady qstr_Draw_Runes|Draw Runes qstr_Gods_Gift!_Try_again|Gods Gift! Try again? qstr_Call_Heads|Call Heads qstr_Call_Tails|Call Tails qstr_What_name_would_you_|What name would you like to give to your refuge? qstr_Save_it_as _{s5}.|Save it as {s5}. qstr_Accept|Accept qstr_Dismiss_Staff|Dismiss Staff qstr_Recruit_staff_for_yo|Recruit staff for your refuge qstr_^Hiring_staff_has_bo|^Hiring staff has both initial and continuing costs. A good reputation and an impressive refuge will attract a greater variety of candidates. qstr_Description |Description qstr_Captain |Captain qstr_Priest |Priest qstr_Bard |Bard qstr_Bottler |Bottler qstr_Happy_Widow |Happy Widow qstr_Trainer |Trainer qstr_Smith |Smith qstr_Armorer |Armorer qstr_Physician |Physician qstr_Cook |Cook qstr_Captain_Marcus|Captain Marcus qstr_Dismiss/No_Captain|Dismiss/No Captain qstr_Priest_Beda|Priest Beda qstr_Godi_Olafr|Godi Olafr qstr_Dismiss/No_Priest|Dismiss/No Priest qstr_No_bard_wants_to_ser|No bard wants to serve you. qstr_Skald_Bragi|Skald Bragi qstr_Bard_Siwi|Bard Siwi qstr_Dismiss/No_Bard|Dismiss/No Bard qstr_Casius|Casius qstr_Dismiss/No_Bottler|Dismiss/No Bottler qstr_No_happy_widow_is_av|No happy widow is available. qstr_Suaibsech|Suaibsech qstr_Tancoystl|Tancoystl qstr_Gulla|Gulla qstr_Eadgyd|Eadgyd qstr_Dismiss/No_Whore|Dismiss/No Whore qstr_Trainer_Harald|Trainer Harald qstr_Dismiss/No_Trainer|Dismiss/No Trainer qstr_Ulfberht|Ulfberht qstr_Dismiss/No_Smith|Dismiss/No Smith qstr_Armorer__The_Hungry_|Armorer 'The Hungry Hammer' qstr_Dismiss/No_Armorer|Dismiss/No Armorer qstr_No_physicians_are_av|No physicians are available. qstr_Aurelius|Aurelius qstr_Morgan|Morgan qstr_Alexander|Alexander qstr_Ailill|Ailill qstr_Dismiss/No_Physician|Dismiss/No Physician qstr_Wamba|Wamba qstr_Dismiss/No_Cook|Dismiss/No Cook qstr_{s10}|{s10} qstr_You_do_not_have_enou|You do not have enough money to increase your staff this much. Please reduce the number of people to hire! qstr_No_one_here_seems_to|No one here seems to be willing to join your party. qstr_One_{s3}_volunteers_|One {s3} volunteers to follow you. qstr_{reg5}_{s3}_voluntee|{reg5} {s3} volunteer to follow you. qstr_Recruit_them__{reg6}|Recruit them ({reg6} peningas). qstr_You_re_in_luck_today|You're in luck today, one of the town merchants is selling off {reg5} of his {s3}. qstr_Recruit_them__{reg6}_|Recruit them ({reg6} coins). qstr_You_visit_the_port_o|You visit the port of {s1}. ^^ While you look around you feel the strong wind from the ocean pulling on your clothes while the sea birds fly overhead qstr_Set_sail_with_your_s|Set sail with your ship. qstr_Visit_the_port|Visit the port qstr_Speak_with_the_portm|Speak with the portmaster. qstr_Head_back|Head back qstr_You_don_t_own_a_ship|You don't own a ship qstr_You_can_t_fit_all_yo|You can't fit all your men on board qstr_Head_of_cattle_to_ta|Head of cattle to take (max {reg22}) qstr_Cattle_is_{reg33}_v|Cattle is {reg33}, value is {reg34} qstr_Back_to_Siege|Back to Siege qstr_Your_Siege_Camp|Your Siege Camp qstr_You_are_besieging_th|You are besieging the enemy.^Here you can manage your camp's resources. qstr_^Send_men_to_forage_n|^Send men to forage nearby. They return with extra food every half day. qstr_Launch_Raid|Launch Raid qstr_Inventory_Tent|Inventory Tent qstr_Command_Tent|Command Tent qstr_Scout_Report|Scout Report qstr_You_need_more_than_3|You need more than 30 men for this. qstr_You_have_already_ord|You have already ordered a mission recently. qstr_fort|fort qstr_Infiltration|Infiltration qstr_A_good_way_to_hasten|A good way to hasten the fall of the {s2} is to infiltrate it with a group of men to damage the defenses, food stores, water supplies and loyalty of the defenders. It is a difficult and risky maneuver, almost suicidal. Those you send in have low chances of returning, but if successful, they could cause great damage to the enemy. They need 600 coins for their families. What objective would you like their raid to focus on? qstr_Poison_the_{s2}_s_wa|Poison the {s2}'s water. qstr_Kill_the_{s2}_s_live|Kill the {s2}'s livestock. qstr_Burn_the_{s2}_s_food|Burn the {s2}'s food. qstr_Kill_as_many_defende|Kill as many defenders as possible. qstr_____| qstr_A_group_of_chosen_me|A group of chosen men will be sent to poison the water supplies. qstr_A_group_of_chosen_men|A group of chosen men will be sent to kill the cattle. qstr_A_group_of_chosen_men_|A group of chosen men will be sent to burn the granaries. qstr_A_group_of_chosen_men_w|A group of chosen men will be sent to attack the defenders. qstr_You_do_not_have_the_|You do not have the 600 coins to pay for this mission. qstr_Accept_offer.|Accept offer. qstr_Delcine_offer|Delcine offer qstr_Given_by _Your_Uncle|Given by Your Uncle Cassiodorus qstr_Your_uncle_Cassiodor|Your uncle Cassiodorus in Rome has asked your help restoring the great Roman Empire! You should start gathering your strength and supporters while you await futher instructions. qstr_Your_uncle_Cassiodoru|Your uncle Cassiodorus in Rome has asked your help at restoring the great Roman Empire! You should start gathering your strength and supporters while you await futher instructions. qstr_You_have_refused_to_|You have refused to help your uncle in his quest. qstr_Accept_Mission.|Accept Mission. qstr_Delcine_Mission|Delcine Mission qstr_Your_uncle_Cassiodorus|Your uncle Cassiodorus has asked you to capture a settlement in the name of Rome qstr_Your_uncle_Cassiodorus_|Your uncle Cassiodorus has asked you to give these decrees to Romano-Briton Cities - asking them to rejoin the empire. qstr_Your_uncle_Cassiodorus_h|Your uncle Cassiodorus has asked you to capture a settlement in the name of Rome. qstr_You_have_abandoned_y|You have abandoned your uncle in his quest. He will not write you again. qstr_Request_for_aid...|Request for aid... qstr_Your_uncle_Cassiodorus_i|Your uncle Cassiodorus in Rome is sending you an army! It should arrive in about a months time. qstr_Continue.|Continue. qstr_Your_uncle_Cassiodorus_in|Your uncle Cassiodorus in Rome is unable to help at this time.. qstr_Roman_Empire|Roman Empire qstr_Your_court_has_moved|Your court has moved to {s6} qstr_You_are_now_governor|You are now governor of both Brittannia and Gaul, however the title is meaningless without defeating those who don't recognize your authority, your mission is simple...rule them all! qstr_Roman_Provincia|Roman Provincia qstr_Next_Page...|Next Page... qstr_Second_Page...|Second Page... qstr_Close|Close qstr_Given_by _Your_Dead_|Given by Your Dead Mother qstr_Your_mother_believed|Your mother believed your father was murdered! You could start by going to the place your father died, or start asking people about 'the Treachery of the Long Knives' qstr_Note_Reads;{s7}_as_|Note Reads;{s7}, as promised his name is Aurelius Conanus, on the table you will find keys to my lock box in the Weald, there you will find the proof you need.^^ Take care my friend. qstr_In_the_lock_box_you_|In the lock box you find an old treaty signed by Conanus! You now have all the proof you need to confront him openly' qstr_You_now_have_all_the|You now have all the proof you need, but the lord is already dead! Still you could take this to Arthur so the world knows the truth.' qstr_More|More qstr_Difficulty_Type|Difficulty Type qstr_Impossible|Impossible qstr_Full_Realism|Full Realism qstr_Custom|Custom qstr_Options|Options qstr_These_options_can_be|These options can be changed later in the camp menu. qstr_Reduced_to_1/4__Easi|Reduced to 1/4 (Easiest) qstr_Reduced_to_1/2__Easy|Reduced to 1/2 (Easy) qstr_Reduced_to_1/2__Easi|Reduced to 1/2 (Easiest) qstr_Reduced_to_3/4__Easy|Reduced to 3/4 (Easy) qstr_Slowest|Slowest qstr_Slower|Slower qstr_Faster|Faster qstr_Fastest|Fastest qstr_Less|Less qstr_Less_2%|Less 2% qstr_Normal_10%|Normal 10% qstr_More_20%|More 20% qstr_Less_5%|Less 5% qstr_More_25%|More 25% qstr_Standard|Standard qstr_Quick|Quick qstr_AI_ON__can_hurt_perf|AI ON (can hurt performance) qstr_Half_OFF__complex_mo|Half OFF (complex moral / warcrys) qstr_AI_OFF__totally_off_|AI OFF (totally off) qstr_Choose_a_difficulty_|Choose a difficulty type! qstr_Stamina_is_calculate|Stamina is calculated from Health and Athletic skills and affects physical endurance during battle. When a character's stamina is exhausted, he or she won't be able to run and his or her weapons' damage will be halved.^^{s8} qstr_In_Age_of_Arthur_tho|In Age of Arthur those wanting more fantasy can switch magic from light to full, at light only specific quests will have supernatural elements and magic will be reduced to simple curses effecting luck. qstr_Your_skill_points_wi|Your skill points will deteriorate when you equip heavy armor. This skill brings better balance to the game, as light troops become more important. Other equipment may have positive effect on skills.^^{s8} qstr_Your_army_needs_regu|Your army needs regular rest in a settlement, your camp site or your refuge from time to time. Lack of rest will lower your troop morale, while resting will improve it. qstr_Your_enemies_will_ca|Your enemies will cause double damage while you cause only half. qstr_Add_decapitation_to_|Add decapitation to battles. qstr_The_divisions_of_the|The divisions of the player's army will not adopt the formations of shield wall, wedge, or square. Moreover, the F4 menu that contains these selections will no longer appear.^^The default ranks formations will always be adopted when the player closes ranks beyond the point needed to make a shoulder-to-shoulder line. qstr_When_multiple_divisi|When multiple divisions are placed, they will set up to face the center of the enemy forces. Without this option, they will set up along the facing that the player has when he/she places them, although individual divisions will still turn to face the enemy.^^For example, with the option OFF and the player facing AWAY from the attacker, infantry will set up on the RIGHT flank rather than the LEFT. qstr_The_army_opposing_th|The army opposing the player never takes a defensive position at the back of the map, but will always charge the armies of the player and his/her allies. qstr_Disable_music_in_bat|Disable music in battles and add more ambient sounds. qstr_Set_how_much_damage_|Set how much damage is done to your character. qstr_Set_how_much_damage_i|Set how much damage is done to your army. qstr_Set_how_well_troops_|Set how well troops fight. They fight worst at Beginner level. qstr_Campaign_AI_affects_|Campaign AI affects many aspects of the game, like ^- size of bandit parties^- renown loss in battles^- chance of recruiting lords^- taxes^- how lords get reinforcements^- how lords respond to the player's requests qstr_Set_the_running_spee|Set the running speed of troops in battle.^^{s8} qstr_{s2}_{reg0}|{s2} {reg0} qstr_The_player_may_recei|The player may receive specific, debilitating wounds in battle. Physicians in larger towns will treat these wounds for a price, after which they will heal within a few days. Any negative effects will then be removed. If wound is not treated after some time, it will change to a scar, and the negative effects will then be permanent. qstr_Wounded_troops_take_|Wounded troops take damage from blood loss.^^{s8} qstr_From_now_on_spawn_3|From now on, spawn 33% less or 50% more bandits, raiders, etc. qstr_From_now_on_Lords_c|From now on, Lords can be killed in battle between 2% and 20%. qstr_From_now_on_You_can|From now on, You can be killed in battle between 5% and 25%.^^ Note Your choosen rate doesn't effect failing some quest missions, or having too many untreated wounds. qstr_You_can_now_set_time|You can now set time to progress by season, so four months is equal to one year. Seaons and festivals have been adjusted and are dependent on setting. qstr_Finding_too_much_lag|Finding too much lag in battles? First try and reduce the battle size limit slidder above, if that doesn't help then turn off complex battle AI here. This will revert battle AI to native and should improve performance. qstr_Sets_the_player_as_c|Sets the player as commander of the chosen division. This division will set up immediately left and behind the player on Hold and Follow commands (Wedge will put player on the point). Consider it for bodyguard divisions. qstr_{s3}^^{s4}|{s3}^^{s4} qstr_AI_set_to_{reg3}._0=|AI set to {reg3}. 0=ON,1=half,2 OFF qstr_{s3}_of_the_{s4}_wish|{s3} of the {s4} wishes to select a new marshal and invites his vassals for a counsel. {s1} and {s2} are the likely candidates. qstr_Whom_do_you_wish_to_|Whom do you wish to support? qstr_{s2}_has_heard_his_v|{s2} has heard his vassals' counsel. He selects {s1} as the marshal of the {s3}. qstr_______| qstr_The_ceremony_goes_on|The ceremony goes on for hours, Merlin yelling in a forgotten tong of the ancients... qstr_Just_as_Merlin_finis|Just as Merlin finishes his work a howl rises up in the distance! qstr_Minas_Tirith___The_W|Minas Tirith - The White City qstr_The_White_Tree_stand|The White Tree stands dead since the line of the Kings had failed qstr_The_Shadow_grows_eve|The Shadow grows ever stronger in the East qstr_Minas_Morgul___City_|Minas Morgul - City of the Nazgul qstr_Sauron_s_armies_marc|Sauron's armies march into War! qstr_Adventurers_at_audie|Adventurers at audience with Steward Denethor... qstr___What_business_do_y| 'What business do you have here, supplicants?' qstr___Your_Stewardship_| 'Your Stewardship, we have come from distant lands to... jump!' qstr___Enough_of_this_mad| 'Enough of this madness! Guards!!' qstr___I_ve_had_enough_of| 'I've had enough of these pranks... The next bunch would have to kneel!' qstr_CURRENT_COMMANDER_S_|CURRENT COMMANDER'S REPORT! qstr_Your_Commander _{s19|Your Commander {s19} qstr_Commander_Relation _|Commander Relation {reg0} qstr_Enlisted_Faction _{s|Enlisted Faction {s20} qstr_Current_Rank _{s21}|Current Rank {s21} qstr_Experience_to_next_p|Experience to next promotion {s1} qstr_Days_in_service _{re|Days in service {reg20} qstr_Current_Wage _{reg23|Current Wage {reg23} coin. qstr_Next_Pay/Promotion_d|Next Pay/Promotion day {s25} qstr_Commander_s_Army|Commander's Army qstr_{s1}_of_the_{s2}|{s1} of the {s2} qstr_Send|Send qstr_You_are_hiring_a_mes|You are hiring a messenger.^You can do three kinds of things with a message give Orders, change Relations and make Diplomacy. qstr_Message_Type |Message Type qstr_Select_a_Place_for_y|Select a Place for your orders qstr_ _Orders ^_You_cann| Orders ^ You cannot give orders to a lord who doesn't belong to your kingdom. qstr_Orders _None.|Orders None. qstr_Orders _Meet_and_Fol|Orders Meet and Follow You. qstr_Orders _Go_to_a_Plac|Orders Go to a Place. qstr_Orders _Patrol_an_Ar|Orders Patrol an Area. qstr_Orders _Besiege_a_Pl|Orders Besiege a Place. qstr_ _Relations ^This_{| Relations ^This {reg65?Lady Lord} belongs to your kingdom. qstr_Relations _None.|Relations None. qstr_Relations _Insult_an|Relations Insult and Provoke. qstr_Relations _Send_a_Gi|Relations Send a Gift. qstr_ Diplomacy ^It_is_o| Diplomacy ^It is only possible to negotiate between faction leaders.^You aren't a {reg59?queen king}. qstr_ Diplomacy ^It_is_on| Diplomacy ^It is only possible to negotiate between faction leaders.^{s1} isn't a {reg65?queen king}. qstr_Diplomacy _None.|Diplomacy None. qstr_Diplomacy _Suggest_a|Diplomacy Suggest an Alliance. qstr_Diplomacy _Suggest_P|Diplomacy Suggest Peace. qstr_Diplomacy _Declare_W|Diplomacy Declare War. qstr_You_want_to_order_{s|You want to order {s9} to meet and follow you. qstr_You_want_to_order_{s9|You want to order {s9} to go to... qstr_You_want_to_order_{s9}|You want to order {s9} to patrol around.... qstr_You_want_to_order_{s9}_|You want to order {s9} to besiege... qstr_You_want_to_send_a_m|You want to send a message to insult and provoke {s9}. Perhaps this will make {reg65?her him} attack you. qstr_You_want_to_send_a_g|You want to send a gift of rings, bracelets and other jewelry valued at 2000 coins to {s9}, with the intention of improving your relationship. qstr_You_want_to_invite_{|You want to invite {s9} to make an alliance with you. qstr_You_want_to_make_pea|You want to make peace with {s9}. qstr_You_want_to_declare_|You want to declare war on {s9}. Remember that declaring a war without bad relations can cause other realms discomfort with and mistrust of you, especially if your kingdom has a truce or alliance with the other kingdom. qstr_No_message_chosen.|No message chosen. qstr_ _You_are_sending_a_| You are sending a message to {s9}^^ Distance {reg2} km.^^ Messenger services will cost {reg3} coins.^^^ {s10} qstr_You_have_not_chosen_|You have not chosen a message to send. qstr_This_place_is_alread|This place is already besieged by another realm. qstr_You_have_good_relati|You have good relations with this kingdom. Your lord won't attack it. qstr_You_re_already_at_pe|You're already at peace with this kingdom. It isn't necessary to send a messenger. qstr_You_need_to_improve_|You need to improve your relationship with this kingdom before proposing an alliance. qstr_You_already_have_an_|You already have an alliance with this kingdom. Wait until the current alliance finishes before you send your petition. qstr_You_are_already_at_w|You are already at war with this kingdom. qstr_You_do_not_have_the_n|You do not have the needed coin to pay to messenger. qstr_Note_Reads;_As_promi|Note Reads; As promised you will receive the coin after {s7} is dead. Meet me at night in {s10) when the job is done.^^ Should you investigate? qstr_The_note_says_that_i|The note says that in a few days, under cover of darkness, the killers are meeting in {s63} to make their final payment. qstr_As_a_member_of_the_c|As a member of the church, you have the option of paying to go on a pilgrimage to Rome. The monks here will guild you on your journey, though the trek can be long and dangerous. ^^This will require you to travel for about two weeks and has the chance of either great rewards or possible tragedy. Do you still want to learn to travel to Rome? qstr_Your_faction_has_cal|Your faction has called the vote on changing their succession laws. qstr_Votes_Yes |Votes Yes qstr_Votes_No |Votes No qstr_{s3}_of_the_{s4}_wishe|{s3} of the {s4} wishes to change their Succession laws back to Confederate partition. The vessals will now vote yes or no. qstr_{s3}_of_the_{s4}_wishes|{s3} of the {s4} wishes to change their Succession laws to Regular partition. The vessals will now vote yes or no. qstr_{s3}_of_the_{s4}_wishes_|{s3} of the {s4} wishes to change their Succession laws to High partition. The vessals will now vote yes or no. qstr_{s3}_of_the_{s4}_wishes_t|{s3} of the {s4} wishes to do away with their Succession laws in favor of single inheritance. The vessals will now vote yes or no. qstr_Which_do_you_support|Which do you support? qstr_yes|yes qstr_{s1}_votes_{s2}.|{s1} votes {s2}. qstr_Number_of_Yes_Votes |Number of Yes Votes {reg0} qstr_Number_of_No_Votes _|Number of No Votes {reg0} qstr_The_law_will_not_be_|The law will not be changed. qstr_The_law_has_been_cha|The law has been changed. qstr_{s2}_has_heard_their_|{s2} has heard their vassals' counsel. {s1} qstr_Are_you_sure_you_want|Are you sure you want to kill yourself? If you have no heirs or children your journey will end! ^^ qstr_You_can_only_access_|You can only access this on land qstr_Saxlands|Saxlands qstr_Anglands|Anglands qstr_Brilands|Brilands qstr_Rolands|Rolands qstr_Franklands|Franklands qstr_Jutlands|Jutlands qstr_Friland|Friland qstr_Gallands|Gallands qstr_Norlands|Norlands qstr_Scolands|Scolands qstr_Pictlands|Pictlands qstr_{s26}|{s26} qstr_Back_to_the_beginnin|Back to the beginning... qstr_View_next_segment...|View next segment... qstr_to_purchase_lands_of|to purchase lands of your own qstr_to_become_a_great_hu|to become a great hunter qstr_to_explore_these_lan|to explore these lands and people qstr_to_join_the_church_a|to join the church and teach gods grace qstr_only_to_be_captured_|only to be captured by a slaver and forced to work in the mines qstr_to_purchase_your_own|to purchase your own lands in Camalet qstr_Your_Uncle|Your Uncle qstr_Strange..._You_ve_be|Strange... You've been asleep, but you can't remember any nightmares. What you remember clearly are Saxon warriors, plunging their weapons into the bodies of the Veteran, your mother's guards, and your uncle, blind, but still fighting like a lion until surrounded. You hear his words in your consciousness, '{playername}! Fight! I am right behind you!'^^You remember the death -- your death -- when your enemies fell upon you. You still feel the soil where it smashed into your cheek before you could hardly breathe a goodbye to the world. Your eyes met your mother's, just before the end, as a huge Saxon, cracked her to the ground and dragged her away screaming.^^You crawled, leaving a trail of blood, preferring to give your body to a dog, but you remember no more.^^Are you dead? But if you're dead, why do you feel the sore muscles of your body, the taste of earth on your lips, or the heat of a nearby fire? How is it that you can clench your hands, open your eyes and distinguish the sun beamed sky's?^^ qstr_Victory!_^^You_have_|Victory!'^^You have won against all odds, but the cost was high. You remember seeing your uncle fall - surrounded and fighting like a lion. You saw the death of the veteran ^and many of your mothers guards, however, you don't remember seeing your mother fall, and as you scan the battlefield you don't see her body among the dead.^^You have to find her!^^ qstr_Victory!_^^You_have_w|Victory!'^^You have won the battle, yet searching the bodies you do not see Dorca among the dead, nor any sign of your mother, they must have taken her across the ocean to Dorca's stronghold. With a deep breath you and your men board the ship and set sail for the isle of Vectis^^ qstr_Defeat!_^^You_have_l|Defeat!'^^You have lost the battle, as your men fall back, and you loss consciousness, it becomes clear you will need to return when stronger.^^ qstr_You_arrive_at_Dorca_|You arrive at Dorca's stronghold, Once a roman villa, now a bandits paradise. The gates are open and no one is expecting an attack on their island fortress. You should begin at once! qstr_You_arrive_at_Dorca_s|You arrive at Dorca's stronghold. From the gates the bandits eye you carefully. You announce your arrival and are led to meet with Dorca qstr_You_arrive_at_your_s|You arrive at your stronghold. Your fellow bandits cheer at your arrival as you enter the gates. qstr_You_collect_your_sha|You collect your share of your bandits bounty. qstr_You_should_remove_an|You should remove any troops prisoners stationed here first qstr_Your_garrison_size_e|Your garrison size exceeds the maximum allowed number of soldiers that can be stationed at your refuge. This will produce discontent among men and desertions! qstr_Garrison_limit _{reg|Garrison limit {reg0} qstr_The_ramshackle_priso|The ramshackle prison at your refuge is not very secure. Your captain suggests not to keep lords here! qstr_You_arrive_at_the_ho|You arrive at the home of your family, now a pile of rubble. Perhaps some day it shall be rebuilt to its former glory, but not this day. qstr_You_arrive_at_your_f|You arrive at your family homestead, although rebuilt it doesn't feel right visiting while your mother is still a capture. qstr_You_arrive_at_your_fa|You arrive at your family homestead, somehow it doesn't feel right visiting while your mother is a capture. qstr_You_arrive_at_{s7}_s|You arrive at {s7}'s family home, although with your {s8} and grand-mother now both gone - it feels a very empty and unfamiliar place... qstr_You_arrive_at_the_hom|You arrive at the home of your family, although with your mother and father now gone - it feels a very empty place... qstr_You_arrive_at_the_home|You arrive at the home of your grand-mother, you wonder if news has reached them of your {s8}'s passing. qstr_You_arrive_at_the_home_|You arrive at the home of your family, your mother has been busy rebuilding and will be happy to see you. qstr_Your_families_rents_|Your families rents have been paid. qstr_Slave_Master|Slave Master qstr_Former_Master|Former Master qstr_Strange..._You_ve_bee|Strange... You've been a slave for so long you don't know any other life...'^^Where do you go? The world seems suddenly full of limitless possibilities that it overwhelms you. And suddenly a question begins forming in your mind... who is {playername}? ^^You don't remember your family, can't even remember the name of the village you grew up in, perhaps one day you will answer these questions, but for today your mission is a simple one.Find some food, then maybe some work, some coin and a bed to sleep in. Find a place to carve out as your own in this world and fill it with as many things as you can buy...^^Is this what freedom is? You ask. Where do free {reg59?women men} go? qstr_Strange..._You_ve_been|Strange... You've been asleep, but you can't remember any nightmares. What you remember clearly are bandit warriors, plunging their weapons into the bodies of the Slave Master and his men'^^You remember the death -- your death -- when your enemies fell upon you. You still feel the soil where it smashed into your cheek before you could hardly breathe a goodbye to the world. ^^You crawled, leaving a trail of blood, preferring to give your body to a dog, but you remember no more.^^Are you dead? But if you're dead, why do you feel the sore muscles of your body, the taste of earth on your lips, or the heat of a nearby fire? How is it that you can clench your hands, open your eyes and distinguish a sun beamed sky?^^Is this freedom you feel? Where do free {reg59?women men} go? qstr_Strange..._You_ve_been_|Strange... You've been a slave for so long you don't know any other life...'^^But now as you look around the battle field and see your masters dead the world seems suddenly full of limitless possibilities. Suddenly a question begins forming in your mind... who is {playername}? ^^You don't remember your family, can't even remember the name of the village you grew up in, perhaps one day you will answer these questions, but for today your mission simple.Find some food, then maybe some work, some coin and a bed to sleep in. Find a place to carve out as your own in this world and fill it with as many things as you can buy...^^Is this what freedom is? You ask yourself. Where do free {reg59?women men} go? qstr_Rummaging_through_yo|Rummaging through your masters pockets you find a hundred coins qstr_You_look_around_the_|You look around the field and see so many of your brothers dead or dieing.'^^While smoke and fire burns away the only place you've called home for the last five years. Where do I go? - You ask. ^^Your family is long gone, along with the village you grew up in, and now that wonderful feeling of peace you came to cherish all these years is gone too.Replaced by a burning desire for revenge... the {s2} asked for justice, but you will do them one step more, you personally will deliver the blows^^You will see the blood spill, soil the ground with it - the world will know what it means to kill {s2}'s, what happens when they cross {playername}. qstr_Bishop|Bishop qstr_High_Proest|High Proest qstr_You_look_around_the_f|You look around the field and see so many of your brothers dead or dieing.'^^While smoke and fire burns away the only place you've called home for the last five years. Where do I go? - You ask. ^^Your family is long gone, along with the village you grew up in, and now that wonderful feeling of peace you came to cherish all these years is gone too.Replaced by a burning desire for revenge... the {s2}'s death deserves justice, but you will do them one step more, you will find out who sent this attack and will personally deliver the blows^^You will see the blood spill, soil the ground with it - the world will know what it means to kill {s2}'s, and what happens when they cross {playername}. qstr_You_awake_from_what_|You awake from what feels like a long sleep and look around the field, many of your brothers lay dead or dieing.'^^The smoke and fire burns away the only place you've called home for the last five years. Where do I go? - You ask. ^^Your family is long gone, along with the village you grew up in, and now that wonderful feeling of peace you came to cherish all these years is gone too.Replaced by a burning desire for revenge... the {s2}'s death deserves justice, but you will do them one step more, you will find out who sent this attack and will personally deliver the blows^^You will see the blood spill, soil the ground with it - the world will know what it means to kill {s2}'s, and what happens when they cross {playername}. qstr_Boris|Boris qstr_Strange..._You_ve_been_a|Strange... You've been asleep, but you can't remember any nightmares. What you remember clearly is {s6} driving his blade into your chest'^^You remember the death -- your death -- when your new enemies fell upon you. You still feel the soil where it smashed into your cheek before you could hardly breathe a goodbye to the world. ^^Are you dead? But if you're dead, why do you feel the sore muscles of your body, the taste of earth on your lips, or the heat of the sun? How is it that you can clench your hands, open your eyes and distinguish a blue beamed sky?^^As you rise from this sleep only one thing you do know for sure...{s6} will pay for what they've done! qstr_{s6}_lies_on_the_gro|{s6} lies on the ground in front of you, you can still see his chest rising and falling in shallow breaths'^^Not dead -- yet barely alive either -- as you stand there, watching this man's body struggle to stay alive, you wonder what you shall do next... ^^Does he deserve mercy, or should you end this feud right here and now? If he dies, you will be free - yet if he lives you will not only be his enemy, but he could bring the entire force of the {s7} against you!^^The choice is yours to make... qstr_{s11}_{s12}|{s11} {s12}, qstr_These_Christian_troo|These Christian troops could cause some problems with party morale {s11} qstr_These_pagan_troops_c|These pagan troops could cause some problems with party morale {s11} qstr_Current_party_morale_|Current party morale is {reg5}.^Current party morale modifiers are ^^Base morale +{reg6}^Party size penalty {s2}{reg1}^Lack of rest {s3}{reg2}^Food variety {s4}{reg3}{s5}{s6}^Recent events {s7}{reg4}^{s13}^^TOTAL {reg5}^^^ qstr_Selected_faction_is |Selected faction is {s10}^^{s9} qstr_You_are_currently_re|You are currently reading {s8}. qstr_You_are_not_reading_|You are not reading any books. qstr_{s5}_and_{s6}|{s5} and {s6} qstr_Your_estates_are _{s|Your estates are {s8}.^{s9} qstr_Current_party_size_li|Current party size limit is {reg0}.^Current party size modifiers are ^^Base size {s5}{reg31}^Combined leadership {s2}{reg32}^Charisma {s3}{reg33}^Renown {s4}{reg34}^TOTAL {reg0} qstr_Your_relations_with_t|Your relations with the kingdoms are ^{s2} qstr_You_don_t_have_the_m|You don't have the money to pay your men to fortify the camp. They do the job, but angrily. qstr_After_you_buy_the_ma|After you buy the materials, your men build a permanent shelter for you. qstr_village_should_be_yo|village should be your faith with more of your faith then not. qstr_village_should_not_b|village should not be your faith with more not your faith then is. qstr_village_should_be_you|village should be your faith, equal match, mismatch. qstr_Cheat_mode _village_|Cheat mode village religion test. Total troops is {reg2}, troops of your faith {reg3}, troops not of your faith {reg4}...faith ratio should be {reg5} Christian.^^{s3} qstr_You_can_t_found_a_vi|You can't found a village while supporting a pretender. qstr_You_are_bound_to_ano|You are bound to another kingdom, you must build your village near your factions borders. qstr_After_you_buy_the_mat|After you buy the materials, your men build a permanent village for you. qstr_Player_renown_is_inc|Player renown is increased by 100. qstr_Player_honor_is_incr|Player honor is increased by 1 and it is now {reg7}. qstr_Reseted.|Reseted. qstr_{reg1}_{s1}_{reg2?ac|{reg1} {s1} {reg2?accept accepts} the offer. qstr_No_one_accepts_the_o|No one accepts the offer. qstr_Mothers_Letter|Mothers Letter qstr_Lords_Note|Lords Note qstr_Assassins_note|Assassins note qstr_You_start_reading_{s|You start reading {s2}. After a few pages, you feel you could learn a lot from this book. You decide to keep it close by and read whenever you have the time. qstr_You_flip_through_the|You flip through the pages of {s2}, but you find the text confusing and difficult to follow. Try as you might, it soon gives you a headache, and you're forced to give up the attempt. qstr_Villagers|Villagers qstr_Ambush!_The_enemy_ha|Ambush! The enemy has maneuvered to gain a good position, and you fell into an ambush.^^Being ambushed puts you in a poor and disorganized defensive position, and your men will have morale problems and reduced ability to cause damage to your enemies.^^ qstr_You_have_encountered|You have encountered {s1}.^^Before we were prepared, we were surprised by enemy missile troops. They caused some casualties.^^ qstr_You_have_encountered_|You have encountered {s1}. qstr_You_have_engaged_{s1|You have engaged {s1} while they were raiding {s3}. qstr_You_were_caught_by_{|You were caught by {s1} while your forces were raiding {s3}. qstr_You_have_taken_the_w|You have taken the weekly mining profits from {s6} qstr_Some_of_your_men_fee|Some of your men feel uneasy about attacking innocents. qstr_Some_of_your_men_feel|Some of your men feel uneasy about attacking caravans. qstr_Your_men_feel_good_a|Your men feel good about attacking outlaws. qstr_{s8}_has_a_reputatio|{s8} has a reputation of weakness, your troops feel more confident than usual. qstr_Your_men_feel_uneasy|Your men feel uneasy about attacking {s8}, who is loved by the people. qstr_Your_men_feel_uneasy_|Your men feel uneasy about being attacked by {s8}, because he is feared. qstr_Your_men_are_eager_t|Your men are eager to attack {s8}, because he is hated. qstr_You_re_wounded._Our_|You're wounded. Our ambush failed without your leadership! qstr_Our_ambush_failed_an|Our ambush failed and we suffered casualties in the skirmish! qstr_Board|Board qstr_You_are_risking_your|You are risking your unborn child's life! qstr_Refuge_Troops|Refuge Troops qstr_You_need_to_have_50_|You need to have 50 or more men in order to use the commander panel. qstr_You_were_victorious!|You were victorious! qstr_Battle_was_lost._You|Battle was lost. Your forces were utterly crushed. qstr_Your_companions_carr|Your companions carry you away from the fighting. qstr_You_have_defeated_th|You have defeated the enemy. qstr_You_have_retreated_f|You have retreated from the fight. qstr_^^Ally_Casualties {s|^^Ally Casualties {s0} qstr_{s1}_of_the_{s3}_man|{s1} of the {s3} managed to escape. qstr_Your_party_lost_{reg|Your party lost {reg1} morale. qstr_Your_party_gained_{r|Your party gained {reg1} morale. qstr_TEST _Loot_value_bef|TEST Loot value before {reg1} and after {reg2} qstr_Your_party_gained_{re|Your party gained {reg1} morale for the loot you shared. qstr_Your_party_lost_{reg1|Your party lost {reg1} morale, because your troops think you keep too much loot for yourself. qstr_Blood_pours_out_of_y|Blood pours out of you for days and you've lost your child as a result!! qstr_Blood_pours_out_of_yo|Blood pours out of you for what seems like days, and you've lost your child as a result qstr_You_fall_on_the_grou|You fall on the ground with multiple injuries. Each time your heart beats more slowly and your vision fades away... This battle was too much for you, and death rides to meet you.^^While life escapes, you hope that someone will just remember there was once a {reg59?lady man} called {playername}. qstr_Some_of_your_tendons|Some of your tendons have been damaged in the battle. You lose 1 strength. qstr_You_took_a_nasty_wou|You took a nasty wound which will cause you to limp slightly even after it heals. You lose 1 agility. qstr_You_fall_on_the_groun|You fall on the ground with multiple injuries. Each time your heart beats more slowly and your vision fades away... This battle was too much for you, and death rides to meet you.^^While life escapes, you hope that someone will just remember that there was once a {reg59?lady man} called {playername}. qstr_You_have_trouble_thi|You have trouble thinking straight after the battle, perhaps from a particularly hard hit to your head, and frequent headaches now plague your existence. Your intelligence is reduced by 1. qstr_Perhaps_I_m_getting_|Perhaps I'm getting unlucky... qstr_Retirement_is_starti|Retirement is starting to sound better and better. qstr_No_matter!_I_will_pe|No matter! I will persevere! qstr_What_did_I_do_to_des|What did I do to deserve this? qstr_I_suppose_it_ll_make|I suppose it'll make for a good story, at least... qstr_You_pillage_the_camp|You pillage the camp, unfortunately this is winter - there is little to be had qstr_You_pillage_the_camp_|You pillage the camp for refusing protection. qstr_You_have_{reg22}_hea|You have {reg22} head of cattle grazing here. qstr_You_pillage_the_farm|You pillage the farm, unfortunately this is winter - there is little to be had qstr_You_pillage_the_farm_|You pillage the farm, unfortunately this is planting season - we didn't get much qstr_You_pillage_the_farm_i|You pillage the farm, it is close to harvesting season and we fill our bellies! qstr_One_thing_is_for_sur|One thing is for sure, no one is letting you inside today. qstr_{s8}_of_the_{s9}|{s8} of the {s9} qstr__Your_own_banner_^_f| Your own banner ^ flies over the castle gate. qstr__You_see_the_banner_| You see the banner of ^ {s7} ^ over the castle gate. qstr__Your_own_banner_fli| Your own banner flies over ^ the town gates. qstr__You_see_the_banner_o| You see the banner of ^ {s7}^ over the town gates. qstr_The_rulers_of_the_re|The rulers of the realms are troubled by your offense against the majesty of your lord. qstr_The_{reg6?town_s for|The {reg6?town's fort's} food stores should last for {reg3} more days. qstr_The_{reg6?town_s fort|The {reg6?town's fort's} food stores have run out and the defenders are starving. qstr_ Your_men_are_build| Your men are building checkpoints and small camps around {s4} to prevent anyone from going in or out.^^ qstr_ Your_perimeter_con| Your perimeter control is ready. You have set a perimeter for surveillance around {s4}. No one can enter or leave without the knowledge of your men.^This will be beneficial especially when you have to negotiate the surrender of the castle with its commander.^^ qstr_ Your_men_are_ready| Your men are ready for assault.^^ qstr_ As_a_disciplined_a| As a disciplined army, your men have made latrines, a healers tent, and a pond for their weekly bath. A healthy camp prevents disease.^^ qstr_ Your_men_have_fini| Your men have finished building mantles. Now you can use them to protect your soldiers in the vanguard attack, and your main force for the final charge.^^ qstr_ Your_men_have_finis| Your men have finished making the siege equipment.^^ qstr_ Your_men_are_buildi| Your men are building a battering ram!^ qstr_ Your_men_are_buildin| Your men are building ladders!^ qstr_ Your_attempt_to_fi| Your attempt to find a traitor in the settlement has failed.^^ qstr_ You_have_found_a_t| You have found a traitor within {s7} that has supported your efforts to conquer it. This will make it more receptive to surrendering.^^ qstr_ Your_attempt_to_ha| Your attempt to have your men infiltrate {s4} has failed.^^ qstr_ Your_men_have_succ| Your men have succeeded in infiltrating {s4} and damaging the enemy in a raid.^^ qstr_ You_ve_managed_to_| You've managed to pillage the crops and farms nearby.^^ qstr_You_have_a_spy_withi|You have a spy within the walls, they can attempt to open the gates for us. qstr_You_have_no_spy_with|You have no spy within the walls to assist us. qstr_Blood_pours_out_of_you|Blood pours out of you for days and you've lost your child as a result qstr_As_a_last_defensive_|As a last defensive effort, you retreat to the main hall of the keep. You and your remaining soldiers will put up a desperate fight here. If you are defeated, there's no other place to fall back to. qstr_You_ve_been_driven_a|You've been driven away from the walls. Now the attackers are pouring into the streets. IF you can defeat them, you can perhaps turn the tide and save the day. qstr_You_ve_breached_the_|You've breached the town walls, but the stubborn defenders continue to resist you in the streets! You'll have to deal with them before you can attack the keep at the heart of the town. qstr_The_town_center_is_y|The town center is yours, but the remaining defenders have retreated to the castle. It must fall before you can complete your victory. qstr_The_remaining_defend|The remaining defenders have retreated to the castle as a last defense. You must go in and crush any remaining resistance. qstr_You_ve_taken_the_set|You've taken the settlement! Your advisor reminds you it could be a few days before you're able to manage it. qstr_Following_{s7}_s_adv|Following {s7}'s advice you fall upon the city and set it to torch, hundreds die in the chaos that follows - but you have completed your mission. qstr_Rome|Rome qstr_Since_you_are_the_{r|Since you are the {reg59?wife husband} of {s9}, there is a good chance {reg0?she he} would recognize you as the {reg59?lady lord} of this {reg8?town castle}. qstr_However_since_you_a|However, since you are not a sworn {reg59?follower man} of {s9}, there is no chance {reg0?she he} would recognize you as the {reg59?lady lord} of this {reg8?town castle}. qstr_No_one|No one qstr_The_enemy_has_been_f|The enemy has been forced to retreat. The assault is over, but the siege continues. qstr_As_you_approach_you|As you approach, you are spotted by the castle guards, who welcome you and open the gates for their {s10}. qstr_As_you_approach_you_|As you approach, you are spotted by the ^ castle guards, who welcome you and open the gates for their {king/queen}. qstr_As_you_approach_you_a|As you approach, you are spotted by the ^ castle guards, who welcome you and open the gates for their {lord/lady}. qstr_^Christians_aren_t_w|^Christians aren't welcome here. qstr_^Christians_are_acce|^Christians are accepted here. qstr_^Christians_are_in_t|^Christians are in the majority here. qstr_^Christians_are_domi|^Christians are dominant here. qstr_^This_village_is_a_b|^This village is a bastion of your faith. qstr_^Rumor_has_it_that_C|^Rumor has it that Christian faith is nothing more than a veil, and the population continues to worship pagan gods... qstr_^Pagans_aren_t_welco|^Pagans aren't welcome here. qstr_^Pagans_are_accepted|^Pagans are accepted here. qstr_^Pagans_are_in_the_m|^Pagans are in the majority here. qstr_^Pagans_are_dominant|^Pagans are dominant here. qstr_^Rumor_has_it_that_o|^Rumor has it that old pagan gods are being forgotten in favour of Christendom. qstr_This_village_and_the|This village and the surrounding lands belong to you. qstr_You_remember_that_th|You remember that this village and the surrounding lands belong to {s7}. qstr_These_lands_belong_t|These lands belong to no one. qstr_The_village_is_infes|The village is infested by {reg8} {s35}. qstr_The_village_has_been|The village has been pillaged. A handful of souls scatter as you pass through the burnt out houses. qstr_The_village_is_being|The village is being raided. qstr_{s10}_{s12}^{s11}{s6|{s10} {s12}^{s11}{s6}{s7}{s15} qstr_You_need_100_men_for|You need 100 men for this! qstr_You_need_at_least_20|You need at least 20 men for this! qstr_You_need_at_least_25|You need at least 25 men for this! qstr_Try_as_you_might_yo|Try as you might, you could not defeat the bandits. Infuriated, they raze the village to the ground to punish the peasants, and then leave the burning wasteland behind to find greener pastures to plunder. qstr_Your_efforts_prove_s|Your efforts prove successful,^ some people have changed their beliefs. qstr_Your_efforts_to_conv|Your efforts to convert people have failed ^miserably. qstr_The_{s17}_has_the_fol|The {s17} has the following improvements {s18}. qstr___Christian_riots_co| (Christian riots could cause {reg33} relations drop) qstr___Pagan_riots_could_| (Pagan riots could cause {reg33} relations drop) qstr_The_assassins_beat_y|The assassins beat you down and leave you for dead. . qstr_You_have_fallen._The|You have fallen. The bandits quickly search your body for every coin they can find, then vanish into the night. They have left you alive, if only barely. qstr_Luckily_some_of_your|Luckily some of your companions come to search for you when you do not return, and find you lying by the side of the road. They hurry you to safety and dress your wounds. qstr_Luckily_some_passing|Luckily some passing townspeople find you lying by the side of the road, and recognize you as something other than a simple beggar. They carry you to the nearest inn and dress your wounds. qstr_You_fail_to_steal_an|You fail to steal any cattle. qstr_You_drive_away_{reg1|You drive away {reg17} {reg12?heads head} of cattle from the village's herd. qstr_People_aren_t_very_h|People aren't very happy with your presence in their home. qstr_^This_town_is_a_bast|^This town is a bastion of your faith. qstr__As_you_reach_the_se| As you reach the settlement, you are greeted by your men.^{s15} qstr_{s11}^{s15}|{s11}^{s15} qstr__As_you_reach_the_set| As you reach the settlement, you are greeted by men loyal to Lord {s7}.^{s15} qstr__This_fort_seems_to_| This fort seems to belong to no one.^{s15} qstr_You_are_greeted_by_m|You are greeted by men loyal to you.^{s15} qstr_You_are_greeted_by_me|You are greeted by men loyal to {s7}.^{s15} qstr__This_town_seems_to_| This town seems to belong to no one.^{s15} qstr__You_have_successful| You have successfully sneaked in. qstr_{s13}_A_tournament_w|{s13} A tournament will be held here soon. qstr_{s10}_{s14}^{s11}{s1|{s10} {s14}^{s11}{s12}{s13} qstr_Moreover_you_earn_{|Moreover, you earn {reg8} coin from the clever bets you placed on yourself... qstr_Victory_is_yours!_Yo|Victory is yours! You have won this melee, but now you must prepare yourself for the next round. qstr_You_have_been_bested|You have been bested in this melee, but the master of ceremonies declares a recognition of your skill and bravery, allowing you to take part in the next round. qstr_You_were_beaten._The|You were beaten. The peasants are heartened by their success, but the lesson you wanted to teach them probably didn't get through... qstr_After_beating_your_l|After beating your last opponent, you explain to the peasants how to better defend themselves against such an attack. Hopefully they'll take the experience on board and will be prepared next time. qstr_The_bandits_are_brok|The bandits are broken! Those few who remain alive and conscious run off with their tails between their legs, terrified of the peasants and their new champion. qstr_However_{reg3?You_a|However, {reg3?You are {s1} is} unable to find any trade goods that would bring a profit. qstr_^Buying_{s4}_here_an|^Buying {s4} here and selling it at {s5} would bring a profit of {reg6} coins per item.{s3} qstr_{reg3?You_find {s1}_|{reg3?You find {s1} finds} out the following ^{s3} qstr_{s2}^{reg1}_{s1}_ear|{s2}^{reg1} {s1} earned {reg0} experience. qstr_{s2}^{s1}_earned_an_|{s2}^{s1} earned an additional {reg0} experience. qstr_^You_earned_{reg0}_e|^You earned {reg0} experience.{s2} qstr_The_training_didn_t_|The training didn't go well at all. qstr_The_training_didn_t_g|The training didn't go very well. qstr_The_training_went_qu|The training went quite well. qstr_The_training_went_ve|The training went very well. qstr_The_training_went_pe|The training went perfectly. qstr_You_fall_on_the_ground|You fall on the ground. Each time your heart beats more slowly and your vision fades away... This battle was too much for you, and death rides to meet you.^^While life escapes your body, you hope someone will remember there was once a {reg59?lady man} named {playername}. qstr_You_fall_on_the_ground_|You fall on the ground with multiple injuries. Each time your heart beats more slowly and your vision fades away... This battle was too much for you, and death rides to meet you.^^While life escapes your body, you hope that someone will remember there was once someone special called {playername}. qstr_After_losing_the_sea|After losing the sea battle, you manage to escape with one of your ships. qstr_After_losing_the_sea_|After losing the sea battle, you cling to floating debris until passing fishermen bring you to a nearby shore. You have lost all your crew and all your ships.. qstr_Your_enemies_take_yo|Your enemies take you prisoner. qstr_{s13}_asked_you_to_r|{s13} asked you to report to him with at least {reg13} troops. qstr_{s13}_ordered_you_to|{s13} ordered you to join the assault against {s14}. qstr_Find_and_speak_with_{|Find and speak with {s3} of the {s4} to give {reg4?her him} your oath of homage. qstr_Truce_Has_Expired^^T|Truce Has Expired^^The truce between {s1} and {s2} has expired. qstr_Alliance_Expired^^Th|Alliance Expired^^The truce between {s1} and {s2} has degraded to a trade agreement -- both kingdoms are weaker as a result. qstr_The_{s1}_ignores_{s2|The {s1} ignores {s2}'s provocations. {s3} suffers a loss of face qstr_There_has_been_an_al|There has been an alleged border incident {s9} qstr_Border_incident _{s9|Border incident {s9}. {s4} and {s3} may soon be at war... qstr_through_the_town_gat|through the town gates qstr_through_the_fort_gat|through the fort gates qstr_across_the_wheat_fie|across the wheat fields qstr_^{reg59?Madame Sire}|^{reg59?Madame Sire}... qstr_{s1}_has_declared_wa|{s1} has declared war against the {s2}. qstr_{s1}_has_declared_war|{s1} has declared war against {s2}. qstr_^{s64}^|^{s64}^ qstr__They_have_already_b| They have already burned your family's home to the ground and killed many of your faithful servants. qstr__They_have_already_bu| They have already burned your fields and killed many of your faithful servants in {s8}. qstr_^^Note_that_so_long_|^^Note that so long as you remain marshal, the lords of the realm will be expecting you to lead them on campaign. So, if you are awaiting a feast, either for a wedding or for other purposes, you may wish to resign the marshalship by speaking to your liege. qstr_^^SPRING...^^_The_da|^^SPRING...^^ The days get longer and the bony grip of winter loosens. Green crowns adorn the trees once more. qstr_^^SUMMER...^^_Warm_s|^^SUMMER...^^ Warm sunlight greets you in the morning, and warm winds carry you to bed. qstr_^^AUTUMN...^^_As_the|^^AUTUMN...^^ As the world becomes a plethora of colours, people replenish their stores and prepare for winter. qstr_^^WINTER...^^_The_ni|^^WINTER...^^ The night steals from the day and grows longer, while the frost does away with the weak and the old. qstr_Temporary_quarters_a|Temporary quarters are not a good place to hold prisoners. {reg1} prisoners have escaped. qstr_One_lord_can_disemba|One lord can disembark here with you. qstr_{reg1}_lords_can_dis|{reg1} lords can disembark here with you. qstr_One_lord_will_lose_t|One lord will lose track of you. He must disembark at the next port and then come find you. qstr_{reg1}_lords_will_lo|{reg1} lords will lose track of you. They must disembark at the next port and then come find you. qstr_One_lord_can_embark_|One lord can embark here with you. qstr_{reg1}_lords_can_emb|{reg1} lords can embark here with you. qstr_One_lord_will_lose_tr|One lord will lose track of you. He must embark at the next port and then come find you. qstr_{reg1}_lords_will_los|{reg1} lords will lose track of you. They must embark at the next port and then come find you. qstr_Can_t_merge_both_fle|Can't merge both fleets because your sea-king skill isn't high enough. qstr_Can_t_merge_both_flee|Can't merge both fleets because this would exceed the fleet limit of seven ships. qstr_Fleets_merged.|Fleets merged. qstr_The_trader_you_are_e|The trader you are escorting does not want to use a ferry. qstr_The_ferrymen_doesn_t|The ferrymen doesn't have the ships to transport an entire army. qstr_You_can_t_enter_the_|You can't enter the port because you are not welcome in this town. qstr_You_can_t_enter_the_p|You can't enter the port because you are not welcome in this town. Moreover, this town can't be attacked from its sea side. qstr_You_can_t_enter_the_po|You can't enter the port. You already have a fleet in the port and your sea-king skill isn't high enough to merge both fleets. qstr_You_can_t_enter_the_por|You can't enter the port. You already have a fleet in the port and you can't merge both fleets because this would exceed the fleet limit of seven ships. qstr_You_already_have_a_f|You already have a fleet in the port. Do you want to merge both fleets? qstr_Number_of_Sailors _{|Number of Sailors {reg5}^Speed from Sailors {reg6} qstr_The_delegation_takes|The delegation takes one look at your ragged war band and laughs qstr_you_ve_already_taken|you've already taken tribute today qstr_You_slaughter_them_b|You slaughter them before they can utter a word qstr_The_rulers_of_these_|The rulers of these realms are troubled by your lack of honour qstr_boy|boy qstr_girl|girl qstr_It_is_night_and_the|It is night, and the monastery seems quiet. qstr_The_monks_bless_you|The monks bless you, and you continue on your way. qstr_You_don_t_have_enough_s|You don't have enough silver. How embarrassing! qstr_You_are_now_a_Christ|You are now a Christian. qstr_You_need_to_have_more_|You need to have more men for this. qstr_Here_the_pagan_buri|Here, the pagan burial grounds of the Angles nobility surround you. qstr_The_great_stones_nea|The great stones near Amesbury. qstr_Scattered_through_ou|Scattered through out the isles, these standing stones are sacred to the few remaining druids that live nearby qstr_Here_the_great_paga|Here, the great pagan temple of Woden stretches into the sky. qstr_This_sacred_forest_h|This sacred forest holds great power qstr_It_is_night_and_the_|It is night, and the place is empty. qstr_The_gothi_has_sacrif|The gothi has sacrificed animals to appease the gods on your behalf. qstr_You_are_now_a_pagan_a_f|You are now a pagan, a follower of Zeus and the other Roman gods. qstr_You_are_now_a_pagan_a_fo|You are now a pagan, a follower of Anu and the other Celtic gods. qstr_You_are_now_a_pagan_a_fol|You are now a pagan, a follower of Taranis and the other Ancient gods. qstr_You_are_now_a_pagan_a_foll|You are now a pagan, a follower of Odin and the other Germanic gods. qstr_Cut_the_tree_down_b|Cut the tree down, build a church from the wood! qstr_Pillage_the_site.|Pillage the site. qstr_The_majority_of_your|The majority of your troops are Christian and support your action. qstr_The_majority_of_your_|The majority of your troops are pagan and hate your action. qstr_The_majority_of_your_t|The majority of your troops is Pagan and supports your action. qstr_The_majority_of_your_tr|The majority of your troops is Christian and hates your action. qstr_You_receive_word_the|You receive word the peasants of the {s5} are rioting! The skies above {s6} are black with smoke, and cries of death fill the air. Only time will tell if this is the beginning of open revolt.... qstr_The_assassin_plunges|The assassin plunges their dagger into your heart - then, only darkness. Your journey has ended here. qstr_The_assassin_plunges_|The assassin plunges their dagger into your heart - then, only darkness. Although {playername}'s journey ends here, you have children to carry on your legacy. Do you wish to keep playing as one of them? qstr_A_raving_mad_{reg59?|A raving mad {reg59?woman man} at the end of life, {playername} often suffered from horrible visions and losses of sanity. qstr_A_brillent_strategis|A brillent strategist, {playername} used their keen tactical insights to defeat their enemies. qstr_A_towering_intellict|A towering intellict, {playername} used knowledge to defeat their enemies. qstr_A_towering_strength|A towering strength, {playername} used their overwhelming prowess to defeat their enemies. qstr_A_{reg59?woman man}_|A {reg59?woman man} of words and diplomacy, {playername} used their quick lips to defeat their enemies. qstr_A_{reg59?woman man}_w|A {reg59?woman man} who struggled with weight issues most of their life, perhaps contributing to their cause of death. qstr_A_towering_{reg59?wo|A towering {reg59?woman man} on the battlefield, {playername} often looked down on their enemies due to their impressive height. qstr_{playername}_has_pas|{playername} has passed away at the age of {reg5}. Known throughout their life as {s5}terrifing, they are no doubt paying a horrible price in {reg4?Neorxnawang Hell} for their many crimes.^^ They leave behind {reg6} children to continue on their legacy, do you wish to continue as one of them? qstr_{playername}_has_pass|{playername} has passed away at the age of {reg5}. Known throughout their life for their {s5}heroic deeds, they rest now in the arms of their {reg4?Gods Lord}.^{s7}^^ They leave behind {reg6} children to continue on their legacy, do you wish to continue as one of them? qstr_{playername}_has_passe|{playername} has passed away at the ripe old age of {reg5}. A product of good breeding, they are known for their {s5}heroic deeds, their soul rests now in the arms of their {reg4?Gods Lord}.^{s7}^^ They leave behind {reg6} children to continue on their legacy, do you wish to continue as one of them? qstr_In_the_middle_of_the|In the middle of the night you awake, coughing and sore. Your chest wrenching with pain - then, only darkness. You have passed in the night an old warlord, yet you may still have children to carry on your legacy. Do you wish to continue as one of them? qstr_A_towering_strength_|A towering strength, {playername} often used their overwhelming prowess to defeat their enemies. qstr_A_{reg59?woman man}_o|A {reg59?woman man} of words and diplomacy, {playername} used their quick lips to defeat their enemies and make friends. qstr_{playername}_s_journ|{playername}'s journey has ended at the age of {reg5}, known throughout their life for {s5}heroic deeds, they rest now in {reg4?Neorxnawang the arms of their Lord}.^{s7}^^ They also leave behind {reg6} children to carry on their legacy. Do you wish to keep playing as one of them? qstr_{playername}_s_journe|{playername}'s journey has ended at the age of {reg5}, known throughout their life for {s5}heroic deeds, they rest now in {reg4?Neorxnawang the arms of their Lord}.^{s7}^^ They also leave behind {reg6} children to carry on their legacy... Do you wish to keep playing as one of them? qstr_Like_their_{s20}_bef|Like their {s20} before them, {playername}'s journey has ended at the age of {reg5}, known throughout their life for their {s5}heroic deeds; they rest now in {reg4?Neorxnawang the arms of their Lord}.^{s7}^^ Yet they too have children to carry on their families legacy. Do you wish to keep playing as your oldest child? qstr_Your_journey_is_over|Your journey is over. qstr_You_and_your_men_had|You and your men had been planing this surprise for days, having already built the equipment you'll need for the assault. qstr_You_re_men_are_build|You're men are building new ladders. qstr_Your_men_are_buildin|Your men are building a new ram. qstr_You_and_your_men_had_|You and your men had been planing this surprise attack for days, already building the equipment you'll need for the assault. qstr_positive|positive qstr_negative|negative qstr_{playername}_^^I_al|{playername}, ^^I always knew you were a bad egg, since the day you have pledged allegiance to my clan. ^Did you really think you could set my family against me? You've dropped your mask, you snake! You are an infliction, and I will not bear it anymore. ^Hereby, I disown and ban you from my house. I have urged my family to fight you, and I will warn all lords about your infamy. ^Tremble with fear, you have a deadly enemy! ^^{s9}. qstr_{playername}^^_I_ve|{playername},^^ I've received a letter from {s9}, telling me about your disgraceful jiggery-pokery. In the present circumstances, {s9} could not provide evidence. But unlike you, {reg1?she he} is a distinguished member of my family; and since all these years, I never had any reason to distrust {reg1?her him}. I take {reg1?her him} charges for granted. ^Hopefully, you failed to breakup my family unit. Hereby I reject your pledge you are no longer related to my house. Each membership will retaliate against you in all conscience... ^I would be ashamed to confess how you maliciously fooled me, so I will not challenge you, to not be accountable for your death to my {s11}. However I'm not used to telling {reg0?her him} about every rat I crush in the wilderness, and someday I may find you there ! ^^{s10} qstr_{s11}^^_The_current_|{s11}^^ The current garrison consists of {reg5} men.^The food stock lasts for {reg6} days. qstr_^^Additional_the_fol|^^Additional the following parties are currently inside ^ qstr_{s12}_{s3}_with_{reg|{s12} {s3} with {reg1} troops.^ qstr_^^Additionally_our_s|^^Additionally our spy reports ^ qstr_{s13}_The_centers_po|{s13} The centers population is {reg3} ^ Also.... ^{s7}.^ qstr_Your_wicked_plot_to_|Your wicked plot to join your husbands kingdom with yours through murder has been discoverd! qstr_Your_husband_has_iss|Your husband has issued a divorce! qstr_You_are_at_{s2}.|You are at {s2}. qstr_Garrison _{reg5}__li|Garrison {reg5} (limit {reg0})^^ Having your men garrison the refuge, like for castles and cities, allows them to rest away from the dangers of road and battle and reduces their maintenance cost. qstr_You_collect_your_shar|You collect your share of the bandits bounty. qstr_You_need_to_hire_a_c|You need to hire a cook first. qstr_It_is_night_and_you|It is night, and your refuge seems quiet, with some men watching while others are asleep. qstr_You_do_not_have_enoug|You do not have enough money to pay men to demolish your refuge. qstr_Refuge_demolished!|Refuge demolished! qstr_You_awake_in_the_morn|You awake in the morning to find thieves have made off with supplies in the night! You dream of a day when you will have an army large enough that no one would dare steal from you. qstr_The_man_s_eyes_sadly|The man's eyes sadly follow you while you go on your way. qstr_You_feel_good_for_he|You feel good for helping him. qstr_When_you_give_him_ar|When you give him armor and food, he proves to be a mighty warrior. qstr_Your_men_are_shaken_|Your men are shaken by the recent turn of events and some of the more superstitious begin to whisper of curses. qstr_On_the_remains_of_a_|On the remains of a corpse are a sword and armor of a king. They turn out to be magnificent weapons, once the rust is removed to reveal their high quality. Now they are yours -- if you do not mind the bad luck that attends grave robbers. qstr_Someday_perhaps_yo|Someday, perhaps, you might have the honor of being buried like a king. qstr_You_successfully_hun|You successfully hunted {reg6} deer. qstr_You_have_lost_track_|You have lost track of the deer. qstr_You_become_stressed!|You become stressed! qstr_It_felt_good_leaving|It felt good leaving them there! qstr_The_man_agrees_to_yo|The man agrees to your suggestion, although you really left him little choice qstr_Some_of_your_men_feel_|Some of your men feel the women should be buried. qstr_{s11}_loves_this.|{s11} loves this. qstr_You_lost_some_stress|You lost some stress qstr_It_felt_wronge_doing|It felt wronge doing good things! qstr_As_her_body_is_laid_|As her body is laid to rest a soft breeze touches your face, you feel blessed by the gods qstr_You_gained_stress!|You gained stress! qstr_Your_men_resent_the_|Your men resent the punishment, but recognize your authority. The action sets a precedent for discipline. qstr_{s11}_hated_this.|{s11} hated this. qstr_You_gained_some_stre|You gained some stress qstr_That_felt_good!|That felt good! qstr_Offended_by_your_con|Offended by your contempt for his request, the farmer leaves and spreads the claim of your villainy. qstr_Your_men_resent_the_p|Your men resent the punishment, but recognize your authority. The action sets a precedent for discipline.. qstr_Before_you_can_utter|Before you can utter a word your men cut the women down, you leave the grove with a strange feeling, some of your men seem shaken by the incident qstr_{s11}_thinks_that_yo|{s11} thinks that you are a bad leader. qstr_Some_of_your_men_feel_t|Some of your men feel the soldier should be punished. qstr_{s11}_thinks_that_you|{s11} thinks that you are a strong leader. qstr_It_felt_wronge_doing_|It felt wronge doing honorable things! qstr_Your_men_are_happy_j|Your men are happy justice has been served. qstr_Some_of_your_men_feel_th|Some of your men feel the boy has no place your army. qstr_The_boy_goes_back_to|The boy goes back to tending his sheep. qstr_That_felt_right!|That felt right! qstr_During_the_night_at|During the night, at a fire ceremony and dance, the girl is burned as an offering to the gods. qstr_It_felt_wronge_being|It felt wronge being honorable! qstr_People_superstitiou|People, superstitious, are angry with you. Some time later, you find out that another girl was sacrificed. qstr_The_animal_runs_free|The animal runs free without looking back. qstr_You_increase_your_me|You increase your meat reserves. qstr_Your_men_think_you_r|Your men think you're a weak leader who is easily manipulated. qstr_Your_men_seem_uncomf|Your men seem uncomfortable, and some of them leave you. You should try to improve morale of the rest soon. qstr_You_gained_stress_be|You gained stress because you are honorable qstr_It_felt_good_to_kill|It felt good to kill! qstr_Your_men_seem_uncomfo|Your men seem uncomfortable, but no one says a word. It looks like you got a little more respect, but should strive to improve their morale. qstr_Your_men_seem_uncomfor|Your men seem uncomfortable. You should try to improve morale soon. qstr_The_man_heads_home_|The man heads home, disappointed. qstr_It_felt_right_being_|It felt right being dishonorable! qstr_You_spend_time_with_|You spend time with the priest's wife, and when her husband returns, you escape to the stable without being seen! qstr_There_are_rumors_the|There are rumors the child is not your husbands. qstr_It_felt_good_being_d|It felt good being dishonorable! qstr_You_spend_time_with_t|You spend time with the man, then he returns to his wife!! qstr_You_spend_time_with_th|You spend time with the man, a few weeks later you're horrified to learn you are pregnant!! qstr_The_man_who_had_sto|The man, who had stolen money, spreads the rumor among your men that you are greedy. qstr_The_man_hides_his_tr|The man hides his treasure without anyone else knowing. qstr_The_distribution_of_|The distribution of the coins brings happiness to the rest of your men, and they think that you are a fair leader. qstr_The_noble_takes_your|The noble takes your gold and agrees not to press the issue qstr_The_word_spreads_tha|The word spreads that you're a bandit leader! The noble is able to convinces others to post a bounty on your head! qstr_{s11}_thinks_that_you_|{s11} thinks that you are a weak leader. qstr_The_word_spreads_you|The word spreads you are easy to manipulate and lose renown! qstr_The_crane_was_a_symb|The crane was a symbol of war for the ancient Celts. Your men are impressed by your knowledge and grateful that the gods are with them. qstr_Your_men_pass_the_bi|Your men pass the bird without noticing it. qstr_The_crane_was_a_symbo|The crane was a symbol of war for the ancient Celts. Your ignorance troubles your men, and they begin to doubt your fitness to lead. qstr_The_men_take_the_mon|The men take the money and let you go on your way. qstr_Without_warning_you|Without warning, you order your men to attack. The two strangers try to flee but are killed by your warriors. No one comes to reinforce them. qstr_The_two_men_move_asi|The two men move aside when you ignore them and continue on your way. No one attacks your army. It was all a lie. qstr_Their_leader_says_th|Their leader says they knew your father - a great bandit, and wish to serve their {reg59?daughter son}, as they did the father qstr_Their_leader_says_the|Their leader says they've heard of your reputation and ask to join you. qstr_New_troops_join_your|New troops join your party. But some of your men seem uneasy about these rabble joining their ranks. qstr_The_bandits_turn_awa|The bandits turn away, greatly disappointed. qstr_{s11}_hated_that!|{s11} hated that! qstr_After_two_hours_the|After two hours, the bandits return with some loot and someone's head... qstr_Your_men_cut_down_al|Your men cut down all the bandits before they can reach their blades. qstr_Your_men_attack_the_|Your men attack the farm, kill the farmer and his slaves, and return with a bounty of food. qstr_Your_men_think_you_re|Your men think you're a weak leader unable to take action against those who insult you. qstr_The_merchant_takes_t|The merchant takes the money and gives you a bag of beans. When you eat them you're amazed how much stronger you feel. qstr_The_merchant_takes_h|The merchant takes his leave and goes back the way he came. qstr_That_felt_wrong_some|That felt wrong somehow! qstr_The_woman_and_her_hu|The woman and her husband are happy for your generosity! qstr_Other_men_join_in_an|Other men join in and also leave to help their families. qstr_Meat_is_a_welcome_ad|Meat is a welcome addition to the diet of your men. qstr_Britons|Britons qstr_Picts|Picts qstr_Gaelics|Gaelics qstr_Scots|Scots qstr_Saxons|Saxons qstr_Franks|Franks qstr_The_farmers_give_you|The farmers give you thanks and promise to name the next of their children after you. Word soon spreads of your generosity. qstr_The_farmers_give_you_|The farmers give you thanks. They seem relieved and very happy. qstr_you_learn_the_farmer|you learn the farmers were massacred, their lord isn't happy with you either qstr_under_pressure_the_f|under pressure the farmers tell their lord who gave them this advice, they are not happy with your meddling qstr_you_learn_the_peasan|you learn the peasants gave in and paid their taxes, many starved. qstr_The_farmers_thank_yo|The farmers thank you. Later {s6}. qstr_The_farmers_thank_you|The farmers thank you, although they are not happy with your counsel. It will cost the lives of many of their children next winter. qstr_That_felt_wrong!|That felt wrong! qstr_The_farmers_give_you_t|The farmers give you thanks and promise to name the next of their children after you. qstr_The_farmers_watch_wi|The farmers watch with sad eyes as your party leaves them, you know many of them won't survive the winter. qstr_A_group_of_six_women|A group of six women joins your army. qstr_Your_fame_grows_with|Your fame grows with the bard's song, but soon he replaces your name with that of another lord who pays him. qstr_Your_fame_grows_high|Your fame grows higher with each bard song. qstr_Three_veterans_join_|Three veterans join your army. qstr_The_veterans_leave_|The veterans leave, defaming your name. qstr_Among_the_bodies_yo|Among the bodies, your men find a 1000 coin. qstr_The_rumors_hurt_your|The rumors hurt your fame a little, but soon the merchant gets tired of your lack of interest. qstr_The_man_accepts_the_|The man accepts the money and stops circulating rumors. qstr_A_new_rumor_that_you|A new rumor that you're a murderer and a tyrant spreads among the population after the death of the merchant! qstr_The_low_morale_of_yo|The low morale of your army has led some men to conspire against you. One of your warriors committed the imprudence of talking too much while you could hear him. Feeling exposed, the warrior has insulted you publicly and has challenged you to a duel for leadership... A duel to the death. qstr_The_problems_of_mora|The problems of morale of your army have moved one of your warriors to propose himself a candidate to replace you. He has challenged you to a duel to the death... qstr_Morale_is_so_low_a_|Morale is so low, a warrior insults you when you go near him, accusing you of being a bad leader. Then he challenges you to a duel. The victor occupies your post. qstr_The_messenger_rides_|The messenger rides off and you never see them again. qstr_Perhaps_news_of_your|Perhaps news of your {s8}'s death was too much for her, but regardless the reason, your grand-mother is dead. Attend the funeral before its over. qstr_You_ve_received_word|You've received word your mother has died, attend the funeral before its over. qstr_You_will_need_to_att|You will need to attend the funeral within three days. qstr_The_man_rides_off_an|The man rides off and you don't attend the funeral. qstr_{s7}_wants_you_to_me|{s7} wants you to meet and discuss an important mission. qstr_You_can_not_read!|You can not read! qstr_You_received_a_stran|You received a strange letter asking you to meet at Lewesian inside the abandoned fort. qstr_The_Letter...^^{play|The Letter...^^{playername}, I served your father, king of the Bandits. There is a matter we must speak of. Meet me in person at Lewesian, inside the abandoned fort. qstr_dead!_You_quickly_ru|dead! You quickly run from the cottage and into the woods before falling over your own feet and hitting the earth. You've failed to get the proof you need and will have to try again to make friends with another Saxon lord. qstr_gone_when_you_awake_|gone when you awake with a splitting headache. You have failed to get the information you need and will have to try again with another lord. Perhaps there is others with the information. qstr_You_can_not_read|You can not read qstr_Conanus_is_dead!_You|Conanus is dead! You should talk to Arthur so the world knows why.' qstr_to|to qstr_and_his_personal_Mag|and his personal Magister officiorum to help qstr_It_felt_good_giving_|It felt good giving orders to kill! qstr_Later_you_learn_the_|Later you learn the men were {s6} on a diplomatic mission! News has spread of your evil deed. qstr_Your_men_return_with|Your men return with 300 coins and two survivors. qstr_A_messenger_sent_fro|A messenger sent from {s12} arrives and gives you a present of silver and jewelry in appreciation of your friendship. qstr_A_messenger_sent_from|A messenger sent from {s12} arrives and gives you a message with all kinds of insults and profanities, {s12} invites you to go and look for them if you have guts which {s12} believes you don't, as you're a notorious coward. qstr_Beggars_everywhere_b|Beggars everywhere bless your name when you pass by and celebrate your generosity. qstr_Beggars_soon_tire_of|Beggars soon tire of following you. qstr_You_laugh_to_see_how|You laugh to see how sprightly these broken-down old fellows can actually run. qstr_The_young_noble_flee|The young noble flees rather than duel with you! qstr_The_young_noble_acce|The young noble accepts your challenge! qstr_The_word_spreads_that|The word spreads that it is easy to insult you and diminish your reputation! qstr_The_witch_joins_your|The witch joins your army! qstr_Eventually_the_man_d|Eventually the man dies in torment while your soldiers try to force him to pay his taxes. His last words were, 'Boys, beyond, where you are, I am coming.' His home city is shocked by his death, and many people complain about you in {s4}. qstr_The_man_seems_calmed|The man seems calmed by your words. You see in his eyes an infinite sadness, but he promises to pay his taxes from now on. qstr_Your_renown_with_you|Your renown with your warriors suffers, as does your money bag and local authority, but the people of {s4} seem happy with the money you have given them. qstr_Your_men_push_the_cr|Your men push the crowd, injuring some. Suddenly, the people turn against them, causing some casualties before being dispersed. qstr_You_run_through_the_|You run through the back door while the crowd calls you a coward and miser, even as they continue to beg for money. qstr_{s11}_thinks_that_you_a|{s11} thinks that you are a great leader. qstr_People_through_out_y|People through out your lands are happy you responded to their needs. qstr_People_in_are_unhapp|People in are unhappy with you couldn't respond to their needs. Many have left the kingdom, and the total deaths this winter is expected to reach {reg3}! qstr_People_in_are_unhappy|People in are unhappy you couldn't respond to their needs. Many have left the kingdom, and the total deaths this winter is expected to reach {reg3}! qstr_People_appreciate_yo|People appreciate your help, but were expecting more. {reg3} people will die this winter qstr_People_are_happy_you|People are happy you responded to their needs. Even if it meant threatening war. For now your plan worked and no one will die this winter. qstr_People_are_happy_you_|People are happy you responded to their needs, but upset it means war is the result! qstr_People_are_unhappy_y|People are unhappy you couldn't respond to their needs. but the starving have now joined your armies - desperate to fight for their next meal qstr_Also_word_has_reache|Also word has reached your wife, she is not happy with your choices qstr_Although_you_may_hav|Although you may have done the right thing, your men think it is a disgrace to have the bastard and adulterer among them. {s6} qstr_The_women_leaves_wit|The women leaves with the gold and you never bother to ask where she is going. A part of you hopes to neither see her or the child again qstr_The_women_breaks_dow|The women breaks down in tears at the thought of you not accepting her child. She leaves broken into the night. qstr__the_village_of_{s6|, the village of {s6} qstr_The_healers_you_send|The healers you send manage to save some lives and prevent the epidemic from spreading to other areas. qstr_the_place|the place qstr_The_epidemic_wipes_o|The epidemic wipes out {reg3} souls from the {s5}. Although your measures prevented anyone from spreading the disease beyond {s4}, many lost relatives who lived in the {s5} call you a murderer. qstr_another_town|another town qstr_The_epidemic_wipes_ou|The epidemic wipes out {reg3} souls from the {s5} of {s6}. Your belief the virus will just magicly disappear on its own eventually becomes true, but not before spreading to other areas and causing {reg4} more deaths in {s8}. qstr__Burned_|(Burned) qstr_the_village|the village qstr_The_people_of_{s6}_h|The people of {s6} have been burned alive, at least the disease hasn't spread. qstr_The_people_of_the_{s|The people of the {s4} do not want their children to starve for your tax, and are openly against you. qstr_The_people_of_{s4}_a|The people of {s4} are very happy for your help in hard times. qstr_The_people_of_{s4}_ar|The people of {s4} are angry that you don't care about their problems. qstr_Word_reaches_you_it_|Word reaches you it was peasants in {s5} that attacked your village, even though their leader claims no responsibility it has damaged relations. qstr_Soon_you_learn_it_wa|Soon you learn it was men from {s5} that attacked your village and you declare war... Only later do you learn their leader wasn't behind the attack. qstr_Word_reaches_you_it_w|Word reaches you it was peasants in {s5} that attacked your village, their leader claims no responsibility and says it was probably bandits. qstr_{s6}_The_people_of_{|{s6} The people of {s4} are happy you rebuilt their village, but upset this has led to war; fearing many more will die in the fighting. qstr_{s6}_The_people_of_{s|{s6} The people of {s4} are happy you rebuilt their village, and that war has been avoided. qstr_Your_men_appreciate_|Your men appreciate your concern for their families. qstr_Your_men_are_unhappy|Your men are unhappy that you don't take care of their widows. qstr_Your_men_are_unhappy_|Your men are unhappy that you don't take care of their widows, but understand you are strapped at the moment. qstr_Your_men_are_upset_t|Your men are upset that you won't take care of their widows if they are killed. qstr_Your_men_are_happy_t|Your men are happy to hear that you care about their families. qstr_Your_men_are_very_ha|Your men are very happy that you protect their families. qstr_The_local_father_mak|The local father makes sure the people of {s4} know that justice doesn't apply to your family, even more troubling - you learn that your child is becoming more terrible the older he grows without discipline. qstr_The_people_in_{s4}_a|The people in {s4} are happy to hear justice was done, the other father agrees not to push the issue. qstr_And_although_discipl|And although discipline has improved your sons temperament there are still those who say he is quarrelsome. qstr_And_although_discipli|And although discipline has improved your sons temperament there are those who say he is still a problem child. qstr_The_local_father_in_|The local father in {s4} still mutters to anyone who will listen. {s6} qstr_The_rumor_that_you_h|The rumor that you have brought back human sacrifice leads the Christian faithful to curse your name. qstr_Everywhere_Pagans_pr|Everywhere Pagans praise you! qstr_{s2}{s4}.|{s2}{s4}. qstr_Although_upset_their|Although upset their demands weren't addressed. they crowd is happy with the gold and leave peacefully. qstr_The_guards_are_able_|The guards are able to disperse the crowd with no loss of life, however the pagans are not happy with this show of force. qstr_The_guards_you_send_|The guards you send are able to disperse the crowd, killing many, however not without suffering casualties. Even pagans who don't support human sacrifice are angry with this show of force. qstr_{s6}_is_happy_you_gr|{s6} is happy you granted their request and promises to repay this when able. qstr_Although_grateful_fo|Although grateful for something, {s6} says some of his men will need be disbanded. qstr_{s6}_says_some_of_hi|{s6} says some of his men have disbanded, and is not happy to serve a {reg59?Queen King} that can not help their vessels in times of need. qstr_{s6}_is_furious_you_|{s6} is furious you refused their request, they have disbanded many of their army, and isn't happy to be serving a {reg59?Queen King} unwilling to help their vessels. qstr_The_man_is_quick_to_|The man is quick to thank you and hurry off, but news of your decision has angered {s6}. qstr_{s6}_is_grateful_for|{s6} is grateful for the gold, however upset you've freed one of their prized slaves. The former Slave however is grateful for his freedom. qstr_{s6}_is_grateful_you|{s6} is grateful you've returned their slave in one piece. Later, you learn the slave was beaten to death for running away. qstr_The_people_are_not_h|The people are not happy you have refused their request. Slaves everywhere are against you! qstr_The_people_are_very_|The people are very happy you have reduced slavery in your kingdom. qstr_The_people_are_not_ha|The people are not happy you have ignored their pleas, although happy they can now buy bread, the crimes against them will continue. qstr_The_people_are_angry|The people are angry you ignored their pleas for help. qstr_The_people_are_happy|The people are happy to hear their lord won't be troubling them for awhile qstr_The_peasants_leave_|The peasants leave, later you learn it was a trick, these men sent by the lords enemies. qstr_You_later_learn_it_w|You later learn it was a trick, these men sent to your camp by the lords enemies. qstr_It_is_good_you_did_n|It is good you did nothing...Later you learn it was a trick, these men sent to your camp by the lords enemies. qstr_People_in_{s4}_think|People in {s4} think that you will not guarantee their families' protection against those who abuse their power under your favor. Rumors spread that you are a bad {reg59?lady lord}. qstr_People_in_{s4}_think_|People in {s4} think that you will not guarantee their families' protection because the messenger will not be punished. Rumors spread that you are unjust. qstr_People_in_{s4}_think_t|People in {s4} think that you will not guarantee their families' protection because the messenger will not be punished, but at least their fellow citizen will not be punished. However, your men are not happy with your generosity to a man who attacked someone under your protection. qstr_People_in_{s4}_think_th|People in {s4} think that you will guarantee their families' protection, and they seem happy. However, you men are not happy that you will kill their companion. qstr_The_outcome_of_the_t|The outcome of the trial has seriously shaken the people of {s4} and has called into question your authority. qstr_Farmers_in_{s4}_are_|Farmers in {s4} are reassured when you pay, while the local leader is happy not to be punished. qstr_The_facility_makes_y|The facility makes you smarter. qstr_The_facility_makes_yo|The facility makes you stronger. qstr_The_facilities_make_|The facilities make you both smarter and stronger. qstr_The_other_man_is_not|The other man is not very happy and criticizes you when you leave, generating unfavorable rumors. qstr_Neither_man_is_happy|Neither man is happy or unhappy. You seem to have found a balance. qstr_The_two_men_are_not_|The two men are not very happy and criticize you when you leave, generating unfavorable rumors. qstr_People_think_the_mea|People think the measure is fair to both. qstr_The_tree_owner_is_no|The tree owner is not very happy and criticizes you when you leave, generating unfavorable rumors. qstr_The_man_who_cut_the_|The man who cut the trees is not very happy and criticizes you when you leave, generating unfavorable rumors. qstr_The_rumor_that_you_r|The rumor that you refuse to buy the relic leads the faithful to curse your name. qstr_The_monk_is_removed_|The monk is removed from your presence, distressed. In {s4}, the inhabitants are happy that you respect their beliefs. qstr_The_relic_causes_a_s|The relic causes a stir among the faithful, who flock to see it and praise your name for its purchase. qstr_The_monk_is_happy_to|The monk is happy to use the relic to evangelize the pagans of {s4}. They, on the other hand, curse your name. qstr_Although_the_local_l|Although the local leader supports your position in {s4}, your men think it is a disgrace to have the boy among them. qstr_Although_the_local_le|Although the local leader pays you well, your men think it is a disgrace to have the boy among them. qstr_The_local_leader_lev|The local leader leverages his position to undermine yours in {s4} as punishment for you not accepting his son. qstr_The_local_leader_is_|The local leader is upset with you and talks bad about you to the elites of {s4}. qstr_People_in_{s4}_are_s|People in {s4} are surprised by your drastic measures, and everyone seems more willing to follow your rules. qstr_Farmers_in_{s4}_are_c|Farmers in {s4} are concerned about their daughters as you favor the powerful who take advantage of their weakness. qstr_{s4}_is_a_Christian_|{s4} is a Christian settlement, and everyone obeys your orders quickly. Somehow it seems that your prayers are successful and the girl and the child survive. qstr_{s4}_is_a_pagan_sett|{s4} is a pagan settlement, and nobody obeys your orders. It seems that your prayers weren't necessary, for the girl and the child survive. qstr_{s4}_is_a_Christian_s|{s4} is a Christian settlement, and nobody obeys your orders. It seems that the wise-woman wasn't necessary, for the girl and the child survive. qstr_{s4}_is_a_pagan_settl|{s4} is a pagan settlement, and everyone obeys your orders quickly. Somehow, it seems that wise-woman's support let the girl and the child survive. qstr_Everyone_in_{s4}_thi|Everyone in {s4} thinks you've been wise and just to find the mother of the child and return the baby, while punishing the liar without being influenced by her wealth. qstr_The_crowd_kills_the_|The crowd kills the rich woman. The rich woman's husband, who happens to be a large landowner in {s4}, becomes very angry with you and damages your reputation. qstr_The_poor_people_in_{|The poor people in {s4} get angry when you give the child to a rich woman without making a sincere determination. Some disturbances ending in violence occur. During the fighting, many citizens die before retiring, but you also lose some men. qstr_Your_men_are_happy_th|Your men are happy that you are concerned about their welfare, especially when they make sacrifices for you. qstr_The_sum_is_enough_fo|The sum is enough for the local lord to fulfill his duty, but it is not munificent. The man is grateful, but not happy. qstr_{s11}_thinks_that_you_ar|{s11} thinks that you are a poor leader. qstr_Your_men_are_angry_t|Your men are angry that you do not back a man who spent his money to serve you. They fear that your stinginess will affect them next. qstr_The_witch_leaves_the|The witch leaves the town for an unknown destination. qstr_The_witch_appreciate|The witch appreciates your confidence and leaves her old job to worship the old gods openly. qstr_The_witch_hunt_costs|The witch-hunt costs some innocent lives, causing unrest among the population. qstr_The_rich_woman_s_hus|The rich woman's husband, who happens to be a large landowner in {s4}, becomes very angry with you and damages your reputation. qstr_The_poor_people_in_{s|The poor people in {s4} get angry when you give the child to a rich woman without making a sincere determination. qstr_{s4}_is_a_Christian_se|{s4} is a Christian settlement, so in the end, your orders are obeyed. qstr_{s4}_is_a_pagan_settle|{s4} is a pagan settlement, so there is much anger when the tree is felled. qstr_{s4}_is_a_Christian_set|{s4} is a Christian settlement, and the murder of the missionary and his followers shocks the population. They are terrified of you. qstr_{s4}_is_a_pagan_settlem|{s4} is a pagan settlement, and the murder of the missionary and his followers is supported. Soon after, you hear the missionary is canonized as Saint Cuthberh. qstr_The_missionary_and_h|The missionary and his followers leave {s4}, escorted by your men, without much fuss. qstr_Your_followers_feel_|Your followers feel that you will protect them at any cost, but the people in {s4} are not very happy with your decision. They criticize you when you leave, generating unfavorable rumors. qstr_Your_followers_feel_t|Your followers feel that you do not protect them as they deserve for their services, but the people in {s4} are very happy with your decision. The rumor spreads that you are just. qstr_Your_followers_feel_th|Your followers feel that you do not protect them as they deserve for their services. The people in {s4} are not very happy with your decision. They criticize you when you leave, generating unfavorable rumors. qstr_To_arms!_Some_citize|To arms! Some citizens have revolted and try to kill you! qstr_Your_efforts_turn_to|Your efforts turn to not and the situation spirals out of control, soon the entire town joins the riot qstr_Your_men_charge_down|Your men charge down the streets, using the sword at the slightest provocation, avenging their fallen fellows. A bloodbath ensues as the people of {s4} flee to their homes to hide. {s6} qstr_Your_men_are_very_an|Your men are very angry that you have taken no action against the murder of their fellows. Meanwhile, local leaders try to quell the hatred against you in {s4}. qstr_Mercilessly_your_men|Mercilessly your men kill anyone that crosses their way, then enter the houses, killing all men over 14 years of age. The fame of your cruelty travels as the wind. Fear seizes all who talk about you. Now {s4} is pacified, but the cost has been very high. qstr_A_new_year_dawns...|A new year dawns...